Atlas - D3D12_PixelShader_Advanced.hlsl

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1 2#include "D3D12_PixelShader_Common.hlsli" 3 4[RootSignature(AdvancedRS)] 5float4 main(PixelShaderInput input) : SV_TARGET 6{ 7 return AdvancedPixelShader(input); 8} 9
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