Atlas - D3D12_PixelShader_Textures.hlsl
Home / ext / SDL / src / render / direct3d12 Lines: 1 | Size: 202 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1 2#include "D3D12_PixelShader_Common.hlsli" 3 4[RootSignature(TextureRS)] 5float4 main(PixelShaderInput input) : SV_TARGET 6{ 7 return GetOutputColor(texture0.Sample(sampler0, input.tex)) * input.color; 8} 9[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.