Atlas - SDL_sysasyncio.h
Home / ext / SDL / src / io Lines: 1 | Size: 5658 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#include "SDL_internal.h" 23 24#ifndef SDL_sysasyncio_h_ 25#define SDL_sysasyncio_h_ 26 27#if defined(SDL_PLATFORM_WINDOWS) && defined(NTDDI_WIN10_NI) 28#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && NTDDI_VERSION >= NTDDI_WIN10_NI 29#define HAVE_IORINGAPI_H 30#endif 31#endif 32 33// If your platform has an option other than the "generic" code, make sure this 34// is #defined to 0 instead and implement the SDL_SYS_* functions below in your 35// backend (having them maybe call into the SDL_SYS_*_Generic versions as a 36// fallback if the platform has functionality that isn't always available). 37#if defined(HAVE_LIBURING_H) || defined(HAVE_IORINGAPI_H) 38#define SDL_ASYNCIO_ONLY_HAVE_GENERIC 0 39#else 40#define SDL_ASYNCIO_ONLY_HAVE_GENERIC 1 41#endif 42 43// this entire thing is just juggling doubly-linked lists, so make some helper macros. 44#define LINKED_LIST_DECLARE_FIELDS(type, prefix) \ 45 type *prefix##prev; \ 46 type *prefix##next 47 48#define LINKED_LIST_PREPEND(item, list, prefix) do { \ 49 item->prefix##prev = &list; \ 50 item->prefix##next = list.prefix##next; \ 51 if (item->prefix##next) { \ 52 item->prefix##next->prefix##prev = item; \ 53 } \ 54 list.prefix##next = item; \ 55} while (false) 56 57#define LINKED_LIST_UNLINK(item, prefix) do { \ 58 if (item->prefix##next) { \ 59 item->prefix##next->prefix##prev = item->prefix##prev; \ 60 } \ 61 item->prefix##prev->prefix##next = task->prefix##next; \ 62 item->prefix##prev = item->prefix##next = NULL; \ 63} while (false) 64 65#define LINKED_LIST_START(list, prefix) (list.prefix##next) 66#define LINKED_LIST_NEXT(item, prefix) (item->prefix##next) 67#define LINKED_LIST_PREV(item, prefix) (item->prefix##prev) 68 69typedef struct SDL_AsyncIOTask SDL_AsyncIOTask; 70 71struct SDL_AsyncIOTask 72{ 73 SDL_AsyncIO *asyncio; 74 SDL_AsyncIOTaskType type; 75 SDL_AsyncIOQueue *queue; 76 Uint64 offset; 77 bool flush; 78 void *buffer; 79 char *error; 80 SDL_AsyncIOResult result; 81 Uint64 requested_size; 82 Uint64 result_size; 83 void *app_userdata; 84 LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, asyncio); 85 LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, queue); // the generic backend uses this, so I've added it here to avoid the extra allocation. 86 LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, threadpool); // the generic backend uses this, so I've added it here to avoid the extra allocation. 87}; 88 89typedef struct SDL_AsyncIOQueueInterface 90{ 91 bool (*queue_task)(void *userdata, SDL_AsyncIOTask *task); 92 void (*cancel_task)(void *userdata, SDL_AsyncIOTask *task); 93 SDL_AsyncIOTask * (*get_results)(void *userdata); 94 SDL_AsyncIOTask * (*wait_results)(void *userdata, Sint32 timeoutMS); 95 void (*signal)(void *userdata); 96 void (*destroy)(void *userdata); 97} SDL_AsyncIOQueueInterface; 98 99struct SDL_AsyncIOQueue 100{ 101 SDL_AsyncIOQueueInterface iface; 102 void *userdata; 103 SDL_AtomicInt tasks_inflight; 104}; 105 106// this interface is kept per-object, even though generally it's going to decide 107// on a single interface that is the same for the entire process, but I've kept 108// the abstraction in case we start exposing more types of async i/o, like 109// sockets, in the future. 110typedef struct SDL_AsyncIOInterface 111{ 112 Sint64 (*size)(void *userdata); 113 bool (*read)(void *userdata, SDL_AsyncIOTask *task); 114 bool (*write)(void *userdata, SDL_AsyncIOTask *task); 115 bool (*close)(void *userdata, SDL_AsyncIOTask *task); 116 void (*destroy)(void *userdata); 117} SDL_AsyncIOInterface; 118 119struct SDL_AsyncIO 120{ 121 SDL_AsyncIOInterface iface; 122 void *userdata; 123 SDL_Mutex *lock; 124 SDL_AsyncIOTask tasks; 125 SDL_AsyncIOTask *closing; // The close task, which isn't queued until all pending work for this file is done. 126 bool oneshot; // true if this is a SDL_LoadFileAsync open. 127}; 128 129// This is implemented for various platforms; param validation is done before calling this. Open file, fill in iface and userdata. 130extern bool SDL_SYS_AsyncIOFromFile(const char *file, const char *mode, SDL_AsyncIO *asyncio); 131 132// This is implemented for various platforms. Call SDL_OpenAsyncIOQueue from in here. 133extern bool SDL_SYS_CreateAsyncIOQueue(SDL_AsyncIOQueue *queue); 134 135// This is called during SDL_QuitAsyncIO, after all tasks have completed and all files are closed, to let the platform clean up global backend details. 136extern void SDL_SYS_QuitAsyncIO(void); 137 138// the "generic" version is always available, since it is almost always needed as a fallback even on platforms that might offer something better. 139extern bool SDL_SYS_AsyncIOFromFile_Generic(const char *file, const char *mode, SDL_AsyncIO *asyncio); 140extern bool SDL_SYS_CreateAsyncIOQueue_Generic(SDL_AsyncIOQueue *queue); 141extern void SDL_SYS_QuitAsyncIO_Generic(void); 142 143#endif 144 145[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.