Atlas - SDL_gamepad_c.h
Home / ext / SDL / src / joystick Lines: 1 | Size: 2018 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#ifndef SDL_gamepad_c_h_ 23#define SDL_gamepad_c_h_ 24 25#include "SDL_internal.h" 26 27// Useful functions and variables from SDL_gamepad.c 28 29// Initialization and shutdown functions 30extern bool SDL_InitGamepadMappings(void); 31extern void SDL_QuitGamepadMappings(void); 32extern bool SDL_InitGamepads(void); 33extern void SDL_QuitGamepads(void); 34 35extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id); 36extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id); 37 38// Function to return whether a joystick name and GUID is a gamepad 39extern bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid); 40 41// Function to return whether a gamepad should be ignored 42extern bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); 43 44// Handle delayed guide button on a gamepad 45extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick); 46 47// Handle system sensor data 48extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values); 49 50#endif // SDL_gamepad_c_h_ 51[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.