Atlas - SDL_render_d3d12_xbox.cpp
Home / ext / SDL / src / render / direct3d12 Lines: 1 | Size: 6388 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#include "../../SDL_internal.h" 23#if defined(SDL_VIDEO_RENDER_D3D12) && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) 24#include "SDL_render_d3d12_xbox.h" 25#include "../../core/windows/SDL_windows.h" 26#include <XGameRuntime.h> 27 28#if defined(_MSC_VER) && !defined(__clang__) 29#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str 30#else 31#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str 32#endif 33 34static const GUID SDL_IID_ID3D12Device1 = { 0x77acce80, 0x638e, 0x4e65, { 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e } }; 35static const GUID SDL_IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } }; 36static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } }; 37 38extern "C" 39HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug) 40{ 41 HRESULT result; 42 D3D12XBOX_CREATE_DEVICE_PARAMETERS params; 43 IDXGIDevice1 *dxgiDevice; 44 IDXGIAdapter *dxgiAdapter; 45 IDXGIOutput *dxgiOutput; 46 SDL_zero(params); 47 48 params.Version = D3D12_SDK_VERSION; 49 params.ProcessDebugFlags = createDebug ? D3D12_PROCESS_DEBUG_FLAG_DEBUG_LAYER_ENABLED : D3D12XBOX_PROCESS_DEBUG_FLAG_NONE; 50 params.GraphicsCommandQueueRingSizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES; 51 params.GraphicsScratchMemorySizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES; 52 params.ComputeScratchMemorySizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES; 53 54 result = D3D12XboxCreateDevice(NULL, ¶ms, SDL_IID_ID3D12Device1, (void **) device); 55 if (FAILED(result)) { 56 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] D3D12XboxCreateDevice"), result); 57 goto done; 58 } 59 60 result = (*device)->QueryInterface(SDL_IID_IDXGIDevice1, (void **) &dxgiDevice); 61 if (FAILED(result)) { 62 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] ID3D12Device to IDXGIDevice1"), result); 63 goto done; 64 } 65 66 result = dxgiDevice->GetAdapter(&dxgiAdapter); 67 if (FAILED(result)) { 68 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] dxgiDevice->GetAdapter"), result); 69 goto done; 70 } 71 72 result = dxgiAdapter->EnumOutputs(0, &dxgiOutput); 73 if (FAILED(result)) { 74 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] dxgiAdapter->EnumOutputs"), result); 75 goto done; 76 } 77 78 // Set frame interval 79 result = (*device)->SetFrameIntervalX(dxgiOutput, D3D12XBOX_FRAME_INTERVAL_60_HZ, 1, D3D12XBOX_FRAME_INTERVAL_FLAG_NONE); 80 if (FAILED(result)) { 81 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] SetFrameIntervalX"), result); 82 goto done; 83 } 84 85 result = (*device)->ScheduleFrameEventX(D3D12XBOX_FRAME_EVENT_ORIGIN, 0, NULL, D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE); 86 if (FAILED(result)) { 87 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] ScheduleFrameEventX"), result); 88 goto done; 89 } 90 91done: 92 return result; 93} 94 95extern "C" 96HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource) 97{ 98 99 D3D12_HEAP_PROPERTIES heapProps; 100 D3D12_RESOURCE_DESC resourceDesc; 101 102 SDL_zero(heapProps); 103 heapProps.Type = D3D12_HEAP_TYPE_DEFAULT; 104 heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; 105 heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; 106 heapProps.CreationNodeMask = 1; 107 heapProps.VisibleNodeMask = 1; 108 109 SDL_zero(resourceDesc); 110 resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; 111 resourceDesc.Alignment = 0; 112 resourceDesc.Width = width; 113 resourceDesc.Height = height; 114 resourceDesc.DepthOrArraySize = 1; 115 resourceDesc.MipLevels = 1; 116 resourceDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; 117 resourceDesc.SampleDesc.Count = 1; 118 resourceDesc.SampleDesc.Quality = 0; 119 resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; 120 resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; 121 122 return device->CreateCommittedResource(&heapProps, 123 D3D12_HEAP_FLAG_ALLOW_DISPLAY, 124 &resourceDesc, 125 D3D12_RESOURCE_STATE_PRESENT, 126 NULL, 127 SDL_IID_ID3D12Resource, 128 resource 129 ); 130} 131 132extern "C" 133HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken) 134{ 135 *outToken = D3D12XBOX_FRAME_PIPELINE_TOKEN_NULL; 136 return device->WaitFrameEventX(D3D12XBOX_FRAME_EVENT_ORIGIN, INFINITE, NULL, D3D12XBOX_WAIT_FRAME_EVENT_FLAG_NONE, outToken); 137} 138 139extern "C" 140HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget) 141{ 142 D3D12XBOX_PRESENT_PLANE_PARAMETERS planeParameters; 143 SDL_zero(planeParameters); 144 planeParameters.Token = token; 145 planeParameters.ResourceCount = 1; 146 planeParameters.ppResources = &renderTarget; 147 return commandQueue->PresentX(1, &planeParameters, NULL); 148} 149 150extern "C" 151void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height) 152{ 153 switch (XSystemGetDeviceType()) { 154 case XSystemDeviceType::XboxScarlettLockhart: 155 *width = 2560; 156 *height = 1440; 157 break; 158 159 case XSystemDeviceType::XboxOneX: 160 case XSystemDeviceType::XboxScarlettAnaconda: 161 case XSystemDeviceType::XboxOneXDevkit: 162 case XSystemDeviceType::XboxScarlettDevkit: 163 *width = 3840; 164 *height = 2160; 165 break; 166 167 default: 168 *width = 1920; 169 *height = 1080; 170 break; 171 } 172} 173 174#endif // SDL_VIDEO_RENDER_D3D12 && (SDL_PLATFORM_XBOXONE || SDL_PLATFORM_XBOXSERIES) 175[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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