Atlas - SDL_system.h
Home / ext / SDL / include / SDL3 Lines: 1 | Size: 29327 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * # CategorySystem 24 * 25 * Platform-specific SDL API functions. These are functions that deal with 26 * needs of specific operating systems, that didn't make sense to offer as 27 * platform-independent, generic APIs. 28 * 29 * Most apps can make do without these functions, but they can be useful for 30 * integrating with other parts of a specific system, adding platform-specific 31 * polish to an app, or solving problems that only affect one target. 32 */ 33 34#ifndef SDL_system_h_ 35#define SDL_system_h_ 36 37#include <SDL3/SDL_stdinc.h> 38#include <SDL3/SDL_error.h> 39#include <SDL3/SDL_keyboard.h> 40#include <SDL3/SDL_video.h> 41 42#include <SDL3/SDL_begin_code.h> 43/* Set up for C function definitions, even when using C++ */ 44#ifdef __cplusplus 45extern "C" { 46#endif 47 48 49/* 50 * Platform specific functions for Windows 51 */ 52#if defined(SDL_PLATFORM_WINDOWS) 53 54typedef struct tagMSG MSG; 55 56/** 57 * A callback to be used with SDL_SetWindowsMessageHook. 58 * 59 * This callback may modify the message, and should return true if the message 60 * should continue to be processed, or false to prevent further processing. 61 * 62 * As this is processing a message directly from the Windows event loop, this 63 * callback should do the minimum required work and return quickly. 64 * 65 * \param userdata the app-defined pointer provided to 66 * SDL_SetWindowsMessageHook. 67 * \param msg a pointer to a Win32 event structure to process. 68 * \returns true to let event continue on, false to drop it. 69 * 70 * \threadsafety This may only be called (by SDL) from the thread handling the 71 * Windows event loop. 72 * 73 * \since This datatype is available since SDL 3.2.0. 74 * 75 * \sa SDL_SetWindowsMessageHook 76 * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP 77 */ 78typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); 79 80/** 81 * Set a callback for every Windows message, run before TranslateMessage(). 82 * 83 * The callback may modify the message, and should return true if the message 84 * should continue to be processed, or false to prevent further processing. 85 * 86 * \param callback the SDL_WindowsMessageHook function to call. 87 * \param userdata a pointer to pass to every iteration of `callback`. 88 * 89 * \since This function is available since SDL 3.2.0. 90 * 91 * \sa SDL_WindowsMessageHook 92 * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP 93 */ 94extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); 95 96#endif /* defined(SDL_PLATFORM_WINDOWS) */ 97 98#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) 99 100/** 101 * Get the D3D9 adapter index that matches the specified display. 102 * 103 * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and 104 * controls on which monitor a full screen application will appear. 105 * 106 * \param displayID the instance of the display to query. 107 * \returns the D3D9 adapter index on success or -1 on failure; call 108 * SDL_GetError() for more information. 109 * 110 * \since This function is available since SDL 3.2.0. 111 */ 112extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID); 113 114/** 115 * Get the DXGI Adapter and Output indices for the specified display. 116 * 117 * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and 118 * `EnumOutputs` respectively to get the objects required to create a DX10 or 119 * DX11 device and swap chain. 120 * 121 * \param displayID the instance of the display to query. 122 * \param adapterIndex a pointer to be filled in with the adapter index. 123 * \param outputIndex a pointer to be filled in with the output index. 124 * \returns true on success or false on failure; call SDL_GetError() for more 125 * information. 126 * 127 * \since This function is available since SDL 3.2.0. 128 */ 129extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); 130 131#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */ 132 133 134/* 135 * Platform specific functions for UNIX 136 */ 137 138/* this is defined in Xlib's headers, just need a simple declaration here. */ 139typedef union _XEvent XEvent; 140 141/** 142 * A callback to be used with SDL_SetX11EventHook. 143 * 144 * This callback may modify the event, and should return true if the event 145 * should continue to be processed, or false to prevent further processing. 146 * 147 * As this is processing an event directly from the X11 event loop, this 148 * callback should do the minimum required work and return quickly. 149 * 150 * \param userdata the app-defined pointer provided to SDL_SetX11EventHook. 151 * \param xevent a pointer to an Xlib XEvent union to process. 152 * \returns true to let event continue on, false to drop it. 153 * 154 * \threadsafety This may only be called (by SDL) from the thread handling the 155 * X11 event loop. 156 * 157 * \since This datatype is available since SDL 3.2.0. 158 * 159 * \sa SDL_SetX11EventHook 160 */ 161typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent); 162 163/** 164 * Set a callback for every X11 event. 165 * 166 * The callback may modify the event, and should return true if the event 167 * should continue to be processed, or false to prevent further processing. 168 * 169 * \param callback the SDL_X11EventHook function to call. 170 * \param userdata a pointer to pass to every iteration of `callback`. 171 * 172 * \since This function is available since SDL 3.2.0. 173 */ 174extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata); 175 176/* Platform specific functions for Linux*/ 177#ifdef SDL_PLATFORM_LINUX 178 179/** 180 * Sets the UNIX nice value for a thread. 181 * 182 * This uses setpriority() if possible, and RealtimeKit if available. 183 * 184 * \param threadID the Unix thread ID to change priority of. 185 * \param priority the new, Unix-specific, priority value. 186 * \returns true on success or false on failure; call SDL_GetError() for more 187 * information. 188 * 189 * \since This function is available since SDL 3.2.0. 190 */ 191extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int priority); 192 193/** 194 * Sets the priority (not nice level) and scheduling policy for a thread. 195 * 196 * This uses setpriority() if possible, and RealtimeKit if available. 197 * 198 * \param threadID the Unix thread ID to change priority of. 199 * \param sdlPriority the new SDL_ThreadPriority value. 200 * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR, 201 * SCHED_OTHER, etc...). 202 * \returns true on success or false on failure; call SDL_GetError() for more 203 * information. 204 * 205 * \since This function is available since SDL 3.2.0. 206 */ 207extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); 208 209#endif /* SDL_PLATFORM_LINUX */ 210 211/* 212 * Platform specific functions for iOS 213 */ 214#ifdef SDL_PLATFORM_IOS 215 216/** 217 * The prototype for an Apple iOS animation callback. 218 * 219 * This datatype is only useful on Apple iOS. 220 * 221 * After passing a function pointer of this type to 222 * SDL_SetiOSAnimationCallback, the system will call that function pointer at 223 * a regular interval. 224 * 225 * \param userdata what was passed as `callbackParam` to 226 * SDL_SetiOSAnimationCallback as `callbackParam`. 227 * 228 * \since This datatype is available since SDL 3.2.0. 229 * 230 * \sa SDL_SetiOSAnimationCallback 231 */ 232typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); 233 234/** 235 * Use this function to set the animation callback on Apple iOS. 236 * 237 * The function prototype for `callback` is: 238 * 239 * ```c 240 * void callback(void *callbackParam); 241 * ``` 242 * 243 * Where its parameter, `callbackParam`, is what was passed as `callbackParam` 244 * to SDL_SetiOSAnimationCallback(). 245 * 246 * This function is only available on Apple iOS. 247 * 248 * For more information see: 249 * 250 * https://wiki.libsdl.org/SDL3/README-ios 251 * 252 * Note that if you use the "main callbacks" instead of a standard C `main` 253 * function, you don't have to use this API, as SDL will manage this for you. 254 * 255 * Details on main callbacks are here: 256 * 257 * https://wiki.libsdl.org/SDL3/README-main-functions 258 * 259 * \param window the window for which the animation callback should be set. 260 * \param interval the number of frames after which **callback** will be 261 * called. 262 * \param callback the function to call for every frame. 263 * \param callbackParam a pointer that is passed to `callback`. 264 * \returns true on success or false on failure; call SDL_GetError() for more 265 * information. 266 * 267 * \since This function is available since SDL 3.2.0. 268 * 269 * \sa SDL_SetiOSEventPump 270 */ 271extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); 272 273/** 274 * Use this function to enable or disable the SDL event pump on Apple iOS. 275 * 276 * This function is only available on Apple iOS. 277 * 278 * \param enabled true to enable the event pump, false to disable it. 279 * 280 * \since This function is available since SDL 3.2.0. 281 * 282 * \sa SDL_SetiOSAnimationCallback 283 */ 284extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled); 285 286#endif /* SDL_PLATFORM_IOS */ 287 288 289/* 290 * Platform specific functions for Android 291 */ 292#ifdef SDL_PLATFORM_ANDROID 293 294/** 295 * Get the Android Java Native Interface Environment of the current thread. 296 * 297 * This is the JNIEnv one needs to access the Java virtual machine from native 298 * code, and is needed for many Android APIs to be usable from C. 299 * 300 * The prototype of the function in SDL's code actually declare a void* return 301 * type, even if the implementation returns a pointer to a JNIEnv. The 302 * rationale being that the SDL headers can avoid including jni.h. 303 * 304 * \returns a pointer to Java native interface object (JNIEnv) to which the 305 * current thread is attached, or NULL on failure; call 306 * SDL_GetError() for more information. 307 * 308 * \threadsafety It is safe to call this function from any thread. 309 * 310 * \since This function is available since SDL 3.2.0. 311 * 312 * \sa SDL_GetAndroidActivity 313 */ 314extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void); 315 316/** 317 * Retrieve the Java instance of the Android activity class. 318 * 319 * The prototype of the function in SDL's code actually declares a void* 320 * return type, even if the implementation returns a jobject. The rationale 321 * being that the SDL headers can avoid including jni.h. 322 * 323 * The jobject returned by the function is a local reference and must be 324 * released by the caller. See the PushLocalFrame() and PopLocalFrame() or 325 * DeleteLocalRef() functions of the Java native interface: 326 * 327 * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html 328 * 329 * \returns the jobject representing the instance of the Activity class of the 330 * Android application, or NULL on failure; call SDL_GetError() for 331 * more information. 332 * 333 * \threadsafety It is safe to call this function from any thread. 334 * 335 * \since This function is available since SDL 3.2.0. 336 * 337 * \sa SDL_GetAndroidJNIEnv 338 */ 339extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void); 340 341/** 342 * Query Android API level of the current device. 343 * 344 * - API level 35: Android 15 (VANILLA_ICE_CREAM) 345 * - API level 34: Android 14 (UPSIDE_DOWN_CAKE) 346 * - API level 33: Android 13 (TIRAMISU) 347 * - API level 32: Android 12L (S_V2) 348 * - API level 31: Android 12 (S) 349 * - API level 30: Android 11 (R) 350 * - API level 29: Android 10 (Q) 351 * - API level 28: Android 9 (P) 352 * - API level 27: Android 8.1 (O_MR1) 353 * - API level 26: Android 8.0 (O) 354 * - API level 25: Android 7.1 (N_MR1) 355 * - API level 24: Android 7.0 (N) 356 * - API level 23: Android 6.0 (M) 357 * - API level 22: Android 5.1 (LOLLIPOP_MR1) 358 * - API level 21: Android 5.0 (LOLLIPOP, L) 359 * - API level 20: Android 4.4W (KITKAT_WATCH) 360 * - API level 19: Android 4.4 (KITKAT) 361 * - API level 18: Android 4.3 (JELLY_BEAN_MR2) 362 * - API level 17: Android 4.2 (JELLY_BEAN_MR1) 363 * - API level 16: Android 4.1 (JELLY_BEAN) 364 * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1) 365 * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH) 366 * - API level 13: Android 3.2 (HONEYCOMB_MR2) 367 * - API level 12: Android 3.1 (HONEYCOMB_MR1) 368 * - API level 11: Android 3.0 (HONEYCOMB) 369 * - API level 10: Android 2.3.3 (GINGERBREAD_MR1) 370 * 371 * \returns the Android API level. 372 * 373 * \since This function is available since SDL 3.2.0. 374 */ 375extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); 376 377/** 378 * Query if the application is running on a Chromebook. 379 * 380 * \returns true if this is a Chromebook, false otherwise. 381 * 382 * \since This function is available since SDL 3.2.0. 383 */ 384extern SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void); 385 386/** 387 * Query if the application is running on a Samsung DeX docking station. 388 * 389 * \returns true if this is a DeX docking station, false otherwise. 390 * 391 * \since This function is available since SDL 3.2.0. 392 */ 393extern SDL_DECLSPEC bool SDLCALL SDL_IsDeXMode(void); 394 395/** 396 * Trigger the Android system back button behavior. 397 * 398 * \threadsafety It is safe to call this function from any thread. 399 * 400 * \since This function is available since SDL 3.2.0. 401 */ 402extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void); 403 404/** 405 * See the official Android developer guide for more information: 406 * http://developer.android.com/guide/topics/data/data-storage.html 407 * 408 * \since This macro is available since SDL 3.2.0. 409 */ 410#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 411 412/** 413 * See the official Android developer guide for more information: 414 * http://developer.android.com/guide/topics/data/data-storage.html 415 * 416 * \since This macro is available since SDL 3.2.0. 417 */ 418#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 419 420/** 421 * Get the path used for internal storage for this Android application. 422 * 423 * This path is unique to your application and cannot be written to by other 424 * applications. 425 * 426 * Your internal storage path is typically: 427 * `/data/data/your.app.package/files`. 428 * 429 * This is a C wrapper over `android.content.Context.getFilesDir()`: 430 * 431 * https://developer.android.com/reference/android/content/Context#getFilesDir() 432 * 433 * \returns the path used for internal storage or NULL on failure; call 434 * SDL_GetError() for more information. 435 * 436 * \since This function is available since SDL 3.2.0. 437 * 438 * \sa SDL_GetAndroidExternalStoragePath 439 * \sa SDL_GetAndroidCachePath 440 */ 441extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidInternalStoragePath(void); 442 443/** 444 * Get the current state of external storage for this Android application. 445 * 446 * The current state of external storage, a bitmask of these values: 447 * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. 448 * 449 * If external storage is currently unavailable, this will return 0. 450 * 451 * \returns the current state of external storage, or 0 if external storage is 452 * currently unavailable. 453 * 454 * \since This function is available since SDL 3.2.0. 455 * 456 * \sa SDL_GetAndroidExternalStoragePath 457 */ 458extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void); 459 460/** 461 * Get the path used for external storage for this Android application. 462 * 463 * This path is unique to your application, but is public and can be written 464 * to by other applications. 465 * 466 * Your external storage path is typically: 467 * `/storage/sdcard0/Android/data/your.app.package/files`. 468 * 469 * This is a C wrapper over `android.content.Context.getExternalFilesDir()`: 470 * 471 * https://developer.android.com/reference/android/content/Context#getExternalFilesDir() 472 * 473 * \returns the path used for external storage for this application on success 474 * or NULL on failure; call SDL_GetError() for more information. 475 * 476 * \since This function is available since SDL 3.2.0. 477 * 478 * \sa SDL_GetAndroidExternalStorageState 479 * \sa SDL_GetAndroidInternalStoragePath 480 * \sa SDL_GetAndroidCachePath 481 */ 482extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void); 483 484/** 485 * Get the path used for caching data for this Android application. 486 * 487 * This path is unique to your application, but is public and can be written 488 * to by other applications. 489 * 490 * Your cache path is typically: `/data/data/your.app.package/cache/`. 491 * 492 * This is a C wrapper over `android.content.Context.getCacheDir()`: 493 * 494 * https://developer.android.com/reference/android/content/Context#getCacheDir() 495 * 496 * \returns the path used for caches for this application on success or NULL 497 * on failure; call SDL_GetError() for more information. 498 * 499 * \since This function is available since SDL 3.2.0. 500 * 501 * \sa SDL_GetAndroidInternalStoragePath 502 * \sa SDL_GetAndroidExternalStoragePath 503 */ 504extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidCachePath(void); 505 506/** 507 * Callback that presents a response from a SDL_RequestAndroidPermission call. 508 * 509 * \param userdata an app-controlled pointer that is passed to the callback. 510 * \param permission the Android-specific permission name that was requested. 511 * \param granted true if permission is granted, false if denied. 512 * 513 * \since This datatype is available since SDL 3.2.0. 514 * 515 * \sa SDL_RequestAndroidPermission 516 */ 517typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, const char *permission, bool granted); 518 519/** 520 * Request permissions at runtime, asynchronously. 521 * 522 * You do not need to call this for built-in functionality of SDL; recording 523 * from a microphone or reading images from a camera, using standard SDL APIs, 524 * will manage permission requests for you. 525 * 526 * This function never blocks. Instead, the app-supplied callback will be 527 * called when a decision has been made. This callback may happen on a 528 * different thread, and possibly much later, as it might wait on a user to 529 * respond to a system dialog. If permission has already been granted for a 530 * specific entitlement, the callback will still fire, probably on the current 531 * thread and before this function returns. 532 * 533 * If the request submission fails, this function returns -1 and the callback 534 * will NOT be called, but this should only happen in catastrophic conditions, 535 * like memory running out. Normally there will be a yes or no to the request 536 * through the callback. 537 * 538 * For the `permission` parameter, choose a value from here: 539 * 540 * https://developer.android.com/reference/android/Manifest.permission 541 * 542 * \param permission the permission to request. 543 * \param cb the callback to trigger when the request has a response. 544 * \param userdata an app-controlled pointer that is passed to the callback. 545 * \returns true if the request was submitted, false if there was an error 546 * submitting. The result of the request is only ever reported 547 * through the callback, not this return value. 548 * 549 * \threadsafety It is safe to call this function from any thread. 550 * 551 * \since This function is available since SDL 3.2.0. 552 */ 553extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata); 554 555/** 556 * Shows an Android toast notification. 557 * 558 * Toasts are a sort of lightweight notification that are unique to Android. 559 * 560 * https://developer.android.com/guide/topics/ui/notifiers/toasts 561 * 562 * Shows toast in UI thread. 563 * 564 * For the `gravity` parameter, choose a value from here, or -1 if you don't 565 * have a preference: 566 * 567 * https://developer.android.com/reference/android/view/Gravity 568 * 569 * \param message text message to be shown. 570 * \param duration 0=short, 1=long. 571 * \param gravity where the notification should appear on the screen. 572 * \param xoffset set this parameter only when gravity >=0. 573 * \param yoffset set this parameter only when gravity >=0. 574 * \returns true on success or false on failure; call SDL_GetError() for more 575 * information. 576 * 577 * \threadsafety It is safe to call this function from any thread. 578 * 579 * \since This function is available since SDL 3.2.0. 580 */ 581extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int duration, int gravity, int xoffset, int yoffset); 582 583/** 584 * Send a user command to SDLActivity. 585 * 586 * Override "boolean onUnhandledMessage(Message msg)" to handle the message. 587 * 588 * \param command user command that must be greater or equal to 0x8000. 589 * \param param user parameter. 590 * \returns true on success or false on failure; call SDL_GetError() for more 591 * information. 592 * 593 * \threadsafety It is safe to call this function from any thread. 594 * 595 * \since This function is available since SDL 3.2.0. 596 */ 597extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int param); 598 599#endif /* SDL_PLATFORM_ANDROID */ 600 601/** 602 * Query if the current device is a tablet. 603 * 604 * If SDL can't determine this, it will return false. 605 * 606 * \returns true if the device is a tablet, false otherwise. 607 * 608 * \since This function is available since SDL 3.2.0. 609 */ 610extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void); 611 612/** 613 * Query if the current device is a TV. 614 * 615 * If SDL can't determine this, it will return false. 616 * 617 * \returns true if the device is a TV, false otherwise. 618 * 619 * \since This function is available since SDL 3.2.0. 620 */ 621extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void); 622 623/** 624 * Application sandbox environment. 625 * 626 * \since This enum is available since SDL 3.2.0. 627 */ 628typedef enum SDL_Sandbox 629{ 630 SDL_SANDBOX_NONE = 0, 631 SDL_SANDBOX_UNKNOWN_CONTAINER, 632 SDL_SANDBOX_FLATPAK, 633 SDL_SANDBOX_SNAP, 634 SDL_SANDBOX_MACOS 635} SDL_Sandbox; 636 637/** 638 * Get the application sandbox environment, if any. 639 * 640 * \returns the application sandbox environment or SDL_SANDBOX_NONE if the 641 * application is not running in a sandbox environment. 642 * 643 * \since This function is available since SDL 3.2.0. 644 */ 645extern SDL_DECLSPEC SDL_Sandbox SDLCALL SDL_GetSandbox(void); 646 647 648/* Functions used by iOS app delegates to notify SDL about state changes. */ 649 650/** 651 * Let iOS apps with external event handling report 652 * onApplicationWillTerminate. 653 * 654 * This functions allows iOS apps that have their own event handling to hook 655 * into SDL to generate SDL events. This maps directly to an iOS-specific 656 * event, but since it doesn't do anything iOS-specific internally, it is 657 * available on all platforms, in case it might be useful for some specific 658 * paradigm. Most apps do not need to use this directly; SDL's internal event 659 * code will handle all this for windows created by SDL_CreateWindow! 660 * 661 * \threadsafety It is safe to call this function from any thread. 662 * 663 * \since This function is available since SDL 3.2.0. 664 */ 665extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); 666 667/** 668 * Let iOS apps with external event handling report 669 * onApplicationDidReceiveMemoryWarning. 670 * 671 * This functions allows iOS apps that have their own event handling to hook 672 * into SDL to generate SDL events. This maps directly to an iOS-specific 673 * event, but since it doesn't do anything iOS-specific internally, it is 674 * available on all platforms, in case it might be useful for some specific 675 * paradigm. Most apps do not need to use this directly; SDL's internal event 676 * code will handle all this for windows created by SDL_CreateWindow! 677 * 678 * \threadsafety It is safe to call this function from any thread. 679 * 680 * \since This function is available since SDL 3.2.0. 681 */ 682extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); 683 684/** 685 * Let iOS apps with external event handling report 686 * onApplicationWillResignActive. 687 * 688 * This functions allows iOS apps that have their own event handling to hook 689 * into SDL to generate SDL events. This maps directly to an iOS-specific 690 * event, but since it doesn't do anything iOS-specific internally, it is 691 * available on all platforms, in case it might be useful for some specific 692 * paradigm. Most apps do not need to use this directly; SDL's internal event 693 * code will handle all this for windows created by SDL_CreateWindow! 694 * 695 * \threadsafety It is safe to call this function from any thread. 696 * 697 * \since This function is available since SDL 3.2.0. 698 */ 699extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterBackground(void); 700 701/** 702 * Let iOS apps with external event handling report 703 * onApplicationDidEnterBackground. 704 * 705 * This functions allows iOS apps that have their own event handling to hook 706 * into SDL to generate SDL events. This maps directly to an iOS-specific 707 * event, but since it doesn't do anything iOS-specific internally, it is 708 * available on all platforms, in case it might be useful for some specific 709 * paradigm. Most apps do not need to use this directly; SDL's internal event 710 * code will handle all this for windows created by SDL_CreateWindow! 711 * 712 * \threadsafety It is safe to call this function from any thread. 713 * 714 * \since This function is available since SDL 3.2.0. 715 */ 716extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); 717 718/** 719 * Let iOS apps with external event handling report 720 * onApplicationWillEnterForeground. 721 * 722 * This functions allows iOS apps that have their own event handling to hook 723 * into SDL to generate SDL events. This maps directly to an iOS-specific 724 * event, but since it doesn't do anything iOS-specific internally, it is 725 * available on all platforms, in case it might be useful for some specific 726 * paradigm. Most apps do not need to use this directly; SDL's internal event 727 * code will handle all this for windows created by SDL_CreateWindow! 728 * 729 * \threadsafety It is safe to call this function from any thread. 730 * 731 * \since This function is available since SDL 3.2.0. 732 */ 733extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); 734 735/** 736 * Let iOS apps with external event handling report 737 * onApplicationDidBecomeActive. 738 * 739 * This functions allows iOS apps that have their own event handling to hook 740 * into SDL to generate SDL events. This maps directly to an iOS-specific 741 * event, but since it doesn't do anything iOS-specific internally, it is 742 * available on all platforms, in case it might be useful for some specific 743 * paradigm. Most apps do not need to use this directly; SDL's internal event 744 * code will handle all this for windows created by SDL_CreateWindow! 745 * 746 * \threadsafety It is safe to call this function from any thread. 747 * 748 * \since This function is available since SDL 3.2.0. 749 */ 750extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterForeground(void); 751 752#ifdef SDL_PLATFORM_IOS 753 754/** 755 * Let iOS apps with external event handling report 756 * onApplicationDidChangeStatusBarOrientation. 757 * 758 * This functions allows iOS apps that have their own event handling to hook 759 * into SDL to generate SDL events. This maps directly to an iOS-specific 760 * event, but since it doesn't do anything iOS-specific internally, it is 761 * available on all platforms, in case it might be useful for some specific 762 * paradigm. Most apps do not need to use this directly; SDL's internal event 763 * code will handle all this for windows created by SDL_CreateWindow! 764 * 765 * \threadsafety It is safe to call this function from any thread. 766 * 767 * \since This function is available since SDL 3.2.0. 768 */ 769extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); 770#endif 771 772/* 773 * Functions used only by GDK 774 */ 775#ifdef SDL_PLATFORM_GDK 776typedef struct XTaskQueueObject *XTaskQueueHandle; 777typedef struct XUser *XUserHandle; 778 779/** 780 * Gets a reference to the global async task queue handle for GDK, 781 * initializing if needed. 782 * 783 * Once you are done with the task queue, you should call 784 * XTaskQueueCloseHandle to reduce the reference count to avoid a resource 785 * leak. 786 * 787 * \param outTaskQueue a pointer to be filled in with task queue handle. 788 * \returns true on success or false on failure; call SDL_GetError() for more 789 * information. 790 * 791 * \since This function is available since SDL 3.2.0. 792 */ 793extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue); 794 795/** 796 * Gets a reference to the default user handle for GDK. 797 * 798 * This is effectively a synchronous version of XUserAddAsync, which always 799 * prefers the default user and allows a sign-in UI. 800 * 801 * \param outUserHandle a pointer to be filled in with the default user 802 * handle. 803 * \returns true if success or false on failure; call SDL_GetError() for more 804 * information. 805 * 806 * \since This function is available since SDL 3.2.0. 807 */ 808extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle); 809 810#endif 811 812/* Ends C function definitions when using C++ */ 813#ifdef __cplusplus 814} 815#endif 816#include <SDL3/SDL_close_code.h> 817 818#endif /* SDL_system_h_ */ 819[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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