Atlas - SDL_vulkan.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 2017, Mark Callow 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * # CategoryVulkan 24 * 25 * Functions for creating Vulkan surfaces on SDL windows. 26 * 27 * For the most part, Vulkan operates independent of SDL, but it benefits from 28 * a little support during setup. 29 * 30 * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for 31 * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get 32 * the appropriate function for querying Vulkan entry points. Then 33 * SDL_Vulkan_CreateSurface() will get you the final pieces you need to 34 * prepare for rendering into an SDL_Window with Vulkan. 35 * 36 * Unlike OpenGL, most of the details of "context" creation and window buffer 37 * swapping are handled by the Vulkan API directly, so SDL doesn't provide 38 * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary. 39 */ 40 41#ifndef SDL_vulkan_h_ 42#define SDL_vulkan_h_ 43 44#include <SDL3/SDL_stdinc.h> 45#include <SDL3/SDL_error.h> 46#include <SDL3/SDL_video.h> 47 48#include <SDL3/SDL_begin_code.h> 49/* Set up for C function definitions, even when using C++ */ 50#ifdef __cplusplus 51extern "C" { 52#endif 53 54/* Avoid including vulkan_core.h, don't define VkInstance if it's already included */ 55#ifdef VULKAN_CORE_H_ 56#define NO_SDL_VULKAN_TYPEDEFS 57#endif 58#ifndef NO_SDL_VULKAN_TYPEDEFS 59#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; 60 61#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64) 62#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; 63#else 64#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; 65#endif 66 67VK_DEFINE_HANDLE(VkInstance) 68VK_DEFINE_HANDLE(VkPhysicalDevice) 69VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) 70struct VkAllocationCallbacks; 71 72/* Make sure to undef to avoid issues in case of later vulkan include */ 73#undef VK_DEFINE_HANDLE 74#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE 75 76#endif /* !NO_SDL_VULKAN_TYPEDEFS */ 77 78/** 79 * \name Vulkan support functions 80 */ 81/* @{ */ 82 83/** 84 * Dynamically load the Vulkan loader library. 85 * 86 * This should be called after initializing the video driver, but before 87 * creating any Vulkan windows. If no Vulkan loader library is loaded, the 88 * default library will be loaded upon creation of the first Vulkan window. 89 * 90 * SDL keeps a counter of how many times this function has been successfully 91 * called, so it is safe to call this function multiple times, so long as it 92 * is eventually paired with an equivalent number of calls to 93 * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no 94 * library currently loaded, and and the library isn't actually unloaded until 95 * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary. 96 * 97 * It is fairly common for Vulkan applications to link with libvulkan instead 98 * of explicitly loading it at run time. This will work with SDL provided the 99 * application links to a dynamic library and both it and SDL use the same 100 * search path. 101 * 102 * If you specify a non-NULL `path`, an application should retrieve all of the 103 * Vulkan functions it uses from the dynamic library using 104 * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points 105 * to the same vulkan loader library the application linked to. 106 * 107 * On Apple devices, if `path` is NULL, SDL will attempt to find the 108 * `vkGetInstanceProcAddr` address within all the Mach-O images of the current 109 * process. This is because it is fairly common for Vulkan applications to 110 * link with libvulkan (and historically MoltenVK was provided as a static 111 * library). If it is not found, on macOS, SDL will attempt to load 112 * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, 113 * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On 114 * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a 115 * dynamic framework or .dylib must ensure it is included in its application 116 * bundle. 117 * 118 * On non-Apple devices, application linking with a static libvulkan is not 119 * supported. Either do not link to the Vulkan loader or link to a dynamic 120 * library version. 121 * 122 * \param path the platform dependent Vulkan loader library name or NULL. 123 * \returns true on success or false on failure; call SDL_GetError() for more 124 * information. 125 * 126 * \threadsafety This function is not thread safe. 127 * 128 * \since This function is available since SDL 3.2.0. 129 * 130 * \sa SDL_Vulkan_GetVkGetInstanceProcAddr 131 * \sa SDL_Vulkan_UnloadLibrary 132 */ 133extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path); 134 135/** 136 * Get the address of the `vkGetInstanceProcAddr` function. 137 * 138 * This should be called after either calling SDL_Vulkan_LoadLibrary() or 139 * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. 140 * 141 * The actual type of the returned function pointer is 142 * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan 143 * headers are not included here. You should cast the return value of this 144 * function to that type, e.g. 145 * 146 * `vkGetInstanceProcAddr = 147 * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();` 148 * 149 * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on 150 * failure; call SDL_GetError() for more information. 151 * 152 * \since This function is available since SDL 3.2.0. 153 */ 154extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); 155 156/** 157 * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary(). 158 * 159 * SDL keeps a counter of how many times this function has been called, so it 160 * is safe to call this function multiple times, so long as it is paired with 161 * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't 162 * actually unloaded until there have been an equivalent number of calls to 163 * SDL_Vulkan_UnloadLibrary. 164 * 165 * Once the library has actually been unloaded, if any Vulkan instances 166 * remain, they will likely crash the program. Clean up any existing Vulkan 167 * resources, and destroy appropriate windows, renderers and GPU devices 168 * before calling this function. 169 * 170 * \threadsafety This function is not thread safe. 171 * 172 * \since This function is available since SDL 3.2.0. 173 * 174 * \sa SDL_Vulkan_LoadLibrary 175 */ 176extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); 177 178/** 179 * Get the Vulkan instance extensions needed for vkCreateInstance. 180 * 181 * This should be called after either calling SDL_Vulkan_LoadLibrary() or 182 * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. 183 * 184 * On return, the variable pointed to by `count` will be set to the number of 185 * elements returned, suitable for using with 186 * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be 187 * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling 188 * Vulkan's vkCreateInstance API. 189 * 190 * You should not free the returned array; it is owned by SDL. 191 * 192 * \param count a pointer filled in with the number of extensions returned. 193 * \returns an array of extension name strings on success, NULL on failure; 194 * call SDL_GetError() for more information. 195 * 196 * \since This function is available since SDL 3.2.0. 197 * 198 * \sa SDL_Vulkan_CreateSurface 199 */ 200extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count); 201 202/** 203 * Create a Vulkan rendering surface for a window. 204 * 205 * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and 206 * `instance` must have been created with extensions returned by 207 * SDL_Vulkan_GetInstanceExtensions() enabled. 208 * 209 * If `allocator` is NULL, Vulkan will use the system default allocator. This 210 * argument is passed directly to Vulkan and isn't used by SDL itself. 211 * 212 * \param window the window to which to attach the Vulkan surface. 213 * \param instance the Vulkan instance handle. 214 * \param allocator a VkAllocationCallbacks struct, which lets the app set the 215 * allocator that creates the surface. Can be NULL. 216 * \param surface a pointer to a VkSurfaceKHR handle to output the newly 217 * created surface. 218 * \returns true on success or false on failure; call SDL_GetError() for more 219 * information. 220 * 221 * \since This function is available since SDL 3.2.0. 222 * 223 * \sa SDL_Vulkan_GetInstanceExtensions 224 * \sa SDL_Vulkan_DestroySurface 225 */ 226extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, 227 VkInstance instance, 228 const struct VkAllocationCallbacks *allocator, 229 VkSurfaceKHR *surface); 230 231/** 232 * Destroy the Vulkan rendering surface of a window. 233 * 234 * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface 235 * was called after SDL_CreateWindow. 236 * 237 * The `instance` must have been created with extensions returned by 238 * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been 239 * created successfully by an SDL_Vulkan_CreateSurface() call. 240 * 241 * If `allocator` is NULL, Vulkan will use the system default allocator. This 242 * argument is passed directly to Vulkan and isn't used by SDL itself. 243 * 244 * \param instance the Vulkan instance handle. 245 * \param surface vkSurfaceKHR handle to destroy. 246 * \param allocator a VkAllocationCallbacks struct, which lets the app set the 247 * allocator that destroys the surface. Can be NULL. 248 * 249 * \since This function is available since SDL 3.2.0. 250 * 251 * \sa SDL_Vulkan_GetInstanceExtensions 252 * \sa SDL_Vulkan_CreateSurface 253 */ 254extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance, 255 VkSurfaceKHR surface, 256 const struct VkAllocationCallbacks *allocator); 257 258/** 259 * Query support for presentation via a given physical device and queue 260 * family. 261 * 262 * The `instance` must have been created with extensions returned by 263 * SDL_Vulkan_GetInstanceExtensions() enabled. 264 * 265 * \param instance the Vulkan instance handle. 266 * \param physicalDevice a valid Vulkan physical device handle. 267 * \param queueFamilyIndex a valid queue family index for the given physical 268 * device. 269 * \returns true if supported, false if unsupported or an error occurred. 270 * 271 * \since This function is available since SDL 3.2.0. 272 * 273 * \sa SDL_Vulkan_GetInstanceExtensions 274 */ 275extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance, 276 VkPhysicalDevice physicalDevice, 277 Uint32 queueFamilyIndex); 278 279/* @} *//* Vulkan support functions */ 280 281/* Ends C function definitions when using C++ */ 282#ifdef __cplusplus 283} 284#endif 285#include <SDL3/SDL_close_code.h> 286 287#endif /* SDL_vulkan_h_ */ 288
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