Atlas - SDL_yuv_sw_c.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2026 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#ifndef SDL_yuv_sw_c_h_ 23#define SDL_yuv_sw_c_h_ 24 25#include "SDL_internal.h" 26 27// This is the software implementation of the YUV texture support 28 29struct SDL_SW_YUVTexture 30{ 31 SDL_PixelFormat format; 32 SDL_Colorspace colorspace; 33 SDL_PixelFormat target_format; 34 int w, h; 35 Uint8 *pixels; 36 37 // These are just so we don't have to allocate them separately 38 int pitches[3]; 39 Uint8 *planes[3]; 40 41 // This is a temporary surface in case we have to stretch copy 42 SDL_Surface *stretch; 43 SDL_Surface *display; 44}; 45 46typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture; 47 48extern SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, SDL_Colorspace colorspace, int w, int h); 49extern bool SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels, int *pitch); 50extern bool SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, const void *pixels, int pitch); 51extern bool SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, 52 const Uint8 *Yplane, int Ypitch, 53 const Uint8 *Uplane, int Upitch, 54 const Uint8 *Vplane, int Vpitch); 55extern bool SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, 56 const Uint8 *Yplane, int Ypitch, 57 const Uint8 *UVplane, int UVpitch); 58extern bool SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, void **pixels, int *pitch); 59extern void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata); 60extern bool SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect, SDL_PixelFormat target_format, int w, int h, void *pixels, int pitch); 61extern void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata); 62 63#endif // SDL_yuv_sw_c_h_ 64
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