Atlas - SDL_touch.h
Home / ext / SDL / include / SDL3 Lines: 1 | Size: 6353 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * # CategoryTouch 24 * 25 * SDL offers touch input, on platforms that support it. It can manage 26 * multiple touch devices and track multiple fingers on those devices. 27 * 28 * Touches are mostly dealt with through the event system, in the 29 * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP 30 * events, but there are also functions to query for hardware details, etc. 31 * 32 * The touch system, by default, will also send virtual mouse events; this can 33 * be useful for making a some desktop apps work on a phone without 34 * significant changes. For apps that care about mouse and touch input 35 * separately, they should ignore mouse events that have a `which` field of 36 * SDL_TOUCH_MOUSEID. 37 */ 38 39#ifndef SDL_touch_h_ 40#define SDL_touch_h_ 41 42#include <SDL3/SDL_stdinc.h> 43#include <SDL3/SDL_error.h> 44#include <SDL3/SDL_mouse.h> 45 46#include <SDL3/SDL_begin_code.h> 47/* Set up for C function definitions, even when using C++ */ 48#ifdef __cplusplus 49extern "C" { 50#endif 51 52/** 53 * A unique ID for a touch device. 54 * 55 * This ID is valid for the time the device is connected to the system, and is 56 * never reused for the lifetime of the application. 57 * 58 * The value 0 is an invalid ID. 59 * 60 * \since This datatype is available since SDL 3.2.0. 61 */ 62typedef Uint64 SDL_TouchID; 63 64/** 65 * A unique ID for a single finger on a touch device. 66 * 67 * This ID is valid for the time the finger (stylus, etc) is touching and will 68 * be unique for all fingers currently in contact, so this ID tracks the 69 * lifetime of a single continuous touch. This value may represent an index, a 70 * pointer, or some other unique ID, depending on the platform. 71 * 72 * The value 0 is an invalid ID. 73 * 74 * \since This datatype is available since SDL 3.2.0. 75 */ 76typedef Uint64 SDL_FingerID; 77 78/** 79 * An enum that describes the type of a touch device. 80 * 81 * \since This enum is available since SDL 3.2.0. 82 */ 83typedef enum SDL_TouchDeviceType 84{ 85 SDL_TOUCH_DEVICE_INVALID = -1, 86 SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */ 87 SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */ 88 SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */ 89} SDL_TouchDeviceType; 90 91/** 92 * Data about a single finger in a multitouch event. 93 * 94 * Each touch event is a collection of fingers that are simultaneously in 95 * contact with the touch device (so a "touch" can be a "multitouch," in 96 * reality), and this struct reports details of the specific fingers. 97 * 98 * \since This struct is available since SDL 3.2.0. 99 * 100 * \sa SDL_GetTouchFingers 101 */ 102typedef struct SDL_Finger 103{ 104 SDL_FingerID id; /**< the finger ID */ 105 float x; /**< the x-axis location of the touch event, normalized (0...1) */ 106 float y; /**< the y-axis location of the touch event, normalized (0...1) */ 107 float pressure; /**< the quantity of pressure applied, normalized (0...1) */ 108} SDL_Finger; 109 110/** 111 * The SDL_MouseID for mouse events simulated with touch input. 112 * 113 * \since This macro is available since SDL 3.2.0. 114 */ 115#define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) 116 117/** 118 * The SDL_TouchID for touch events simulated with mouse input. 119 * 120 * \since This macro is available since SDL 3.2.0. 121 */ 122#define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) 123 124 125/** 126 * Get a list of registered touch devices. 127 * 128 * On some platforms SDL first sees the touch device if it was actually used. 129 * Therefore the returned list might be empty, although devices are available. 130 * After using all devices at least once the number will be correct. 131 * 132 * \param count a pointer filled in with the number of devices returned, may 133 * be NULL. 134 * \returns a 0 terminated array of touch device IDs or NULL on failure; call 135 * SDL_GetError() for more information. This should be freed with 136 * SDL_free() when it is no longer needed. 137 * 138 * \since This function is available since SDL 3.2.0. 139 */ 140extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count); 141 142/** 143 * Get the touch device name as reported from the driver. 144 * 145 * \param touchID the touch device instance ID. 146 * \returns touch device name, or NULL on failure; call SDL_GetError() for 147 * more information. 148 * 149 * \since This function is available since SDL 3.2.0. 150 */ 151extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID); 152 153/** 154 * Get the type of the given touch device. 155 * 156 * \param touchID the ID of a touch device. 157 * \returns touch device type. 158 * 159 * \since This function is available since SDL 3.2.0. 160 */ 161extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); 162 163/** 164 * Get a list of active fingers for a given touch device. 165 * 166 * \param touchID the ID of a touch device. 167 * \param count a pointer filled in with the number of fingers returned, can 168 * be NULL. 169 * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; 170 * call SDL_GetError() for more information. This is a single 171 * allocation that should be freed with SDL_free() when it is no 172 * longer needed. 173 * 174 * \since This function is available since SDL 3.2.0. 175 */ 176extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count); 177 178/* Ends C function definitions when using C++ */ 179#ifdef __cplusplus 180} 181#endif 182#include <SDL3/SDL_close_code.h> 183 184#endif /* SDL_touch_h_ */ 185[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.