Atlas - SDL_pspaudio.c
Home / ext / SDL / src / audio / psp Lines: 1 | Size: 6537 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_internal.h" 22 23#ifdef SDL_AUDIO_DRIVER_PSP 24 25#include <stdio.h> 26#include <string.h> 27#include <stdlib.h> 28 29#include "../SDL_audiodev_c.h" 30#include "../SDL_sysaudio.h" 31#include "SDL_pspaudio.h" 32 33#include <pspaudio.h> 34#include <pspthreadman.h> 35 36static bool isBasicAudioConfig(const SDL_AudioSpec *spec) 37{ 38 return spec->freq == 44100; 39} 40 41static bool PSPAUDIO_OpenDevice(SDL_AudioDevice *device) 42{ 43 device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden)); 44 if (!device->hidden) { 45 return false; 46 } 47 48 // device only natively supports S16LSB 49 device->spec.format = SDL_AUDIO_S16LE; 50 51 /* PSP has some limitations with the Audio. It fully supports 44.1KHz (Mono & Stereo), 52 however with frequencies different than 44.1KHz, it just supports Stereo, 53 so a resampler must be done for these scenarios */ 54 if (isBasicAudioConfig(&device->spec)) { 55 // The sample count must be a multiple of 64. 56 device->sample_frames = PSP_AUDIO_SAMPLE_ALIGN(device->sample_frames); 57 // The number of channels (1 or 2). 58 device->spec.channels = device->spec.channels == 1 ? 1 : 2; 59 const int format = (device->spec.channels == 1) ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO; 60 device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->sample_frames, format); 61 } else { 62 // 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000 63 switch (device->spec.freq) { 64 case 8000: 65 case 11025: 66 case 12000: 67 case 16000: 68 case 22050: 69 case 24000: 70 case 32000: 71 case 44100: 72 case 48000: 73 break; // acceptable, keep it 74 default: 75 device->spec.freq = 48000; 76 break; 77 } 78 // The number of samples to output in one output call (min 17, max 4111). 79 device->sample_frames = device->sample_frames < 17 ? 17 : (device->sample_frames > 4111 ? 4111 : device->sample_frames); 80 device->spec.channels = 2; // we're forcing the hardware to stereo. 81 device->hidden->channel = sceAudioSRCChReserve(device->sample_frames, device->spec.freq, 2); 82 } 83 84 if (device->hidden->channel < 0) { 85 return SDL_SetError("Couldn't reserve hardware channel"); 86 } 87 88 // Update the fragment size as size in bytes. 89 SDL_UpdatedAudioDeviceFormat(device); 90 91 /* Allocate the mixing buffer. Its size and starting address must 92 be a multiple of 64 bytes. Our sample count is already a multiple of 93 64, so spec->size should be a multiple of 64 as well. */ 94 const int mixlen = device->buffer_size * NUM_BUFFERS; 95 device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen); 96 if (!device->hidden->rawbuf) { 97 return SDL_SetError("Couldn't allocate mixing buffer"); 98 } 99 100 SDL_memset(device->hidden->rawbuf, device->silence_value, mixlen); 101 for (int i = 0; i < NUM_BUFFERS; i++) { 102 device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size]; 103 } 104 105 return true; 106} 107 108static bool PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen) 109{ 110 int rc; 111 if (!isBasicAudioConfig(&device->spec)) { 112 SDL_assert(device->spec.channels == 2); 113 rc = sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, (void *) buffer); 114 } else { 115 rc = sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, (void *) buffer); 116 } 117 return (rc >= 0); 118} 119 120static bool PSPAUDIO_WaitDevice(SDL_AudioDevice *device) 121{ 122 return true; // Because we block when sending audio, there's no need for this function to do anything. 123} 124 125static Uint8 *PSPAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) 126{ 127 Uint8 *buffer = device->hidden->mixbufs[device->hidden->next_buffer]; 128 device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS; 129 return buffer; 130} 131 132static void PSPAUDIO_CloseDevice(SDL_AudioDevice *device) 133{ 134 if (device->hidden) { 135 if (device->hidden->channel >= 0) { 136 if (!isBasicAudioConfig(&device->spec)) { 137 sceAudioSRCChRelease(); 138 } else { 139 sceAudioChRelease(device->hidden->channel); 140 } 141 device->hidden->channel = -1; 142 } 143 144 if (device->hidden->rawbuf) { 145 SDL_aligned_free(device->hidden->rawbuf); 146 device->hidden->rawbuf = NULL; 147 } 148 SDL_free(device->hidden); 149 device->hidden = NULL; 150 } 151} 152 153static void PSPAUDIO_ThreadInit(SDL_AudioDevice *device) 154{ 155 /* Increase the priority of this audio thread by 1 to put it 156 ahead of other SDL threads. */ 157 const SceUID thid = sceKernelGetThreadId(); 158 SceKernelThreadInfo status; 159 status.size = sizeof(SceKernelThreadInfo); 160 if (sceKernelReferThreadStatus(thid, &status) == 0) { 161 sceKernelChangeThreadPriority(thid, status.currentPriority - 1); 162 } 163} 164 165static bool PSPAUDIO_Init(SDL_AudioDriverImpl *impl) 166{ 167 impl->OpenDevice = PSPAUDIO_OpenDevice; 168 impl->PlayDevice = PSPAUDIO_PlayDevice; 169 impl->WaitDevice = PSPAUDIO_WaitDevice; 170 impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf; 171 impl->CloseDevice = PSPAUDIO_CloseDevice; 172 impl->ThreadInit = PSPAUDIO_ThreadInit; 173 impl->OnlyHasDefaultPlaybackDevice = true; 174 //impl->HasRecordingSupport = true; 175 //impl->OnlyHasDefaultRecordingDevice = true; 176 return true; 177} 178 179AudioBootStrap PSPAUDIO_bootstrap = { 180 "psp", "PSP audio driver", PSPAUDIO_Init, false, false 181}; 182 183#endif // SDL_AUDIO_DRIVER_PSP 184[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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