Atlas - SDL_audioqueue.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_internal.h" 22 23#ifndef SDL_audioqueue_h_ 24#define SDL_audioqueue_h_ 25 26// Internal functions used by SDL_AudioStream for queueing audio. 27 28typedef SDL_AudioStreamDataCompleteCallback SDL_ReleaseAudioBufferCallback; 29 30typedef struct SDL_AudioQueue SDL_AudioQueue; 31typedef struct SDL_AudioTrack SDL_AudioTrack; 32 33// Create a new audio queue 34extern SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size); 35 36// Destroy an audio queue 37extern void SDL_DestroyAudioQueue(SDL_AudioQueue *queue); 38 39// Completely clear the queue 40extern void SDL_ClearAudioQueue(SDL_AudioQueue *queue); 41 42// Mark the last track as flushed 43extern void SDL_FlushAudioQueue(SDL_AudioQueue *queue); 44 45// Pop the current head track 46// REQUIRES: The head track must exist, and must have been flushed 47extern void SDL_PopAudioQueueHead(SDL_AudioQueue *queue); 48 49// Write data to the end of queue 50// REQUIRES: If the spec has changed, the last track must have been flushed 51extern bool SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const int *chmap, const Uint8 *data, size_t len); 52 53// Create a track where the input data is owned by the caller 54extern SDL_AudioTrack *SDL_CreateAudioTrack(SDL_AudioQueue *queue, 55 const SDL_AudioSpec *spec, const int *chmap, Uint8 *data, size_t len, size_t capacity, 56 SDL_ReleaseAudioBufferCallback callback, void *userdata); 57 58// Add a track to the end of the queue 59// REQUIRES: `track != NULL` 60extern void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track); 61 62// Iterate over the tracks in the queue 63extern void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue); 64 65// Query and update the track iterator 66// REQUIRES: `*inout_iter != NULL` (a valid iterator) 67extern size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, int **out_chmap, bool *out_flushed); 68 69extern const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, 70 Uint8 *dst, SDL_AudioFormat dst_format, int dst_channels, const int *dst_map, 71 int past_frames, int present_frames, int future_frames, 72 Uint8 *scratch, float gain); 73 74// Get the total number of bytes currently queued 75extern size_t SDL_GetAudioQueueQueued(SDL_AudioQueue *queue); 76 77extern bool SDL_ResetAudioQueueHistory(SDL_AudioQueue *queue, int num_frames); 78 79#endif // SDL_audioqueue_h_ 80
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