Atlas - D3D9_PixelShader_Palette_Linear.hlsl

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1 2#include "D3D9_PixelShader_Palette.hlsli" 3 4float4 main(PixelShaderInput input) : SV_TARGET 5{ 6 return SamplePaletteLinear(input.tex) * input.color; 7} 8
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