Atlas - SDL_dynapi_procs.h
Home / ext / SDL / src / dynapi Lines: 1 | Size: 112995 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22 23/* 24 DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.py. 25 NEVER REARRANGE THIS FILE, THE ORDER IS ABI LAW. 26 Changing this file means bumping SDL_DYNAPI_VERSION. You can safely add 27 new items to the end of the file, though. 28 Also, this file gets included multiple times, don't add #pragma once, etc. 29*/ 30 31/* direct jump magic can use these, the rest needs special code. */ 32#ifndef SDL_DYNAPI_PROC_NO_VARARGS 33SDL_DYNAPI_PROC(size_t,SDL_IOprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return) 34SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),) 35SDL_DYNAPI_PROC(void,SDL_LogCritical,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 36SDL_DYNAPI_PROC(void,SDL_LogDebug,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 37SDL_DYNAPI_PROC(void,SDL_LogError,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 38SDL_DYNAPI_PROC(void,SDL_LogInfo,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 39SDL_DYNAPI_PROC(void,SDL_LogMessage,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),) 40SDL_DYNAPI_PROC(void,SDL_LogTrace,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 41SDL_DYNAPI_PROC(void,SDL_LogVerbose,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 42SDL_DYNAPI_PROC(void,SDL_LogWarn,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 43SDL_DYNAPI_PROC(bool,SDL_SetError,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),return) 44SDL_DYNAPI_PROC(int,SDL_asprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return) 45SDL_DYNAPI_PROC(int,SDL_snprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),return) 46SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, ...),(a,b),return) 47SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRINTF_FORMAT_STRING const wchar_t *c, ...),(a,b,c),return) 48#endif 49 50/* New API symbols are added at the end */ 51SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return) 52SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return) 53SDL_DYNAPI_PROC(bool,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, SDL_GPUTexture **c, Uint32 *d, Uint32 *e),(a,b,c,d,e),return) 54SDL_DYNAPI_PROC(int,SDL_AddAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return) 55SDL_DYNAPI_PROC(bool,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return) 56SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return) 57SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return) 58SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromIO,(SDL_IOStream *a, bool b),(a,b),return) 59SDL_DYNAPI_PROC(bool,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return) 60SDL_DYNAPI_PROC(bool,SDL_AddSurfaceAlternateImage,(SDL_Surface *a, SDL_Surface *b),(a,b),return) 61SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) 62SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return) 63SDL_DYNAPI_PROC(bool,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return) 64SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return) 65SDL_DYNAPI_PROC(bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return) 66SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, const SDL_GPUStorageTextureReadWriteBinding *b, Uint32 c, const SDL_GPUStorageBufferReadWriteBinding *d, Uint32 e),(a,b,c,d,e),return) 67SDL_DYNAPI_PROC(SDL_GPUCopyPass*,SDL_BeginGPUCopyPass,(SDL_GPUCommandBuffer *a),(a),return) 68SDL_DYNAPI_PROC(SDL_GPURenderPass*,SDL_BeginGPURenderPass,(SDL_GPUCommandBuffer *a, const SDL_GPUColorTargetInfo *b, Uint32 c, const SDL_GPUDepthStencilTargetInfo *d),(a,b,c,d),return) 69SDL_DYNAPI_PROC(bool,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return) 70SDL_DYNAPI_PROC(bool,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream * const *b, int c),(a,b,c),return) 71SDL_DYNAPI_PROC(void,SDL_BindGPUComputePipeline,(SDL_GPUComputePass *a, SDL_GPUComputePipeline *b),(a,b),) 72SDL_DYNAPI_PROC(void,SDL_BindGPUComputeSamplers,(SDL_GPUComputePass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) 73SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageBuffers,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),) 74SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageTextures,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),) 75SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) 76SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),) 77SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),) 78SDL_DYNAPI_PROC(void,SDL_BindGPUGraphicsPipeline,(SDL_GPURenderPass *a, SDL_GPUGraphicsPipeline *b),(a,b),) 79SDL_DYNAPI_PROC(void,SDL_BindGPUIndexBuffer,(SDL_GPURenderPass *a, const SDL_GPUBufferBinding *b, SDL_GPUIndexElementSize c),(a,b,c),) 80SDL_DYNAPI_PROC(void,SDL_BindGPUVertexBuffers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUBufferBinding *c, Uint32 d),(a,b,c,d),) 81SDL_DYNAPI_PROC(void,SDL_BindGPUVertexSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) 82SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),) 83SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),) 84SDL_DYNAPI_PROC(void,SDL_BlitGPUTexture,(SDL_GPUCommandBuffer *a, const SDL_GPUBlitInfo *b),(a,b),) 85SDL_DYNAPI_PROC(bool,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) 86SDL_DYNAPI_PROC(bool,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, int d, int e, int f, float g, SDL_ScaleMode h, SDL_Surface *i, const SDL_Rect *j),(a,b,c,d,e,f,g,h,i,j),return) 87SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return) 88SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceTiled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) 89SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceTiledWithScale,(SDL_Surface *a, const SDL_Rect *b, float c, SDL_ScaleMode d, SDL_Surface *e, const SDL_Rect *f),(a,b,c,d,e,f),return) 90SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) 91SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return) 92SDL_DYNAPI_PROC(void,SDL_BroadcastCondition,(SDL_Condition *a),(a),) 93SDL_DYNAPI_PROC(bool,SDL_CaptureMouse,(bool a),(a),return) 94SDL_DYNAPI_PROC(bool,SDL_ClaimWindowForGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) 95SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),) 96SDL_DYNAPI_PROC(bool,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return) 97SDL_DYNAPI_PROC(bool,SDL_ClearClipboardData,(void),(),return) 98SDL_DYNAPI_PROC(bool,SDL_ClearComposition,(SDL_Window *a),(a),return) 99SDL_DYNAPI_PROC(bool,SDL_ClearError,(void),(),return) 100SDL_DYNAPI_PROC(bool,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return) 101SDL_DYNAPI_PROC(bool,SDL_ClearSurface,(SDL_Surface *a, float b, float c, float d, float e),(a,b,c,d,e),return) 102SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),) 103SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_Camera *a),(a),) 104SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),) 105SDL_DYNAPI_PROC(void,SDL_CloseHaptic,(SDL_Haptic *a),(a),) 106SDL_DYNAPI_PROC(bool,SDL_CloseIO,(SDL_IOStream *a),(a),return) 107SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),) 108SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),) 109SDL_DYNAPI_PROC(bool,SDL_CloseStorage,(SDL_Storage *a),(a),return) 110SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicInt,(SDL_AtomicInt *a, int b, int c),(a,b,c),return) 111SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicPointer,(void **a, void *b, void *c),(a,b,c),return) 112SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicU32,(SDL_AtomicU32 *a, Uint32 b, Uint32 c),(a,b,c),return) 113SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return) 114SDL_DYNAPI_PROC(bool,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return) 115SDL_DYNAPI_PROC(bool,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return) 116SDL_DYNAPI_PROC(bool,SDL_ConvertPixels,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h),(a,b,c,d,e,f,g,h),return) 117SDL_DYNAPI_PROC(bool,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_PixelFormat c, SDL_Colorspace d, SDL_PropertiesID e, const void *f, int g, SDL_PixelFormat h, SDL_Colorspace i, SDL_PropertiesID j, void *k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return) 118SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, SDL_PixelFormat b),(a,b),return) 119SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceAndColorspace,(SDL_Surface *a, SDL_PixelFormat b, SDL_Palette *c, SDL_Colorspace d, SDL_PropertiesID e),(a,b,c,d,e),return) 120SDL_DYNAPI_PROC(bool,SDL_CopyFile,(const char *a, const char *b),(a,b),return) 121SDL_DYNAPI_PROC(void,SDL_CopyGPUBufferToBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferLocation *b, const SDL_GPUBufferLocation *c, Uint32 d, bool e),(a,b,c,d,e),) 122SDL_DYNAPI_PROC(void,SDL_CopyGPUTextureToTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureLocation *b, const SDL_GPUTextureLocation *c, Uint32 d, Uint32 e, Uint32 f, bool g),(a,b,c,d,e,f,g),) 123SDL_DYNAPI_PROC(bool,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return) 124SDL_DYNAPI_PROC(bool,SDL_CopyStorageFile,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return) 125SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return) 126SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return) 127SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return) 128SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return) 129SDL_DYNAPI_PROC(bool,SDL_CreateDirectory,(const char *a),(a),return) 130SDL_DYNAPI_PROC(SDL_Environment*,SDL_CreateEnvironment,(bool a),(a),return) 131SDL_DYNAPI_PROC(SDL_GPUBuffer*,SDL_CreateGPUBuffer,(SDL_GPUDevice *a, const SDL_GPUBufferCreateInfo* b),(a,b),return) 132SDL_DYNAPI_PROC(SDL_GPUComputePipeline*,SDL_CreateGPUComputePipeline,(SDL_GPUDevice *a, const SDL_GPUComputePipelineCreateInfo *b),(a,b),return) 133SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, bool b, const char *c),(a,b,c),return) 134SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return) 135SDL_DYNAPI_PROC(SDL_GPUGraphicsPipeline*,SDL_CreateGPUGraphicsPipeline,(SDL_GPUDevice *a, const SDL_GPUGraphicsPipelineCreateInfo *b),(a,b),return) 136SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, const SDL_GPUSamplerCreateInfo *b),(a,b),return) 137SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, const SDL_GPUShaderCreateInfo *b),(a,b),return) 138SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, const SDL_GPUTextureCreateInfo *b),(a,b),return) 139SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, const SDL_GPUTransferBufferCreateInfo *b),(a,b),return) 140SDL_DYNAPI_PROC(SDL_HapticEffectID,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return) 141SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return) 142SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return) 143SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, SDL_WindowFlags f),(a,b,c,d,e,f),return) 144SDL_DYNAPI_PROC(SDL_Process*,SDL_CreateProcess,(const char * const *a, bool b),(a,b),return) 145SDL_DYNAPI_PROC(SDL_Process*,SDL_CreateProcessWithProperties,(SDL_PropertiesID a),(a),return) 146SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_CreateProperties,(void),(),return) 147SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return) 148SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b),(a,b),return) 149SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRendererWithProperties,(SDL_PropertiesID a),(a),return) 150SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return) 151SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return) 152SDL_DYNAPI_PROC(bool,SDL_CreateStorageDirectory,(SDL_Storage *a, const char *b),(a,b),return) 153SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, SDL_PixelFormat c),(a,b,c),return) 154SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(int a, int b, SDL_PixelFormat c, void *d, int e),(a,b,c,d,e),return) 155SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreateSurfacePalette,(SDL_Surface *a),(a),return) 156SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return) 157SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, SDL_PixelFormat b, SDL_TextureAccess c, int d, int e),(a,b,c,d,e),return) 158SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return) 159SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureWithProperties,(SDL_Renderer *a, SDL_PropertiesID b),(a,b),return) 160SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadRuntime,(SDL_ThreadFunction a, const char *b, void *c, SDL_FunctionPointer d, SDL_FunctionPointer e),(a,b,c,d,e),return) 161SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithPropertiesRuntime,(SDL_PropertiesID a, SDL_FunctionPointer b, SDL_FunctionPointer c),(a,b,c),return) 162SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, SDL_WindowFlags d),(a,b,c,d),return) 163SDL_DYNAPI_PROC(bool,SDL_CreateWindowAndRenderer,(const char *a, int b, int c, SDL_WindowFlags d, SDL_Window **e, SDL_Renderer **f),(a,b,c,d,e,f),return) 164SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return) 165SDL_DYNAPI_PROC(bool,SDL_CursorVisible,(void),(),return) 166SDL_DYNAPI_PROC(bool,SDL_DateTimeToTime,(const SDL_DateTime *a, SDL_Time *b),(a,b),return) 167SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),) 168SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),) 169SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),) 170SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),) 171SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),) 172SDL_DYNAPI_PROC(void,SDL_DestroyEnvironment,(SDL_Environment *a),(a),) 173SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),) 174SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),) 175SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),) 176SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),) 177SDL_DYNAPI_PROC(void,SDL_DestroyProcess,(SDL_Process *a),(a),) 178SDL_DYNAPI_PROC(void,SDL_DestroyProperties,(SDL_PropertiesID a),(a),) 179SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),) 180SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),) 181SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_Semaphore *a),(a),) 182SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),) 183SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),) 184SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),) 185SDL_DYNAPI_PROC(bool,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return) 186SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),) 187SDL_DYNAPI_PROC(bool,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return) 188SDL_DYNAPI_PROC(bool,SDL_DisableScreenSaver,(void),(),return) 189SDL_DYNAPI_PROC(void,SDL_DispatchGPUCompute,(SDL_GPUComputePass *a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),) 190SDL_DYNAPI_PROC(void,SDL_DispatchGPUComputeIndirect,(SDL_GPUComputePass *a, SDL_GPUBuffer *b, Uint32 c),(a,b,c),) 191SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferRegion *b, const SDL_GPUTransferBufferLocation *c),(a,b,c),) 192SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureRegion *b, const SDL_GPUTextureTransferInfo *c),(a,b,c),) 193SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Sint32 e, Uint32 f),(a,b,c,d,e,f),) 194SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d),(a,b,c,d),) 195SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),) 196SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d),(a,b,c,d),) 197SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return) 198SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return) 199SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentDisplay,(void),(),return) 200SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_EGL_GetProcAddress,(const char *a),(a),return) 201SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowSurface,(SDL_Window *a),(a),return) 202SDL_DYNAPI_PROC(void,SDL_EGL_SetAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c, void *d),(a,b,c,d),) 203SDL_DYNAPI_PROC(bool,SDL_EnableScreenSaver,(void),(),return) 204SDL_DYNAPI_PROC(void,SDL_EndGPUComputePass,(SDL_GPUComputePass *a),(a),) 205SDL_DYNAPI_PROC(void,SDL_EndGPUCopyPass,(SDL_GPUCopyPass *a),(a),) 206SDL_DYNAPI_PROC(void,SDL_EndGPURenderPass,(SDL_GPURenderPass *a),(a),) 207SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return) 208SDL_DYNAPI_PROC(bool,SDL_EnumerateDirectory,(const char *a, SDL_EnumerateDirectoryCallback b, void *c),(a,b,c),return) 209SDL_DYNAPI_PROC(bool,SDL_EnumerateProperties,(SDL_PropertiesID a, SDL_EnumeratePropertiesCallback b, void *c),(a,b,c),return) 210SDL_DYNAPI_PROC(bool,SDL_EnumerateStorageDirectory,(SDL_Storage *a, const char *b, SDL_EnumerateDirectoryCallback c, void *d),(a,b,c,d),return) 211SDL_DYNAPI_PROC(bool,SDL_EventEnabled,(Uint32 a),(a),return) 212SDL_DYNAPI_PROC(bool,SDL_FillSurfaceRect,(SDL_Surface *a, const SDL_Rect *b, Uint32 c),(a,b,c),return) 213SDL_DYNAPI_PROC(bool,SDL_FillSurfaceRects,(SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d),(a,b,c,d),return) 214SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),) 215SDL_DYNAPI_PROC(bool,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return) 216SDL_DYNAPI_PROC(bool,SDL_FlipSurface,(SDL_Surface *a, SDL_FlipMode b),(a,b),return) 217SDL_DYNAPI_PROC(bool,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return) 218SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),) 219SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),) 220SDL_DYNAPI_PROC(bool,SDL_FlushIO,(SDL_IOStream *a),(a),return) 221SDL_DYNAPI_PROC(bool,SDL_FlushRenderer,(SDL_Renderer *a),(a),return) 222SDL_DYNAPI_PROC(void,SDL_GDKResumeGPU,(SDL_GPUDevice *a),(a),) 223SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),) 224SDL_DYNAPI_PROC(void,SDL_GDKSuspendGPU,(SDL_GPUDevice *a),(a),) 225SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return) 226SDL_DYNAPI_PROC(bool,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return) 227SDL_DYNAPI_PROC(bool,SDL_GL_ExtensionSupported,(const char *a),(a),return) 228SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLAttr a, int *b),(a,b),return) 229SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return) 230SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return) 231SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_GL_GetProcAddress,(const char *a),(a),return) 232SDL_DYNAPI_PROC(bool,SDL_GL_GetSwapInterval,(int *a),(a),return) 233SDL_DYNAPI_PROC(bool,SDL_GL_LoadLibrary,(const char *a),(a),return) 234SDL_DYNAPI_PROC(bool,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return) 235SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),) 236SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLAttr a, int b),(a,b),return) 237SDL_DYNAPI_PROC(bool,SDL_GL_SetSwapInterval,(int a),(a),return) 238SDL_DYNAPI_PROC(bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return) 239SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),) 240SDL_DYNAPI_PROC(bool,SDL_GPUSupportsProperties,(SDL_PropertiesID a),(a),return) 241SDL_DYNAPI_PROC(bool,SDL_GPUSupportsShaderFormats,(SDL_GPUShaderFormat a, const char *b),(a,b),return) 242SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return) 243SDL_DYNAPI_PROC(bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return) 244SDL_DYNAPI_PROC(bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return) 245SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),) 246SDL_DYNAPI_PROC(bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return) 247SDL_DYNAPI_PROC(bool,SDL_GamepadEventsEnabled,(void),(),return) 248SDL_DYNAPI_PROC(bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) 249SDL_DYNAPI_PROC(bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) 250SDL_DYNAPI_PROC(bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) 251SDL_DYNAPI_PROC(bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) 252SDL_DYNAPI_PROC(void,SDL_GenerateMipmapsForGPUTexture,(SDL_GPUCommandBuffer *a, SDL_GPUTexture *b),(a,b),) 253SDL_DYNAPI_PROC(void*,SDL_GetAndroidActivity,(void),(),return) 254SDL_DYNAPI_PROC(const char*,SDL_GetAndroidCachePath,(void),(),return) 255SDL_DYNAPI_PROC(const char*,SDL_GetAndroidExternalStoragePath,(void),(),return) 256SDL_DYNAPI_PROC(Uint32,SDL_GetAndroidExternalStorageState,(void),(),return) 257SDL_DYNAPI_PROC(const char*,SDL_GetAndroidInternalStoragePath,(void),(),return) 258SDL_DYNAPI_PROC(void*,SDL_GetAndroidJNIEnv,(void),(),return) 259SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return) 260SDL_DYNAPI_PROC(const char*,SDL_GetAppMetadataProperty,(const char *a),(a),return) 261SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return) 262SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return) 263SDL_DYNAPI_PROC(int,SDL_GetAtomicInt,(SDL_AtomicInt *a),(a),return) 264SDL_DYNAPI_PROC(void*,SDL_GetAtomicPointer,(void **a),(a),return) 265SDL_DYNAPI_PROC(Uint32,SDL_GetAtomicU32,(SDL_AtomicU32 *a),(a),return) 266SDL_DYNAPI_PROC(int*,SDL_GetAudioDeviceChannelMap,(SDL_AudioDeviceID a, int *b),(a,b),return) 267SDL_DYNAPI_PROC(bool,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b, int *c),(a,b,c),return) 268SDL_DYNAPI_PROC(float,SDL_GetAudioDeviceGain,(SDL_AudioDeviceID a),(a),return) 269SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(SDL_AudioDeviceID a),(a),return) 270SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return) 271SDL_DYNAPI_PROC(const char*,SDL_GetAudioFormatName,(SDL_AudioFormat a),(a),return) 272SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioPlaybackDevices,(int *a),(a),return) 273SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioRecordingDevices,(int *a),(a),return) 274SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return) 275SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return) 276SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_GetAudioStreamDevice,(SDL_AudioStream *a),(a),return) 277SDL_DYNAPI_PROC(bool,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioSpec *b, SDL_AudioSpec *c),(a,b,c),return) 278SDL_DYNAPI_PROC(float,SDL_GetAudioStreamFrequencyRatio,(SDL_AudioStream *a),(a),return) 279SDL_DYNAPI_PROC(float,SDL_GetAudioStreamGain,(SDL_AudioStream *a),(a),return) 280SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamInputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return) 281SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamOutputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return) 282SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetAudioStreamProperties,(SDL_AudioStream *a),(a),return) 283SDL_DYNAPI_PROC(int,SDL_GetAudioStreamQueued,(SDL_AudioStream *a),(a),return) 284SDL_DYNAPI_PROC(const char*,SDL_GetBasePath,(void),(),return) 285SDL_DYNAPI_PROC(bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return) 286SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return) 287SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return) 288SDL_DYNAPI_PROC(bool,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return) 289SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return) 290SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return) 291SDL_DYNAPI_PROC(SDL_CameraPermissionState,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return) 292SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return) 293SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return) 294SDL_DYNAPI_PROC(SDL_CameraSpec**,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return) 295SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return) 296SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return) 297SDL_DYNAPI_PROC(char **,SDL_GetClipboardMimeTypes,(size_t *a),(a),return) 298SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return) 299SDL_DYNAPI_PROC(bool,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, bool e, SDL_DisplayMode *f),(a,b,c,d,e,f),return) 300SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return) 301SDL_DYNAPI_PROC(const char*,SDL_GetCurrentCameraDriver,(void),(),return) 302SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return) 303SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return) 304SDL_DYNAPI_PROC(bool,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) 305SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetCurrentThreadID,(void),(),return) 306SDL_DYNAPI_PROC(bool,SDL_GetCurrentTime,(SDL_Time *a),(a),return) 307SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return) 308SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return) 309SDL_DYNAPI_PROC(bool,SDL_GetDXGIOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return) 310SDL_DYNAPI_PROC(bool,SDL_GetDateTimeLocalePreferences,(SDL_DateFormat *a, SDL_TimeFormat *b),(a,b),return) 311SDL_DYNAPI_PROC(int,SDL_GetDayOfWeek,(int a, int b, int c),(a,b,c),return) 312SDL_DYNAPI_PROC(int,SDL_GetDayOfYear,(int a, int b, int c),(a,b,c),return) 313SDL_DYNAPI_PROC(int,SDL_GetDaysInMonth,(int a, int b),(a,b),return) 314SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return) 315SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return) 316SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return) 317SDL_DYNAPI_PROC(int,SDL_GetDirect3D9AdapterIndex,(SDL_DisplayID a),(a),return) 318SDL_DYNAPI_PROC(bool,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return) 319SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return) 320SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return) 321SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return) 322SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return) 323SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return) 324SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),return) 325SDL_DYNAPI_PROC(bool,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return) 326SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return) 327SDL_DYNAPI_PROC(SDL_Environment*,SDL_GetEnvironment,(void),(),return) 328SDL_DYNAPI_PROC(const char*,SDL_GetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return) 329SDL_DYNAPI_PROC(char**,SDL_GetEnvironmentVariables,(SDL_Environment *a),(a),return) 330SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return) 331SDL_DYNAPI_PROC(bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return) 332SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return) 333SDL_DYNAPI_PROC(SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return) 334SDL_DYNAPI_PROC(bool,SDL_GetGDKDefaultUser,(XUserHandle *a),(a),return) 335SDL_DYNAPI_PROC(bool,SDL_GetGDKTaskQueue,(XTaskQueueHandle *a),(a),return) 336SDL_DYNAPI_PROC(const char*,SDL_GetGPUDeviceDriver,(SDL_GPUDevice *a),(a),return) 337SDL_DYNAPI_PROC(const char*,SDL_GetGPUDriver,(int a),(a),return) 338SDL_DYNAPI_PROC(SDL_GPUShaderFormat,SDL_GetGPUShaderFormats,(SDL_GPUDevice *a),(a),return) 339SDL_DYNAPI_PROC(SDL_GPUTextureFormat,SDL_GetGPUSwapchainTextureFormat,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) 340SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) 341SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) 342SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) 343SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return) 344SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return) 345SDL_DYNAPI_PROC(bool,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) 346SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return) 347SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) 348SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return) 349SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_Gamepad *a),(a),return) 350SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return) 351SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return) 352SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return) 353SDL_DYNAPI_PROC(SDL_GUID,SDL_GetGamepadGUIDForID,(SDL_JoystickID a),(a),return) 354SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return) 355SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return) 356SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return) 357SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_GUID a),(a),return) 358SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return) 359SDL_DYNAPI_PROC(char **,SDL_GetGamepadMappings,(int *a),(a),return) 360SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return) 361SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForID,(SDL_JoystickID a),(a),return) 362SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return) 363SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathForID,(SDL_JoystickID a),(a),return) 364SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return) 365SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexForID,(SDL_JoystickID a),(a),return) 366SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return) 367SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return) 368SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductForID,(SDL_JoystickID a),(a),return) 369SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return) 370SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionForID,(SDL_JoystickID a),(a),return) 371SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return) 372SDL_DYNAPI_PROC(bool,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return) 373SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) 374SDL_DYNAPI_PROC(const char*,SDL_GetGamepadSerial,(SDL_Gamepad *a),(a),return) 375SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return) 376SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForAxis,(SDL_GamepadAxis a),(a),return) 377SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),(a),return) 378SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return) 379SDL_DYNAPI_PROC(bool,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, bool *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return) 380SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return) 381SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForID,(SDL_JoystickID a),(a),return) 382SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return) 383SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return) 384SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorForID,(SDL_JoystickID a),(a),return) 385SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return) 386SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return) 387SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return) 388SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return) 389SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),return) 390SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return) 391SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return) 392SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return) 393SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return) 394SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameForID,(SDL_HapticID a),(a),return) 395SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return) 396SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return) 397SDL_DYNAPI_PROC(bool,SDL_GetHintBoolean,(const char *a, bool b),(a,b),return) 398SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetIOProperties,(SDL_IOStream *a),(a),return) 399SDL_DYNAPI_PROC(Sint64,SDL_GetIOSize,(SDL_IOStream *a),(a),return) 400SDL_DYNAPI_PROC(SDL_IOStatus,SDL_GetIOStatus,(SDL_IOStream *a),(a),return) 401SDL_DYNAPI_PROC(Sint16,SDL_GetJoystickAxis,(SDL_Joystick *a, int b),(a,b),return) 402SDL_DYNAPI_PROC(bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return) 403SDL_DYNAPI_PROC(bool,SDL_GetJoystickBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return) 404SDL_DYNAPI_PROC(bool,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return) 405SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return) 406SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return) 407SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return) 408SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return) 409SDL_DYNAPI_PROC(SDL_GUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return) 410SDL_DYNAPI_PROC(SDL_GUID,SDL_GetJoystickGUIDForID,(SDL_JoystickID a),(a),return) 411SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_GUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),) 412SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return) 413SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return) 414SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return) 415SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameForID,(SDL_JoystickID a),(a),return) 416SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return) 417SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathForID,(SDL_JoystickID a),(a),return) 418SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return) 419SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexForID,(SDL_JoystickID a),(a),return) 420SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return) 421SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return) 422SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductForID,(SDL_JoystickID a),(a),return) 423SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return) 424SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionForID,(SDL_JoystickID a),(a),return) 425SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return) 426SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return) 427SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return) 428SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeForID,(SDL_JoystickID a),(a),return) 429SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return) 430SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return) 431SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return) 432SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return) 433SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b, bool c),(a,b,c),return) 434SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return) 435SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return) 436SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return) 437SDL_DYNAPI_PROC(const bool*,SDL_GetKeyboardState,(int *a),(a),return) 438SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return) 439SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),) 440SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return) 441SDL_DYNAPI_PROC(bool,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return) 442SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return) 443SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return) 444SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) 445SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return) 446SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return) 447SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return) 448SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameForID,(SDL_MouseID a),(a),return) 449SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetMouseState,(float *a, float *b),(a,b),return) 450SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return) 451SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return) 452SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return) 453SDL_DYNAPI_PROC(int,SDL_GetNumCameraDrivers,(void),(),return) 454SDL_DYNAPI_PROC(int,SDL_GetNumGPUDrivers,(void),(),return) 455SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return) 456SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return) 457SDL_DYNAPI_PROC(int,SDL_GetNumHapticAxes,(SDL_Haptic *a),(a),return) 458SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return) 459SDL_DYNAPI_PROC(int,SDL_GetNumJoystickBalls,(SDL_Joystick *a),(a),return) 460SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return) 461SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return) 462SDL_DYNAPI_PROC(int,SDL_GetNumLogicalCPUCores,(void),(),return) 463SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return) 464SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return) 465SDL_DYNAPI_PROC(Sint64,SDL_GetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return) 466SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) 467SDL_DYNAPI_PROC(bool,SDL_GetPathInfo,(const char *a, SDL_PathInfo *b),(a,b),return) 468SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return) 469SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return) 470SDL_DYNAPI_PROC(const SDL_PixelFormatDetails*,SDL_GetPixelFormatDetails,(SDL_PixelFormat a),(a),return) 471SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetPixelFormatForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return) 472SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormat a),(a),return) 473SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return) 474SDL_DYNAPI_PROC(void*,SDL_GetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return) 475SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return) 476SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return) 477SDL_DYNAPI_PROC(SDL_Locale**,SDL_GetPreferredLocales,(int *a),(a),return) 478SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return) 479SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return) 480SDL_DYNAPI_PROC(SDL_IOStream*,SDL_GetProcessInput,(SDL_Process *a),(a),return) 481SDL_DYNAPI_PROC(SDL_IOStream*,SDL_GetProcessOutput,(SDL_Process *a),(a),return) 482SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetProcessProperties,(SDL_Process *a),(a),return) 483SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return) 484SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),) 485SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),) 486SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return) 487SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeForID,(SDL_JoystickID a),(a),return) 488SDL_DYNAPI_PROC(bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) 489SDL_DYNAPI_PROC(bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return) 490SDL_DYNAPI_PROC(bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return) 491SDL_DYNAPI_PROC(bool,SDL_GetRectEnclosingPointsFloat,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return) 492SDL_DYNAPI_PROC(bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return) 493SDL_DYNAPI_PROC(bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return) 494SDL_DYNAPI_PROC(bool,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return) 495SDL_DYNAPI_PROC(bool,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return) 496SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return) 497SDL_DYNAPI_PROC(bool,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),return) 498SDL_DYNAPI_PROC(bool,SDL_GetRenderColorScale,(SDL_Renderer *a, float *b),(a,b),return) 499SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return) 500SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),return) 501SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawColorFloat,(SDL_Renderer *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return) 502SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return) 503SDL_DYNAPI_PROC(bool,SDL_GetRenderLogicalPresentation,(SDL_Renderer *a, int *b, int *c, SDL_RendererLogicalPresentation *d),(a,b,c,d),return) 504SDL_DYNAPI_PROC(bool,SDL_GetRenderLogicalPresentationRect,(SDL_Renderer *a, SDL_FRect *b),(a,b),return) 505SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalCommandEncoder,(SDL_Renderer *a),(a),return) 506SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalLayer,(SDL_Renderer *a),(a),return) 507SDL_DYNAPI_PROC(bool,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) 508SDL_DYNAPI_PROC(bool,SDL_GetRenderSafeArea,(SDL_Renderer *a, SDL_Rect *b),(a,b),return) 509SDL_DYNAPI_PROC(bool,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return) 510SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return) 511SDL_DYNAPI_PROC(bool,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return) 512SDL_DYNAPI_PROC(bool,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),return) 513SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return) 514SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return) 515SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return) 516SDL_DYNAPI_PROC(const char *,SDL_GetRendererName,(SDL_Renderer *a),(a),return) 517SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return) 518SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return) 519SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return) 520SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a, SDL_Keymod *b),(a,b),return) 521SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return) 522SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) 523SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return) 524SDL_DYNAPI_PROC(bool,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return) 525SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return) 526SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return) 527SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return) 528SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameForID,(SDL_SensorID a),(a),return) 529SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return) 530SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeForID,(SDL_SensorID a),(a),return) 531SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return) 532SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return) 533SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeForID,(SDL_SensorID a),(a),return) 534SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return) 535SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return) 536SDL_DYNAPI_PROC(bool,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return) 537SDL_DYNAPI_PROC(bool,SDL_GetStoragePathInfo,(SDL_Storage *a, const char *b, SDL_PathInfo *c),(a,b,c),return) 538SDL_DYNAPI_PROC(Uint64,SDL_GetStorageSpaceRemaining,(SDL_Storage *a),(a),return) 539SDL_DYNAPI_PROC(const char*,SDL_GetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return) 540SDL_DYNAPI_PROC(bool,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return) 541SDL_DYNAPI_PROC(bool,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return) 542SDL_DYNAPI_PROC(bool,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),return) 543SDL_DYNAPI_PROC(bool,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return) 544SDL_DYNAPI_PROC(bool,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) 545SDL_DYNAPI_PROC(SDL_Colorspace,SDL_GetSurfaceColorspace,(SDL_Surface *a),(a),return) 546SDL_DYNAPI_PROC(SDL_Surface**,SDL_GetSurfaceImages,(SDL_Surface *a, int *b),(a,b),return) 547SDL_DYNAPI_PROC(SDL_Palette*,SDL_GetSurfacePalette,(SDL_Surface *a),(a),return) 548SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSurfaceProperties,(SDL_Surface *a),(a),return) 549SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return) 550SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return) 551SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID *a),(a),return) 552SDL_DYNAPI_PROC(bool,SDL_GetTextInputArea,(SDL_Window *a, SDL_Rect *b, int *c),(a,b,c),return) 553SDL_DYNAPI_PROC(bool,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return) 554SDL_DYNAPI_PROC(bool,SDL_GetTextureAlphaModFloat,(SDL_Texture *a, float *b),(a,b),return) 555SDL_DYNAPI_PROC(bool,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return) 556SDL_DYNAPI_PROC(bool,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) 557SDL_DYNAPI_PROC(bool,SDL_GetTextureColorModFloat,(SDL_Texture *a, float *b, float *c, float *d),(a,b,c,d),return) 558SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetTextureProperties,(SDL_Texture *a),(a),return) 559SDL_DYNAPI_PROC(bool,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return) 560SDL_DYNAPI_PROC(bool,SDL_GetTextureSize,(SDL_Texture *a, float *b, float *c),(a,b,c),return) 561SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetThreadID,(SDL_Thread *a),(a),return) 562SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return) 563SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return) 564SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return) 565SDL_DYNAPI_PROC(const char*,SDL_GetTouchDeviceName,(SDL_TouchID a),(a),return) 566SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return) 567SDL_DYNAPI_PROC(SDL_TouchID*,SDL_GetTouchDevices,(int *a),(a),return) 568SDL_DYNAPI_PROC(SDL_Finger**,SDL_GetTouchFingers,(SDL_TouchID a, int *b),(a,b),return) 569SDL_DYNAPI_PROC(const char*,SDL_GetUserFolder,(SDL_Folder a),(a),return) 570SDL_DYNAPI_PROC(int,SDL_GetVersion,(void),(),return) 571SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return) 572SDL_DYNAPI_PROC(bool,SDL_GetWindowAspectRatio,(SDL_Window *a, float *b, float *c),(a,b,c),return) 573SDL_DYNAPI_PROC(bool,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) 574SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return) 575SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return) 576SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromEvent,(const SDL_Event *a),(a),return) 577SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(SDL_WindowID a),(a),return) 578SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return) 579SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return) 580SDL_DYNAPI_PROC(SDL_WindowID,SDL_GetWindowID,(SDL_Window *a),(a),return) 581SDL_DYNAPI_PROC(bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return) 582SDL_DYNAPI_PROC(bool,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return) 583SDL_DYNAPI_PROC(bool,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return) 584SDL_DYNAPI_PROC(bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return) 585SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return) 586SDL_DYNAPI_PROC(float,SDL_GetWindowOpacity,(SDL_Window *a),(a),return) 587SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return) 588SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return) 589SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return) 590SDL_DYNAPI_PROC(bool,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return) 591SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return) 592SDL_DYNAPI_PROC(bool,SDL_GetWindowRelativeMouseMode,(SDL_Window *a),(a),return) 593SDL_DYNAPI_PROC(bool,SDL_GetWindowSafeArea,(SDL_Window *a, SDL_Rect *b),(a,b),return) 594SDL_DYNAPI_PROC(bool,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return) 595SDL_DYNAPI_PROC(bool,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return) 596SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return) 597SDL_DYNAPI_PROC(bool,SDL_GetWindowSurfaceVSync,(SDL_Window *a, int *b),(a,b),return) 598SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return) 599SDL_DYNAPI_PROC(SDL_Window**,SDL_GetWindows,(int *a),(a),return) 600SDL_DYNAPI_PROC(char **,SDL_GlobDirectory,(const char *a, const char *b, SDL_GlobFlags c, int *d),(a,b,c,d),return) 601SDL_DYNAPI_PROC(char **,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, SDL_GlobFlags d, int *e),(a,b,c,d,e),return) 602SDL_DYNAPI_PROC(bool,SDL_HapticEffectSupported,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return) 603SDL_DYNAPI_PROC(bool,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return) 604SDL_DYNAPI_PROC(bool,SDL_HasARMSIMD,(void),(),return) 605SDL_DYNAPI_PROC(bool,SDL_HasAVX,(void),(),return) 606SDL_DYNAPI_PROC(bool,SDL_HasAVX2,(void),(),return) 607SDL_DYNAPI_PROC(bool,SDL_HasAVX512F,(void),(),return) 608SDL_DYNAPI_PROC(bool,SDL_HasAltiVec,(void),(),return) 609SDL_DYNAPI_PROC(bool,SDL_HasClipboardData,(const char *a),(a),return) 610SDL_DYNAPI_PROC(bool,SDL_HasClipboardText,(void),(),return) 611SDL_DYNAPI_PROC(bool,SDL_HasEvent,(Uint32 a),(a),return) 612SDL_DYNAPI_PROC(bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return) 613SDL_DYNAPI_PROC(bool,SDL_HasGamepad,(void),(),return) 614SDL_DYNAPI_PROC(bool,SDL_HasJoystick,(void),(),return) 615SDL_DYNAPI_PROC(bool,SDL_HasKeyboard,(void),(),return) 616SDL_DYNAPI_PROC(bool,SDL_HasLASX,(void),(),return) 617SDL_DYNAPI_PROC(bool,SDL_HasLSX,(void),(),return) 618SDL_DYNAPI_PROC(bool,SDL_HasMMX,(void),(),return) 619SDL_DYNAPI_PROC(bool,SDL_HasMouse,(void),(),return) 620SDL_DYNAPI_PROC(bool,SDL_HasNEON,(void),(),return) 621SDL_DYNAPI_PROC(bool,SDL_HasPrimarySelectionText,(void),(),return) 622SDL_DYNAPI_PROC(bool,SDL_HasProperty,(SDL_PropertiesID a, const char *b),(a,b),return) 623SDL_DYNAPI_PROC(bool,SDL_HasRectIntersection,(const SDL_Rect *a, const SDL_Rect *b),(a,b),return) 624SDL_DYNAPI_PROC(bool,SDL_HasRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b),(a,b),return) 625SDL_DYNAPI_PROC(bool,SDL_HasSSE,(void),(),return) 626SDL_DYNAPI_PROC(bool,SDL_HasSSE2,(void),(),return) 627SDL_DYNAPI_PROC(bool,SDL_HasSSE3,(void),(),return) 628SDL_DYNAPI_PROC(bool,SDL_HasSSE41,(void),(),return) 629SDL_DYNAPI_PROC(bool,SDL_HasSSE42,(void),(),return) 630SDL_DYNAPI_PROC(bool,SDL_HasScreenKeyboardSupport,(void),(),return) 631SDL_DYNAPI_PROC(bool,SDL_HideCursor,(void),(),return) 632SDL_DYNAPI_PROC(bool,SDL_HideWindow,(SDL_Window *a),(a),return) 633SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromConstMem,(const void *a, size_t b),(a,b),return) 634SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromDynamicMem,(void),(),return) 635SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromFile,(const char *a, const char *b),(a,b),return) 636SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromMem,(void *a, size_t b),(a,b),return) 637SDL_DYNAPI_PROC(size_t,SDL_IOvprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return) 638SDL_DYNAPI_PROC(bool,SDL_Init,(SDL_InitFlags a),(a),return) 639SDL_DYNAPI_PROC(bool,SDL_InitHapticRumble,(SDL_Haptic *a),(a),return) 640SDL_DYNAPI_PROC(bool,SDL_InitSubSystem,(SDL_InitFlags a),(a),return) 641SDL_DYNAPI_PROC(void,SDL_InsertGPUDebugLabel,(SDL_GPUCommandBuffer *a, const char *b),(a,b),) 642SDL_DYNAPI_PROC(bool,SDL_IsChromebook,(void),(),return) 643SDL_DYNAPI_PROC(bool,SDL_IsDeXMode,(void),(),return) 644SDL_DYNAPI_PROC(bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return) 645SDL_DYNAPI_PROC(bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return) 646SDL_DYNAPI_PROC(bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return) 647SDL_DYNAPI_PROC(bool,SDL_IsMouseHaptic,(void),(),return) 648SDL_DYNAPI_PROC(bool,SDL_IsTV,(void),(),return) 649SDL_DYNAPI_PROC(bool,SDL_IsTablet,(void),(),return) 650SDL_DYNAPI_PROC(bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return) 651SDL_DYNAPI_PROC(bool,SDL_JoystickEventsEnabled,(void),(),return) 652SDL_DYNAPI_PROC(bool,SDL_KillProcess,(SDL_Process *a, bool b),(a,b),return) 653SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return) 654SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_IO,(SDL_IOStream *a, bool b),(a,b),return) 655SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return) 656SDL_DYNAPI_PROC(void*,SDL_LoadFile_IO,(SDL_IOStream *a, size_t *b, bool c),(a,b,c),return) 657SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_LoadFunction,(SDL_SharedObject *a, const char *b),(a,b),return) 658SDL_DYNAPI_PROC(SDL_SharedObject*,SDL_LoadObject,(const char *a),(a),return) 659SDL_DYNAPI_PROC(bool,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return) 660SDL_DYNAPI_PROC(bool,SDL_LoadWAV_IO,(SDL_IOStream *a, bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return) 661SDL_DYNAPI_PROC(bool,SDL_LockAudioStream,(SDL_AudioStream *a),(a),return) 662SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),) 663SDL_DYNAPI_PROC(void,SDL_LockMutex,(SDL_Mutex *a),(a),) 664SDL_DYNAPI_PROC(bool,SDL_LockProperties,(SDL_PropertiesID a),(a),return) 665SDL_DYNAPI_PROC(void,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),) 666SDL_DYNAPI_PROC(void,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),) 667SDL_DYNAPI_PROC(void,SDL_LockSpinlock,(SDL_SpinLock *a),(a),) 668SDL_DYNAPI_PROC(bool,SDL_LockSurface,(SDL_Surface *a),(a),return) 669SDL_DYNAPI_PROC(bool,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return) 670SDL_DYNAPI_PROC(bool,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return) 671SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),) 672SDL_DYNAPI_PROC(void*,SDL_MapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b, bool c),(a,b,c),return) 673SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) 674SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e, Uint8 f),(a,b,c,d,e,f),return) 675SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGB,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) 676SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGBA,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) 677SDL_DYNAPI_PROC(bool,SDL_MaximizeWindow,(SDL_Window *a),(a),return) 678SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),) 679SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),) 680SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return) 681SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),) 682SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return) 683SDL_DYNAPI_PROC(bool,SDL_MinimizeWindow,(SDL_Window *a),(a),return) 684SDL_DYNAPI_PROC(bool,SDL_MixAudio,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, float e),(a,b,c,d,e),return) 685SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),) 686SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),) 687SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterForeground,(void),(),) 688SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),) 689SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterBackground,(void),(),) 690SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),) 691SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),) 692SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return) 693SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return) 694SDL_DYNAPI_PROC(SDL_Camera*,SDL_OpenCamera,(SDL_CameraID a, const SDL_CameraSpec *b),(a,b),return) 695SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenFileStorage,(const char *a),(a),return) 696SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return) 697SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHaptic,(SDL_HapticID a),(a),return) 698SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromJoystick,(SDL_Joystick *a),(a),return) 699SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromMouse,(void),(),return) 700SDL_DYNAPI_PROC(SDL_IOStream*,SDL_OpenIO,(const SDL_IOStreamInterface *a, void *b),(a,b),return) 701SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return) 702SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return) 703SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenStorage,(const SDL_StorageInterface *a, void *b),(a,b),return) 704SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenTitleStorage,(const char *a, SDL_PropertiesID b),(a,b),return) 705SDL_DYNAPI_PROC(bool,SDL_OpenURL,(const char *a),(a),return) 706SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenUserStorage,(const char *a, const char *b, SDL_PropertiesID c),(a,b,c),return) 707SDL_DYNAPI_PROC(bool,SDL_OutOfMemory,(void),(),return) 708SDL_DYNAPI_PROC(bool,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return) 709SDL_DYNAPI_PROC(bool,SDL_PauseAudioStreamDevice,(SDL_AudioStream *a),(a),return) 710SDL_DYNAPI_PROC(bool,SDL_PauseHaptic,(SDL_Haptic *a),(a),return) 711SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return) 712SDL_DYNAPI_PROC(bool,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return) 713SDL_DYNAPI_PROC(bool,SDL_PollEvent,(SDL_Event *a),(a),return) 714SDL_DYNAPI_PROC(void,SDL_PopGPUDebugGroup,(SDL_GPUCommandBuffer *a),(a),) 715SDL_DYNAPI_PROC(bool,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h, bool i),(a,b,c,d,e,f,g,h,i),return) 716SDL_DYNAPI_PROC(bool,SDL_PremultiplySurfaceAlpha,(SDL_Surface *a, bool b),(a,b),return) 717SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),) 718SDL_DYNAPI_PROC(bool,SDL_PushEvent,(SDL_Event *a),(a),return) 719SDL_DYNAPI_PROC(void,SDL_PushGPUComputeUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),) 720SDL_DYNAPI_PROC(void,SDL_PushGPUDebugGroup,(SDL_GPUCommandBuffer *a, const char *b),(a,b),) 721SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),) 722SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),) 723SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return) 724SDL_DYNAPI_PROC(bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return) 725SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),) 726SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),) 727SDL_DYNAPI_PROC(bool,SDL_RaiseWindow,(SDL_Window *a),(a),return) 728SDL_DYNAPI_PROC(size_t,SDL_ReadIO,(SDL_IOStream *a, void *b, size_t c),(a,b,c),return) 729SDL_DYNAPI_PROC(void*,SDL_ReadProcess,(SDL_Process *a, size_t *b, int *c),(a,b,c),return) 730SDL_DYNAPI_PROC(bool,SDL_ReadS16BE,(SDL_IOStream *a, Sint16 *b),(a,b),return) 731SDL_DYNAPI_PROC(bool,SDL_ReadS16LE,(SDL_IOStream *a, Sint16 *b),(a,b),return) 732SDL_DYNAPI_PROC(bool,SDL_ReadS32BE,(SDL_IOStream *a, Sint32 *b),(a,b),return) 733SDL_DYNAPI_PROC(bool,SDL_ReadS32LE,(SDL_IOStream *a, Sint32 *b),(a,b),return) 734SDL_DYNAPI_PROC(bool,SDL_ReadS64BE,(SDL_IOStream *a, Sint64 *b),(a,b),return) 735SDL_DYNAPI_PROC(bool,SDL_ReadS64LE,(SDL_IOStream *a, Sint64 *b),(a,b),return) 736SDL_DYNAPI_PROC(bool,SDL_ReadS8,(SDL_IOStream *a, Sint8 *b),(a,b),return) 737SDL_DYNAPI_PROC(bool,SDL_ReadStorageFile,(SDL_Storage *a, const char *b, void *c, Uint64 d),(a,b,c,d),return) 738SDL_DYNAPI_PROC(bool,SDL_ReadSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),return) 739SDL_DYNAPI_PROC(bool,SDL_ReadSurfacePixelFloat,(SDL_Surface *a, int b, int c, float *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return) 740SDL_DYNAPI_PROC(bool,SDL_ReadU16BE,(SDL_IOStream *a, Uint16 *b),(a,b),return) 741SDL_DYNAPI_PROC(bool,SDL_ReadU16LE,(SDL_IOStream *a, Uint16 *b),(a,b),return) 742SDL_DYNAPI_PROC(bool,SDL_ReadU32BE,(SDL_IOStream *a, Uint32 *b),(a,b),return) 743SDL_DYNAPI_PROC(bool,SDL_ReadU32LE,(SDL_IOStream *a, Uint32 *b),(a,b),return) 744SDL_DYNAPI_PROC(bool,SDL_ReadU64BE,(SDL_IOStream *a, Uint64 *b),(a,b),return) 745SDL_DYNAPI_PROC(bool,SDL_ReadU64LE,(SDL_IOStream *a, Uint64 *b),(a,b),return) 746SDL_DYNAPI_PROC(bool,SDL_ReadU8,(SDL_IOStream *a, Uint8 *b),(a,b),return) 747SDL_DYNAPI_PROC(bool,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return) 748SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return) 749SDL_DYNAPI_PROC(void,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b),) 750SDL_DYNAPI_PROC(void,SDL_ReleaseGPUBuffer,(SDL_GPUDevice *a, SDL_GPUBuffer *b),(a,b),) 751SDL_DYNAPI_PROC(void,SDL_ReleaseGPUComputePipeline,(SDL_GPUDevice *a, SDL_GPUComputePipeline *b),(a,b),) 752SDL_DYNAPI_PROC(void,SDL_ReleaseGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),) 753SDL_DYNAPI_PROC(void,SDL_ReleaseGPUGraphicsPipeline,(SDL_GPUDevice *a, SDL_GPUGraphicsPipeline *b),(a,b),) 754SDL_DYNAPI_PROC(void,SDL_ReleaseGPUSampler,(SDL_GPUDevice *a, SDL_GPUSampler *b),(a,b),) 755SDL_DYNAPI_PROC(void,SDL_ReleaseGPUShader,(SDL_GPUDevice *a, SDL_GPUShader *b),(a,b),) 756SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTexture,(SDL_GPUDevice *a, SDL_GPUTexture *b),(a,b),) 757SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),) 758SDL_DYNAPI_PROC(void,SDL_ReleaseWindowFromGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),) 759SDL_DYNAPI_PROC(bool,SDL_ReloadGamepadMappings,(void),(),return) 760SDL_DYNAPI_PROC(void,SDL_RemoveEventWatch,(SDL_EventFilter a, void *b),(a,b),) 761SDL_DYNAPI_PROC(void,SDL_RemoveHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) 762SDL_DYNAPI_PROC(bool,SDL_RemovePath,(const char *a),(a),return) 763SDL_DYNAPI_PROC(bool,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return) 764SDL_DYNAPI_PROC(void,SDL_RemoveSurfaceAlternateImages,(SDL_Surface *a),(a),) 765SDL_DYNAPI_PROC(bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return) 766SDL_DYNAPI_PROC(bool,SDL_RenamePath,(const char *a, const char *b),(a,b),return) 767SDL_DYNAPI_PROC(bool,SDL_RenameStoragePath,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return) 768SDL_DYNAPI_PROC(bool,SDL_RenderClear,(SDL_Renderer *a),(a),return) 769SDL_DYNAPI_PROC(bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return) 770SDL_DYNAPI_PROC(bool,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return) 771SDL_DYNAPI_PROC(bool,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return) 772SDL_DYNAPI_PROC(bool,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) 773SDL_DYNAPI_PROC(bool,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) 774SDL_DYNAPI_PROC(bool,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const SDL_Vertex *c, int d, const int *e, int f),(a,b,c,d,e,f),return) 775SDL_DYNAPI_PROC(bool,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_FColor *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return) 776SDL_DYNAPI_PROC(bool,SDL_RenderLine,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return) 777SDL_DYNAPI_PROC(bool,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) 778SDL_DYNAPI_PROC(bool,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return) 779SDL_DYNAPI_PROC(bool,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) 780SDL_DYNAPI_PROC(bool,SDL_RenderPresent,(SDL_Renderer *a),(a),return) 781SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) 782SDL_DYNAPI_PROC(bool,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) 783SDL_DYNAPI_PROC(bool,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) 784SDL_DYNAPI_PROC(bool,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return) 785SDL_DYNAPI_PROC(bool,SDL_RenderTexture9Grid,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, float e, float f, float g, float h, const SDL_FRect *i),(a,b,c,d,e,f,g,h,i),return) 786SDL_DYNAPI_PROC(bool,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, double e, const SDL_FPoint *f, SDL_FlipMode g),(a,b,c,d,e,f,g),return) 787SDL_DYNAPI_PROC(bool,SDL_RenderTextureTiled,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, const SDL_FRect *e),(a,b,c,d,e),return) 788SDL_DYNAPI_PROC(bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return) 789SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return) 790SDL_DYNAPI_PROC(bool,SDL_RequestAndroidPermission,(const char *a, SDL_RequestAndroidPermissionCallback b, void *c),(a,b,c),return) 791SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),) 792SDL_DYNAPI_PROC(bool,SDL_ResetHint,(const char *a),(a),return) 793SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),) 794SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),) 795SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),) 796SDL_DYNAPI_PROC(bool,SDL_RestoreWindow,(SDL_Window *a),(a),return) 797SDL_DYNAPI_PROC(bool,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return) 798SDL_DYNAPI_PROC(bool,SDL_ResumeAudioStreamDevice,(SDL_AudioStream *a),(a),return) 799SDL_DYNAPI_PROC(bool,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return) 800SDL_DYNAPI_PROC(bool,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) 801SDL_DYNAPI_PROC(bool,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) 802SDL_DYNAPI_PROC(bool,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) 803SDL_DYNAPI_PROC(bool,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) 804SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return) 805SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b, Uint32 c),(a,b,c),return) 806SDL_DYNAPI_PROC(bool,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return) 807SDL_DYNAPI_PROC(bool,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, bool c),(a,b,c),return) 808SDL_DYNAPI_PROC(SDL_Surface*,SDL_ScaleSurface,(SDL_Surface *a, int b, int c, SDL_ScaleMode d),(a,b,c,d),return) 809SDL_DYNAPI_PROC(bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return) 810SDL_DYNAPI_PROC(bool,SDL_ScreenSaverEnabled,(void),(),return) 811SDL_DYNAPI_PROC(Sint64,SDL_SeekIO,(SDL_IOStream *a, Sint64 b, SDL_IOWhence c),(a,b,c),return) 812SDL_DYNAPI_PROC(void,SDL_SendAndroidBackButton,(void),(),) 813SDL_DYNAPI_PROC(bool,SDL_SendAndroidMessage,(Uint32 a, int b),(a,b),return) 814SDL_DYNAPI_PROC(bool,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return) 815SDL_DYNAPI_PROC(bool,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return) 816SDL_DYNAPI_PROC(bool,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL_SensorType b, Uint64 c, const float *d, int e),(a,b,c,d,e),return) 817SDL_DYNAPI_PROC(bool,SDL_SetAppMetadata,(const char *a, const char *b, const char *c),(a,b,c),return) 818SDL_DYNAPI_PROC(bool,SDL_SetAppMetadataProperty,(const char *a, const char *b),(a,b),return) 819SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),) 820SDL_DYNAPI_PROC(int,SDL_SetAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return) 821SDL_DYNAPI_PROC(void*,SDL_SetAtomicPointer,(void **a, void *b),(a,b),return) 822SDL_DYNAPI_PROC(Uint32,SDL_SetAtomicU32,(SDL_AtomicU32 *a, Uint32 b),(a,b),return) 823SDL_DYNAPI_PROC(bool,SDL_SetAudioDeviceGain,(SDL_AudioDeviceID a, float b),(a,b),return) 824SDL_DYNAPI_PROC(bool,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return) 825SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, const SDL_AudioSpec *b, const SDL_AudioSpec *c),(a,b,c),return) 826SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamFrequencyRatio,(SDL_AudioStream *a, float b),(a,b),return) 827SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamGain,(SDL_AudioStream *a, float b),(a,b),return) 828SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamGetCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return) 829SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamInputChannelMap,(SDL_AudioStream *a, const int *b, int c),(a,b,c),return) 830SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamOutputChannelMap,(SDL_AudioStream *a, const int *b, int c),(a,b,c),return) 831SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return) 832SDL_DYNAPI_PROC(bool,SDL_SetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return) 833SDL_DYNAPI_PROC(bool,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, SDL_ClipboardCleanupCallback b, void *c, const char **d, size_t e),(a,b,c,d,e),return) 834SDL_DYNAPI_PROC(bool,SDL_SetClipboardText,(const char *a),(a),return) 835SDL_DYNAPI_PROC(bool,SDL_SetCurrentThreadPriority,(SDL_ThreadPriority a),(a),return) 836SDL_DYNAPI_PROC(bool,SDL_SetCursor,(SDL_Cursor *a),(a),return) 837SDL_DYNAPI_PROC(bool,SDL_SetEnvironmentVariable,(SDL_Environment *a, const char *b, const char *c, bool d),(a,b,c,d),return) 838SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, bool b),(a,b),) 839SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),) 840SDL_DYNAPI_PROC(bool,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return) 841SDL_DYNAPI_PROC(void,SDL_SetGPUBlendConstants,(SDL_GPURenderPass *a, SDL_FColor b),(a,b),) 842SDL_DYNAPI_PROC(void,SDL_SetGPUBufferName,(SDL_GPUDevice *a, SDL_GPUBuffer *b, const char *c),(a,b,c),) 843SDL_DYNAPI_PROC(void,SDL_SetGPUScissor,(SDL_GPURenderPass *a, const SDL_Rect *b),(a,b),) 844SDL_DYNAPI_PROC(void,SDL_SetGPUStencilReference,(SDL_GPURenderPass *a, Uint8 b),(a,b),) 845SDL_DYNAPI_PROC(bool,SDL_SetGPUSwapchainParameters,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c, SDL_GPUPresentMode d),(a,b,c,d),return) 846SDL_DYNAPI_PROC(void,SDL_SetGPUTextureName,(SDL_GPUDevice *a, SDL_GPUTexture *b, const char *c),(a,b,c),) 847SDL_DYNAPI_PROC(void,SDL_SetGPUViewport,(SDL_GPURenderPass *a, const SDL_GPUViewport *b),(a,b),) 848SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(bool a),(a),) 849SDL_DYNAPI_PROC(bool,SDL_SetGamepadLED,(SDL_Gamepad *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) 850SDL_DYNAPI_PROC(bool,SDL_SetGamepadMapping,(SDL_JoystickID a, const char *b),(a,b),return) 851SDL_DYNAPI_PROC(bool,SDL_SetGamepadPlayerIndex,(SDL_Gamepad *a, int b),(a,b),return) 852SDL_DYNAPI_PROC(bool,SDL_SetGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b, bool c),(a,b,c),return) 853SDL_DYNAPI_PROC(bool,SDL_SetHapticAutocenter,(SDL_Haptic *a, int b),(a,b),return) 854SDL_DYNAPI_PROC(bool,SDL_SetHapticGain,(SDL_Haptic *a, int b),(a,b),return) 855SDL_DYNAPI_PROC(bool,SDL_SetHint,(const char *a, const char *b),(a,b),return) 856SDL_DYNAPI_PROC(bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return) 857SDL_DYNAPI_PROC(void,SDL_SetInitialized,(SDL_InitState *a, bool b),(a,b),) 858SDL_DYNAPI_PROC(void,SDL_SetJoystickEventsEnabled,(bool a),(a),) 859SDL_DYNAPI_PROC(bool,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) 860SDL_DYNAPI_PROC(bool,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),return) 861SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return) 862SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualBall,(SDL_Joystick *a, int b, Sint16 c, Sint16 d),(a,b,c,d),return) 863SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, bool c),(a,b,c),return) 864SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) 865SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, bool d, float e, float f, float g),(a,b,c,d,e,f,g),return) 866SDL_DYNAPI_PROC(bool,SDL_SetLinuxThreadPriority,(Sint64 a, int b),(a,b),return) 867SDL_DYNAPI_PROC(bool,SDL_SetLinuxThreadPriorityAndPolicy,(Sint64 a, int b, int c),(a,b,c),return) 868SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),) 869SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),) 870SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),) 871SDL_DYNAPI_PROC(bool,SDL_SetLogPriorityPrefix,(SDL_LogPriority a, const char *b),(a,b),return) 872SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),) 873SDL_DYNAPI_PROC(bool,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return) 874SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),) 875SDL_DYNAPI_PROC(bool,SDL_SetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return) 876SDL_DYNAPI_PROC(bool,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return) 877SDL_DYNAPI_PROC(bool,SDL_SetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return) 878SDL_DYNAPI_PROC(bool,SDL_SetPointerPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, SDL_CleanupPropertyCallback d, void *e),(a,b,c,d,e),return) 879SDL_DYNAPI_PROC(bool,SDL_SetPrimarySelectionText,(const char *a),(a),return) 880SDL_DYNAPI_PROC(bool,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) 881SDL_DYNAPI_PROC(bool,SDL_SetRenderColorScale,(SDL_Renderer *a, float b),(a,b),return) 882SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return) 883SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) 884SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawColorFloat,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return) 885SDL_DYNAPI_PROC(bool,SDL_SetRenderLogicalPresentation,(SDL_Renderer *a, int b, int c, SDL_RendererLogicalPresentation d),(a,b,c,d),return) 886SDL_DYNAPI_PROC(bool,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return) 887SDL_DYNAPI_PROC(bool,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return) 888SDL_DYNAPI_PROC(bool,SDL_SetRenderVSync,(SDL_Renderer *a, int b),(a,b),return) 889SDL_DYNAPI_PROC(bool,SDL_SetRenderViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) 890SDL_DYNAPI_PROC(bool,SDL_SetScancodeName,(SDL_Scancode a, const char *b),(a,b),return) 891SDL_DYNAPI_PROC(bool,SDL_SetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return) 892SDL_DYNAPI_PROC(bool,SDL_SetSurfaceAlphaMod,(SDL_Surface *a, Uint8 b),(a,b),return) 893SDL_DYNAPI_PROC(bool,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return) 894SDL_DYNAPI_PROC(bool,SDL_SetSurfaceClipRect,(SDL_Surface *a, const SDL_Rect *b),(a,b),return) 895SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorKey,(SDL_Surface *a, bool b, Uint32 c),(a,b,c),return) 896SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) 897SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorspace,(SDL_Surface *a, SDL_Colorspace b),(a,b),return) 898SDL_DYNAPI_PROC(bool,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return) 899SDL_DYNAPI_PROC(bool,SDL_SetSurfaceRLE,(SDL_Surface *a, bool b),(a,b),return) 900SDL_DYNAPI_PROC(bool,SDL_SetTLS,(SDL_TLSID *a, const void *b, SDL_TLSDestructorCallback c),(a,b,c),return) 901SDL_DYNAPI_PROC(bool,SDL_SetTextInputArea,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) 902SDL_DYNAPI_PROC(bool,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return) 903SDL_DYNAPI_PROC(bool,SDL_SetTextureAlphaModFloat,(SDL_Texture *a, float b),(a,b),return) 904SDL_DYNAPI_PROC(bool,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return) 905SDL_DYNAPI_PROC(bool,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) 906SDL_DYNAPI_PROC(bool,SDL_SetTextureColorModFloat,(SDL_Texture *a, float b, float c, float d),(a,b,c,d),return) 907SDL_DYNAPI_PROC(bool,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return) 908SDL_DYNAPI_PROC(bool,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, bool b),(a,b),return) 909SDL_DYNAPI_PROC(bool,SDL_SetWindowAspectRatio,(SDL_Window *a, float b, float c),(a,b,c),return) 910SDL_DYNAPI_PROC(bool,SDL_SetWindowBordered,(SDL_Window *a, bool b),(a,b),return) 911SDL_DYNAPI_PROC(bool,SDL_SetWindowFocusable,(SDL_Window *a, bool b),(a,b),return) 912SDL_DYNAPI_PROC(bool,SDL_SetWindowFullscreen,(SDL_Window *a, bool b),(a,b),return) 913SDL_DYNAPI_PROC(bool,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return) 914SDL_DYNAPI_PROC(bool,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return) 915SDL_DYNAPI_PROC(bool,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return) 916SDL_DYNAPI_PROC(bool,SDL_SetWindowKeyboardGrab,(SDL_Window *a, bool b),(a,b),return) 917SDL_DYNAPI_PROC(bool,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),return) 918SDL_DYNAPI_PROC(bool,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),return) 919SDL_DYNAPI_PROC(bool,SDL_SetWindowModal,(SDL_Window *a, bool b),(a,b),return) 920SDL_DYNAPI_PROC(bool,SDL_SetWindowMouseGrab,(SDL_Window *a, bool b),(a,b),return) 921SDL_DYNAPI_PROC(bool,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return) 922SDL_DYNAPI_PROC(bool,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return) 923SDL_DYNAPI_PROC(bool,SDL_SetWindowParent,(SDL_Window *a, SDL_Window *b),(a,b),return) 924SDL_DYNAPI_PROC(bool,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return) 925SDL_DYNAPI_PROC(bool,SDL_SetWindowRelativeMouseMode,(SDL_Window *a, bool b),(a,b),return) 926SDL_DYNAPI_PROC(bool,SDL_SetWindowResizable,(SDL_Window *a, bool b),(a,b),return) 927SDL_DYNAPI_PROC(bool,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return) 928SDL_DYNAPI_PROC(bool,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return) 929SDL_DYNAPI_PROC(bool,SDL_SetWindowSurfaceVSync,(SDL_Window *a, int b),(a,b),return) 930SDL_DYNAPI_PROC(bool,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return) 931SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),) 932SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),) 933SDL_DYNAPI_PROC(bool,SDL_SetiOSAnimationCallback,(SDL_Window *a, int b, SDL_iOSAnimationCallback c, void *d),(a,b,c,d),return) 934SDL_DYNAPI_PROC(void,SDL_SetiOSEventPump,(bool a),(a),) 935SDL_DYNAPI_PROC(bool,SDL_ShouldInit,(SDL_InitState *a),(a),return) 936SDL_DYNAPI_PROC(bool,SDL_ShouldQuit,(SDL_InitState *a),(a),return) 937SDL_DYNAPI_PROC(bool,SDL_ShowAndroidToast,(const char *a, int b, int c, int d, int e),(a,b,c,d,e),return) 938SDL_DYNAPI_PROC(bool,SDL_ShowCursor,(void),(),return) 939SDL_DYNAPI_PROC(bool,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return) 940SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f, bool g),(a,b,c,d,e,f,g),) 941SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, bool e),(a,b,c,d,e),) 942SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f),(a,b,c,d,e,f),) 943SDL_DYNAPI_PROC(bool,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return) 944SDL_DYNAPI_PROC(bool,SDL_ShowWindow,(SDL_Window *a),(a),return) 945SDL_DYNAPI_PROC(bool,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,c),return) 946SDL_DYNAPI_PROC(void,SDL_SignalCondition,(SDL_Condition *a),(a),) 947SDL_DYNAPI_PROC(void,SDL_SignalSemaphore,(SDL_Semaphore *a),(a),) 948SDL_DYNAPI_PROC(bool,SDL_StartTextInput,(SDL_Window *a),(a),return) 949SDL_DYNAPI_PROC(bool,SDL_StartTextInputWithProperties,(SDL_Window *a, SDL_PropertiesID b),(a,b),return) 950SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return) 951SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),return) 952SDL_DYNAPI_PROC(bool,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return) 953SDL_DYNAPI_PROC(bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return) 954SDL_DYNAPI_PROC(bool,SDL_StopTextInput,(SDL_Window *a),(a),return) 955SDL_DYNAPI_PROC(bool,SDL_StorageReady,(SDL_Storage *a),(a),return) 956SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return) 957SDL_DYNAPI_PROC(bool,SDL_SubmitGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return) 958SDL_DYNAPI_PROC(SDL_GPUFence*,SDL_SubmitGPUCommandBufferAndAcquireFence,(SDL_GPUCommandBuffer *a),(a),return) 959SDL_DYNAPI_PROC(bool,SDL_SurfaceHasAlternateImages,(SDL_Surface *a),(a),return) 960SDL_DYNAPI_PROC(bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return) 961SDL_DYNAPI_PROC(bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return) 962SDL_DYNAPI_PROC(bool,SDL_SyncWindow,(SDL_Window *a),(a),return) 963SDL_DYNAPI_PROC(Sint64,SDL_TellIO,(SDL_IOStream *a),(a),return) 964SDL_DYNAPI_PROC(bool,SDL_TextInputActive,(SDL_Window *a),(a),return) 965SDL_DYNAPI_PROC(SDL_Time,SDL_TimeFromWindows,(Uint32 a, Uint32 b),(a,b),return) 966SDL_DYNAPI_PROC(bool,SDL_TimeToDateTime,(SDL_Time a, SDL_DateTime *b, bool c),(a,b,c),return) 967SDL_DYNAPI_PROC(void,SDL_TimeToWindows,(SDL_Time a, Uint32 *b, Uint32 *c),(a,b,c),) 968SDL_DYNAPI_PROC(bool,SDL_TryLockMutex,(SDL_Mutex *a),(a),return) 969SDL_DYNAPI_PROC(bool,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return) 970SDL_DYNAPI_PROC(bool,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return) 971SDL_DYNAPI_PROC(bool,SDL_TryLockSpinlock,(SDL_SpinLock *a),(a),return) 972SDL_DYNAPI_PROC(bool,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return) 973SDL_DYNAPI_PROC(char*,SDL_UCS4ToUTF8,(Uint32 a, char *b),(a,b),return) 974SDL_DYNAPI_PROC(void,SDL_UnbindAudioStream,(SDL_AudioStream *a),(a),) 975SDL_DYNAPI_PROC(void,SDL_UnbindAudioStreams,(SDL_AudioStream * const *a, int b),(a,b),) 976SDL_DYNAPI_PROC(void,SDL_UnloadObject,(SDL_SharedObject *a),(a),) 977SDL_DYNAPI_PROC(bool,SDL_UnlockAudioStream,(SDL_AudioStream *a),(a),return) 978SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),) 979SDL_DYNAPI_PROC(void,SDL_UnlockMutex,(SDL_Mutex *a),(a),) 980SDL_DYNAPI_PROC(void,SDL_UnlockProperties,(SDL_PropertiesID a),(a),) 981SDL_DYNAPI_PROC(void,SDL_UnlockRWLock,(SDL_RWLock *a),(a),) 982SDL_DYNAPI_PROC(void,SDL_UnlockSpinlock,(SDL_SpinLock *a),(a),) 983SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),) 984SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),) 985SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),) 986SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),) 987SDL_DYNAPI_PROC(bool,SDL_UnsetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return) 988SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),) 989SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b, const SDL_HapticEffect *c),(a,b,c),return) 990SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),) 991SDL_DYNAPI_PROC(bool,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return) 992SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),) 993SDL_DYNAPI_PROC(bool,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return) 994SDL_DYNAPI_PROC(bool,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return) 995SDL_DYNAPI_PROC(bool,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) 996SDL_DYNAPI_PROC(bool,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return) 997SDL_DYNAPI_PROC(void,SDL_UploadToGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUTransferBufferLocation *b, const SDL_GPUBufferRegion *c, bool d),(a,b,c,d),) 998SDL_DYNAPI_PROC(void,SDL_UploadToGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureTransferInfo *b, const SDL_GPUTextureRegion *c, bool d),(a,b,c,d),) 999SDL_DYNAPI_PROC(bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, const struct VkAllocationCallbacks *c, VkSurfaceKHR *d),(a,b,c,d),return) 1000SDL_DYNAPI_PROC(void,SDL_Vulkan_DestroySurface,(VkInstance a, VkSurfaceKHR b, const struct VkAllocationCallbacks *c),(a,b,c),) 1001SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return) 1002SDL_DYNAPI_PROC(bool,SDL_Vulkan_GetPresentationSupport,(VkInstance a, VkPhysicalDevice b, Uint32 c),(a,b,c),return) 1003SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return) 1004SDL_DYNAPI_PROC(bool,SDL_Vulkan_LoadLibrary,(const char *a),(a),return) 1005SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),) 1006SDL_DYNAPI_PROC(void,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),) 1007SDL_DYNAPI_PROC(bool,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return) 1008SDL_DYNAPI_PROC(bool,SDL_WaitEvent,(SDL_Event *a),(a),return) 1009SDL_DYNAPI_PROC(bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return) 1010SDL_DYNAPI_PROC(bool,SDL_WaitForGPUFences,(SDL_GPUDevice *a, bool b, SDL_GPUFence *const *c, Uint32 d),(a,b,c,d),return) 1011SDL_DYNAPI_PROC(bool,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),return) 1012SDL_DYNAPI_PROC(bool,SDL_WaitProcess,(SDL_Process *a, bool b, int *c),(a,b,c),return) 1013SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),) 1014SDL_DYNAPI_PROC(bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return) 1015SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),) 1016SDL_DYNAPI_PROC(bool,SDL_WarpMouseGlobal,(float a, float b),(a,b),return) 1017SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),) 1018SDL_DYNAPI_PROC(SDL_InitFlags,SDL_WasInit,(SDL_InitFlags a),(a),return) 1019SDL_DYNAPI_PROC(bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return) 1020SDL_DYNAPI_PROC(bool,SDL_WindowSupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return) 1021SDL_DYNAPI_PROC(bool,SDL_WindowSupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return) 1022SDL_DYNAPI_PROC(size_t,SDL_WriteIO,(SDL_IOStream *a, const void *b, size_t c),(a,b,c),return) 1023SDL_DYNAPI_PROC(bool,SDL_WriteS16BE,(SDL_IOStream *a, Sint16 b),(a,b),return) 1024SDL_DYNAPI_PROC(bool,SDL_WriteS16LE,(SDL_IOStream *a, Sint16 b),(a,b),return) 1025SDL_DYNAPI_PROC(bool,SDL_WriteS32BE,(SDL_IOStream *a, Sint32 b),(a,b),return) 1026SDL_DYNAPI_PROC(bool,SDL_WriteS32LE,(SDL_IOStream *a, Sint32 b),(a,b),return) 1027SDL_DYNAPI_PROC(bool,SDL_WriteS64BE,(SDL_IOStream *a, Sint64 b),(a,b),return) 1028SDL_DYNAPI_PROC(bool,SDL_WriteS64LE,(SDL_IOStream *a, Sint64 b),(a,b),return) 1029SDL_DYNAPI_PROC(bool,SDL_WriteS8,(SDL_IOStream *a, Sint8 b),(a,b),return) 1030SDL_DYNAPI_PROC(bool,SDL_WriteStorageFile,(SDL_Storage *a, const char *b, const void *c, Uint64 d),(a,b,c,d),return) 1031SDL_DYNAPI_PROC(bool,SDL_WriteSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 d, Uint8 e, Uint8 f, Uint8 g),(a,b,c,d,e,f,g),return) 1032SDL_DYNAPI_PROC(bool,SDL_WriteSurfacePixelFloat,(SDL_Surface *a, int b, int c, float d, float e, float f, float g),(a,b,c,d,e,f,g),return) 1033SDL_DYNAPI_PROC(bool,SDL_WriteU16BE,(SDL_IOStream *a, Uint16 b),(a,b),return) 1034SDL_DYNAPI_PROC(bool,SDL_WriteU16LE,(SDL_IOStream *a, Uint16 b),(a,b),return) 1035SDL_DYNAPI_PROC(bool,SDL_WriteU32BE,(SDL_IOStream *a, Uint32 b),(a,b),return) 1036SDL_DYNAPI_PROC(bool,SDL_WriteU32LE,(SDL_IOStream *a, Uint32 b),(a,b),return) 1037SDL_DYNAPI_PROC(bool,SDL_WriteU64BE,(SDL_IOStream *a, Uint64 b),(a,b),return) 1038SDL_DYNAPI_PROC(bool,SDL_WriteU64LE,(SDL_IOStream *a, Uint64 b),(a,b),return) 1039SDL_DYNAPI_PROC(bool,SDL_WriteU8,(SDL_IOStream *a, Uint8 b),(a,b),return) 1040SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return) 1041SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return) 1042SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return) 1043SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return) 1044SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),) 1045SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return) 1046SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return) 1047SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return) 1048SDL_DYNAPI_PROC(double,SDL_atan2,(double a, double b),(a,b),return) 1049SDL_DYNAPI_PROC(float,SDL_atan2f,(float a, float b),(a,b),return) 1050SDL_DYNAPI_PROC(float,SDL_atanf,(float a),(a),return) 1051SDL_DYNAPI_PROC(double,SDL_atof,(const char *a),(a),return) 1052SDL_DYNAPI_PROC(int,SDL_atoi,(const char *a),(a),return) 1053SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback e),(a,b,c,d,e),return) 1054SDL_DYNAPI_PROC(void*,SDL_bsearch_r,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback_r e, void *f),(a,b,c,d,e,f),return) 1055SDL_DYNAPI_PROC(void*,SDL_calloc,(size_t a, size_t b),(a,b),return) 1056SDL_DYNAPI_PROC(double,SDL_ceil,(double a),(a),return) 1057SDL_DYNAPI_PROC(float,SDL_ceilf,(float a),(a),return) 1058SDL_DYNAPI_PROC(double,SDL_copysign,(double a, double b),(a,b),return) 1059SDL_DYNAPI_PROC(float,SDL_copysignf,(float a, float b),(a,b),return) 1060SDL_DYNAPI_PROC(double,SDL_cos,(double a),(a),return) 1061SDL_DYNAPI_PROC(float,SDL_cosf,(float a),(a),return) 1062SDL_DYNAPI_PROC(Uint16,SDL_crc16,(Uint16 a, const void *b, size_t c),(a,b,c),return) 1063SDL_DYNAPI_PROC(Uint32,SDL_crc32,(Uint32 a, const void *b, size_t c),(a,b,c),return) 1064SDL_DYNAPI_PROC(double,SDL_exp,(double a),(a),return) 1065SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return) 1066SDL_DYNAPI_PROC(double,SDL_fabs,(double a),(a),return) 1067SDL_DYNAPI_PROC(float,SDL_fabsf,(float a),(a),return) 1068SDL_DYNAPI_PROC(double,SDL_floor,(double a),(a),return) 1069SDL_DYNAPI_PROC(float,SDL_floorf,(float a),(a),return) 1070SDL_DYNAPI_PROC(double,SDL_fmod,(double a, double b),(a,b),return) 1071SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return) 1072SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),) 1073SDL_DYNAPI_PROC(const char*,SDL_getenv,(const char *a),(a),return) 1074SDL_DYNAPI_PROC(const char*,SDL_getenv_unsafe,(const char *a),(a),return) 1075SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(bool a),(a),) 1076SDL_DYNAPI_PROC(int,SDL_hid_close,(SDL_hid_device *a),(a),return) 1077SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return) 1078SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return) 1079SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return) 1080SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),) 1081SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return) 1082SDL_DYNAPI_PROC(int,SDL_hid_get_feature_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) 1083SDL_DYNAPI_PROC(int,SDL_hid_get_indexed_string,(SDL_hid_device *a, int b, wchar_t *c, size_t d),(a,b,c,d),return) 1084SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) 1085SDL_DYNAPI_PROC(int,SDL_hid_get_manufacturer_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) 1086SDL_DYNAPI_PROC(int,SDL_hid_get_product_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) 1087SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) 1088SDL_DYNAPI_PROC(int,SDL_hid_get_serial_number_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) 1089SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return) 1090SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return) 1091SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a),(a),return) 1092SDL_DYNAPI_PROC(int,SDL_hid_read,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) 1093SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, size_t c, int d),(a,b,c,d),return) 1094SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) 1095SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return) 1096SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) 1097SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return) 1098SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return) 1099SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),return) 1100SDL_DYNAPI_PROC(char*,SDL_iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return) 1101SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return) 1102SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return) 1103SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return) 1104SDL_DYNAPI_PROC(int,SDL_iscntrl,(int a),(a),return) 1105SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return) 1106SDL_DYNAPI_PROC(int,SDL_isgraph,(int a),(a),return) 1107SDL_DYNAPI_PROC(int,SDL_isinf,(double a),(a),return) 1108SDL_DYNAPI_PROC(int,SDL_isinff,(float a),(a),return) 1109SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return) 1110SDL_DYNAPI_PROC(int,SDL_isnan,(double a),(a),return) 1111SDL_DYNAPI_PROC(int,SDL_isnanf,(float a),(a),return) 1112SDL_DYNAPI_PROC(int,SDL_isprint,(int a),(a),return) 1113SDL_DYNAPI_PROC(int,SDL_ispunct,(int a),(a),return) 1114SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return) 1115SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return) 1116SDL_DYNAPI_PROC(int,SDL_isxdigit,(int a),(a),return) 1117SDL_DYNAPI_PROC(char*,SDL_itoa,(int a, char *b, int c),(a,b,c),return) 1118SDL_DYNAPI_PROC(char*,SDL_lltoa,(long long a, char *b, int c),(a,b,c),return) 1119SDL_DYNAPI_PROC(double,SDL_log,(double a),(a),return) 1120SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return) 1121SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return) 1122SDL_DYNAPI_PROC(float,SDL_logf,(float a),(a),return) 1123SDL_DYNAPI_PROC(long,SDL_lround,(double a),(a),return) 1124SDL_DYNAPI_PROC(long,SDL_lroundf,(float a),(a),return) 1125SDL_DYNAPI_PROC(char*,SDL_ltoa,(long a, char *b, int c),(a,b,c),return) 1126SDL_DYNAPI_PROC(void*,SDL_malloc,(size_t a),(a),return) 1127SDL_DYNAPI_PROC(int,SDL_memcmp,(const void *a, const void *b, size_t c),(a,b,c),return) 1128SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) 1129SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) 1130SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return) 1131SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return) 1132SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return) 1133SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return) 1134SDL_DYNAPI_PROC(Uint32,SDL_murmur3_32,(const void *a, size_t b, Uint32 c),(a,b,c),return) 1135SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return) 1136SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return) 1137SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, SDL_CompareCallback d),(a,b,c,d),) 1138SDL_DYNAPI_PROC(void,SDL_qsort_r,(void *a, size_t b, size_t c, SDL_CompareCallback_r d, void *e),(a,b,c,d,e),) 1139SDL_DYNAPI_PROC(Sint32,SDL_rand,(Sint32 a),(a),return) 1140SDL_DYNAPI_PROC(Uint32,SDL_rand_bits,(void),(),return) 1141SDL_DYNAPI_PROC(Uint32,SDL_rand_bits_r,(Uint64 *a),(a),return) 1142SDL_DYNAPI_PROC(Sint32,SDL_rand_r,(Uint64 *a, Sint32 b),(a,b),return) 1143SDL_DYNAPI_PROC(float,SDL_randf,(void),(),return) 1144SDL_DYNAPI_PROC(float,SDL_randf_r,(Uint64 *a),(a),return) 1145SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return) 1146SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return) 1147SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return) 1148SDL_DYNAPI_PROC(double,SDL_scalbn,(double a, int b),(a,b),return) 1149SDL_DYNAPI_PROC(float,SDL_scalbnf,(float a, int b),(a,b),return) 1150SDL_DYNAPI_PROC(int,SDL_setenv_unsafe,(const char *a, const char *b, int c),(a,b,c),return) 1151SDL_DYNAPI_PROC(double,SDL_sin,(double a),(a),return) 1152SDL_DYNAPI_PROC(float,SDL_sinf,(float a),(a),return) 1153SDL_DYNAPI_PROC(double,SDL_sqrt,(double a),(a),return) 1154SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return) 1155SDL_DYNAPI_PROC(void,SDL_srand,(Uint64 a),(a),) 1156SDL_DYNAPI_PROC(int,SDL_strcasecmp,(const char *a, const char *b),(a,b),return) 1157SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return) 1158SDL_DYNAPI_PROC(char*,SDL_strchr,(const char *a, int b),(a,b),return) 1159SDL_DYNAPI_PROC(int,SDL_strcmp,(const char *a, const char *b),(a,b),return) 1160SDL_DYNAPI_PROC(char*,SDL_strdup,(const char *a),(a),return) 1161SDL_DYNAPI_PROC(size_t,SDL_strlcat,(SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) 1162SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) 1163SDL_DYNAPI_PROC(size_t,SDL_strlen,(const char *a),(a),return) 1164SDL_DYNAPI_PROC(char*,SDL_strlwr,(char *a),(a),return) 1165SDL_DYNAPI_PROC(int,SDL_strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return) 1166SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c),return) 1167SDL_DYNAPI_PROC(char*,SDL_strndup,(const char *a, size_t b),(a,b),return) 1168SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return) 1169SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return) 1170SDL_DYNAPI_PROC(char*,SDL_strpbrk,(const char *a, const char *b),(a,b),return) 1171SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return) 1172SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return) 1173SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return) 1174SDL_DYNAPI_PROC(double,SDL_strtod,(const char *a, char **b),(a,b),return) 1175SDL_DYNAPI_PROC(char*,SDL_strtok_r,(char *a, const char *b, char **c),(a,b,c),return) 1176SDL_DYNAPI_PROC(long,SDL_strtol,(const char *a, char **b, int c),(a,b,c),return) 1177SDL_DYNAPI_PROC(long long,SDL_strtoll,(const char *a, char **b, int c),(a,b,c),return) 1178SDL_DYNAPI_PROC(unsigned long,SDL_strtoul,(const char *a, char **b, int c),(a,b,c),return) 1179SDL_DYNAPI_PROC(unsigned long long,SDL_strtoull,(const char *a, char **b, int c),(a,b,c),return) 1180SDL_DYNAPI_PROC(char*,SDL_strupr,(char *a),(a),return) 1181SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return) 1182SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return) 1183SDL_DYNAPI_PROC(int,SDL_tolower,(int a),(a),return) 1184SDL_DYNAPI_PROC(int,SDL_toupper,(int a),(a),return) 1185SDL_DYNAPI_PROC(double,SDL_trunc,(double a),(a),return) 1186SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return) 1187SDL_DYNAPI_PROC(char*,SDL_uitoa,(unsigned int a, char *b, int c),(a,b,c),return) 1188SDL_DYNAPI_PROC(char*,SDL_ulltoa,(unsigned long long a, char *b, int c),(a,b,c),return) 1189SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return) 1190SDL_DYNAPI_PROC(int,SDL_unsetenv_unsafe,(const char *a),(a),return) 1191SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) 1192SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return) 1193SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return) 1194SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return) 1195SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),return) 1196SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, va_list c),(a,b,c),return) 1197SDL_DYNAPI_PROC(int,SDL_vswprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return) 1198SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return) 1199SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return) 1200SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return) 1201SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) 1202SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) 1203SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return) 1204SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) 1205SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) 1206SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return) 1207SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) 1208SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return) 1209SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return) 1210SDL_DYNAPI_PROC(Uint32,SDL_StepBackUTF8,(const char *a, const char **b),(a,b),return) 1211SDL_DYNAPI_PROC(void,SDL_DelayPrecise,(Uint64 a),(a),) 1212SDL_DYNAPI_PROC(Uint32,SDL_CalculateGPUTextureFormatSize,(SDL_GPUTextureFormat a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),return) 1213SDL_DYNAPI_PROC(bool,SDL_SetErrorV,(SDL_PRINTF_FORMAT_STRING const char *a,va_list b),(a,b),return) 1214SDL_DYNAPI_PROC(SDL_LogOutputFunction,SDL_GetDefaultLogOutputFunction,(void),(),return) 1215SDL_DYNAPI_PROC(bool,SDL_RenderDebugText,(SDL_Renderer *a,float b,float c,const char *d),(a,b,c,d),return) 1216SDL_DYNAPI_PROC(SDL_Sandbox,SDL_GetSandbox,(void),(),return) 1217SDL_DYNAPI_PROC(bool,SDL_CancelGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return) 1218SDL_DYNAPI_PROC(bool,SDL_SaveFile_IO,(SDL_IOStream *a,const void *b,size_t c,bool d),(a,b,c,d),return) 1219SDL_DYNAPI_PROC(bool,SDL_SaveFile,(const char *a,const void *b,size_t c),(a,b,c),return) 1220SDL_DYNAPI_PROC(char*,SDL_GetCurrentDirectory,(void),(),return) 1221SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePhysical,(SDL_AudioDeviceID a),(a),return) 1222SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePlayback,(SDL_AudioDeviceID a),(a),return) 1223SDL_DYNAPI_PROC(SDL_AsyncIO*,SDL_AsyncIOFromFile,(const char *a, const char *b),(a,b),return) 1224SDL_DYNAPI_PROC(Sint64,SDL_GetAsyncIOSize,(SDL_AsyncIO *a),(a),return) 1225SDL_DYNAPI_PROC(bool,SDL_ReadAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return) 1226SDL_DYNAPI_PROC(bool,SDL_WriteAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return) 1227SDL_DYNAPI_PROC(bool,SDL_CloseAsyncIO,(SDL_AsyncIO *a, bool b, SDL_AsyncIOQueue *c, void *d),(a,b,c,d),return) 1228SDL_DYNAPI_PROC(SDL_AsyncIOQueue*,SDL_CreateAsyncIOQueue,(void),(),return) 1229SDL_DYNAPI_PROC(void,SDL_DestroyAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),) 1230SDL_DYNAPI_PROC(bool,SDL_GetAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b),(a,b),return) 1231SDL_DYNAPI_PROC(bool,SDL_WaitAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b, Sint32 c),(a,b,c),return) 1232SDL_DYNAPI_PROC(void,SDL_SignalAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),) 1233SDL_DYNAPI_PROC(bool,SDL_LoadFileAsync,(const char *a, SDL_AsyncIOQueue *b, void *c),(a,b,c),return) 1234SDL_DYNAPI_PROC(void,SDL_ShowFileDialogWithProperties,(SDL_FileDialogType a, SDL_DialogFileCallback b, void *c, SDL_PropertiesID d),(a,b,c,d),) 1235SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return) 1236SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return) 1237SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return) 1238SDL_DYNAPI_PROC(bool,SDL_RenderTextureAffine,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,const SDL_FPoint *d,const SDL_FPoint *e,const SDL_FPoint *f),(a,b,c,d,e,f),return) 1239SDL_DYNAPI_PROC(bool,SDL_WaitForGPUSwapchain,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) 1240SDL_DYNAPI_PROC(bool,SDL_WaitAndAcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a,SDL_Window *b,SDL_GPUTexture **c,Uint32 *d,Uint32 *e),(a,b,c,d,e),return) 1241#ifndef SDL_DYNAPI_PROC_NO_VARARGS 1242SDL_DYNAPI_PROC(bool,SDL_RenderDebugTextFormat,(SDL_Renderer *a,float b,float c,SDL_PRINTF_FORMAT_STRING const char *d,...),(a,b,c,d),return) 1243#endif 1244SDL_DYNAPI_PROC(SDL_Tray*,SDL_CreateTray,(SDL_Surface *a,const char *b),(a,b),return) 1245SDL_DYNAPI_PROC(void,SDL_SetTrayIcon,(SDL_Tray *a,SDL_Surface *b),(a,b),) 1246SDL_DYNAPI_PROC(void,SDL_SetTrayTooltip,(SDL_Tray *a,const char *b),(a,b),) 1247SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_CreateTrayMenu,(SDL_Tray *a),(a),return) 1248SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_CreateTraySubmenu,(SDL_TrayEntry *a),(a),return) 1249SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayMenu,(SDL_Tray *a),(a),return) 1250SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTraySubmenu,(SDL_TrayEntry *a),(a),return) 1251SDL_DYNAPI_PROC(const SDL_TrayEntry**,SDL_GetTrayEntries,(SDL_TrayMenu *a,int *b),(a,b),return) 1252SDL_DYNAPI_PROC(void,SDL_RemoveTrayEntry,(SDL_TrayEntry *a),(a),) 1253SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_InsertTrayEntryAt,(SDL_TrayMenu *a,int b,const char *c,SDL_TrayEntryFlags d),(a,b,c,d),return) 1254SDL_DYNAPI_PROC(void,SDL_SetTrayEntryLabel,(SDL_TrayEntry *a,const char *b),(a,b),) 1255SDL_DYNAPI_PROC(const char*,SDL_GetTrayEntryLabel,(SDL_TrayEntry *a),(a),return) 1256SDL_DYNAPI_PROC(void,SDL_SetTrayEntryChecked,(SDL_TrayEntry *a,bool b),(a,b),) 1257SDL_DYNAPI_PROC(bool,SDL_GetTrayEntryChecked,(SDL_TrayEntry *a),(a),return) 1258SDL_DYNAPI_PROC(void,SDL_SetTrayEntryEnabled,(SDL_TrayEntry *a,bool b),(a,b),) 1259SDL_DYNAPI_PROC(bool,SDL_GetTrayEntryEnabled,(SDL_TrayEntry *a),(a),return) 1260SDL_DYNAPI_PROC(void,SDL_SetTrayEntryCallback,(SDL_TrayEntry *a,SDL_TrayCallback b,void *c),(a,b,c),) 1261SDL_DYNAPI_PROC(void,SDL_DestroyTray,(SDL_Tray *a),(a),) 1262SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayEntryParent,(SDL_TrayEntry *a),(a),return) 1263SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_GetTrayMenuParentEntry,(SDL_TrayMenu *a),(a),return) 1264SDL_DYNAPI_PROC(SDL_Tray*,SDL_GetTrayMenuParentTray,(SDL_TrayMenu *a),(a),return) 1265SDL_DYNAPI_PROC(SDL_ThreadState,SDL_GetThreadState,(SDL_Thread *a),(a),return) 1266SDL_DYNAPI_PROC(bool,SDL_AudioStreamDevicePaused,(SDL_AudioStream *a),(a),return) 1267SDL_DYNAPI_PROC(void,SDL_ClickTrayEntry,(SDL_TrayEntry *a),(a),) 1268SDL_DYNAPI_PROC(void,SDL_UpdateTrays,(void),(),) 1269SDL_DYNAPI_PROC(bool,SDL_StretchSurface,(SDL_Surface *a,const SDL_Rect *b,SDL_Surface *c,const SDL_Rect *d,SDL_ScaleMode e),(a,b,c,d,e),return) 1270SDL_DYNAPI_PROC(bool,SDL_SetRelativeMouseTransform,(SDL_MouseMotionTransformCallback a,void *b),(a,b),return) 1271SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,float d,float e,float f,float g,float h,const SDL_FRect *i,float j),(a,b,c,d,e,f,g,h,i,j),return) 1272SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return) 1273SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return) 1274SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateCreateInfo *b),(a,b),return) 1275SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return) 1276SDL_DYNAPI_PROC(bool,SDL_SetGPURenderState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return) 1277SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),) 1278SDL_DYNAPI_PROC(bool,SDL_SetWindowProgressState,(SDL_Window *a,SDL_ProgressState b),(a,b),return) 1279SDL_DYNAPI_PROC(bool,SDL_SetWindowProgressValue,(SDL_Window *a,float b),(a,b),return) 1280SDL_DYNAPI_PROC(SDL_ProgressState,SDL_GetWindowProgressState,(SDL_Window *a),(a),return) 1281SDL_DYNAPI_PROC(float,SDL_GetWindowProgressValue,(SDL_Window *a),(a),return) 1282SDL_DYNAPI_PROC(bool,SDL_SetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode b,SDL_TextureAddressMode c),(a,b,c),return) 1283SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode *b,SDL_TextureAddressMode *c),(a,b,c),return) 1284SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceProperties,(SDL_GPUDevice *a),(a),return) 1285SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateGPURenderer,(SDL_GPUDevice *a,SDL_Window *b),(a,b),return) 1286SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamPlanarData,(SDL_AudioStream *a,const void * const*b,int c,int d),(a,b,c,d),return) 1287SDL_DYNAPI_PROC(int,SDL_GetEventDescription,(const SDL_Event *a,char *b,int c),(a,b,c),return) 1288SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamDataNoCopy,(SDL_AudioStream *a,const void *b,int c,SDL_AudioStreamDataCompleteCallback d,void *e),(a,b,c,d,e),return) 1289SDL_DYNAPI_PROC(Uint32,SDL_AddAtomicU32,(SDL_AtomicU32 *a,int b),(a,b),return) 1290SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_hid_get_properties,(SDL_hid_device *a),(a),return) 1291SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetPixelFormatFromGPUTextureFormat,(SDL_GPUTextureFormat a),(a),return) 1292SDL_DYNAPI_PROC(SDL_GPUTextureFormat,SDL_GetGPUTextureFormatFromPixelFormat,(SDL_PixelFormat a),(a),return) 1293SDL_DYNAPI_PROC(Sint32,JNI_OnLoad,(JavaVM *a, void *b),(a,b),return) 1294SDL_DYNAPI_PROC(bool,SDL_SetTexturePalette,(SDL_Texture *a,SDL_Palette *b),(a,b),return) 1295SDL_DYNAPI_PROC(SDL_Palette*,SDL_GetTexturePalette,(SDL_Texture *a),(a),return) 1296SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_GetGPURendererDevice,(SDL_Renderer *a),(a),return) 1297SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadPNG_IO,(SDL_IOStream *a,bool b),(a,b),return) 1298SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadPNG,(const char *a),(a),return) 1299SDL_DYNAPI_PROC(bool,SDL_SavePNG_IO,(SDL_Surface *a,SDL_IOStream *b,bool c),(a,b,c),return) 1300SDL_DYNAPI_PROC(bool,SDL_SavePNG,(SDL_Surface *a,const char *b),(a,b),return) 1301SDL_DYNAPI_PROC(int,SDL_GetSystemPageSize,(void),(),return) 1302SDL_DYNAPI_PROC(SDL_PenDeviceType,SDL_GetPenDeviceType,(SDL_PenID a),(a),return) 1303SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateAnimatedCursor,(SDL_CursorFrameInfo *a,int b,int c,int d),(a,b,c,d),return) 1304SDL_DYNAPI_PROC(SDL_Surface*,SDL_RotateSurface,(SDL_Surface *a,float b),(a,b),return) 1305SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadSurface_IO,(SDL_IOStream *a,bool b),(a,b),return) 1306SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadSurface,(const char *a),(a),return) 1307SDL_DYNAPI_PROC(bool,SDL_SetWindowFillDocument,(SDL_Window *a,bool b),(a,b),return) 1308[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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