Atlas - SDL_render_d3d12_xbox.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2026 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#ifndef SDL_render_d3d12_xbox_h_ 23#define SDL_render_d3d12_xbox_h_ 24 25#include "../../SDL_internal.h" 26#include "../../video/directx/SDL_d3d12.h" 27 28// Set up for C function definitions, even when using C++ 29#ifdef __cplusplus 30extern "C" { 31#endif 32 33extern HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug); 34extern HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource); 35extern HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken); 36extern HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget); 37extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height); 38 39// Ends C function definitions when using C++ 40#ifdef __cplusplus 41} 42#endif 43 44#endif 45
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