Atlas - SDL_xinputjoystick_c.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_internal.h" 22 23#include "../../core/windows/SDL_xinput.h" 24 25// Set up for C function definitions, even when using C++ 26#ifdef __cplusplus 27extern "C" { 28#endif 29 30extern bool SDL_XINPUT_Enabled(void); 31extern bool SDL_XINPUT_JoystickInit(void); 32extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext); 33extern bool SDL_XINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version); 34extern bool SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice); 35extern bool SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); 36extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick); 37extern void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick); 38extern void SDL_XINPUT_JoystickQuit(void); 39extern int SDL_XINPUT_GetSteamVirtualGamepadSlot(Uint8 userid); 40 41// Ends C function definitions when using C++ 42#ifdef __cplusplus 43} 44#endif 45
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