Atlas - SDL_thread_c.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_internal.h" 22 23#ifndef SDL_thread_c_h_ 24#define SDL_thread_c_h_ 25 26// Need the definitions of SYS_ThreadHandle 27#ifdef SDL_THREADS_DISABLED 28#include "generic/SDL_systhread_c.h" 29#elif defined(SDL_THREAD_PTHREAD) 30#include "pthread/SDL_systhread_c.h" 31#elif defined(SDL_THREAD_WINDOWS) 32#include "windows/SDL_systhread_c.h" 33#elif defined(SDL_THREAD_PS2) 34#include "ps2/SDL_systhread_c.h" 35#elif defined(SDL_THREAD_PSP) 36#include "psp/SDL_systhread_c.h" 37#elif defined(SDL_THREAD_VITA) 38#include "vita/SDL_systhread_c.h" 39#elif defined(SDL_THREAD_N3DS) 40#include "n3ds/SDL_systhread_c.h" 41#else 42#error Need thread implementation for this platform 43#include "generic/SDL_systhread_c.h" 44#endif 45#include "../SDL_error_c.h" 46 47// This is the system-independent thread info structure 48struct SDL_Thread 49{ 50 SDL_ThreadID threadid; 51 SYS_ThreadHandle handle; 52 int status; 53 SDL_AtomicInt state; /* SDL_ThreadState */ 54 SDL_error errbuf; 55 char *name; 56 size_t stacksize; // 0 for default, >0 for user-specified stack size. 57 int(SDLCALL *userfunc)(void *); 58 void *userdata; 59 void *data; 60 SDL_FunctionPointer endfunc; // only used on some platforms. 61}; 62 63// This is the function called to run a thread 64extern void SDL_RunThread(SDL_Thread *thread); 65 66// This is the system-independent thread local storage structure 67typedef struct 68{ 69 int limit; 70 struct 71 { 72 void *data; 73 void(SDLCALL *destructor)(void *); 74 } array[1]; 75} SDL_TLSData; 76 77// This is how many TLS entries we allocate at once 78#define TLS_ALLOC_CHUNKSIZE 4 79 80extern void SDL_InitTLSData(void); 81extern void SDL_QuitTLSData(void); 82 83/* Generic TLS support. 84 This is only intended as a fallback if getting real thread-local 85 storage fails or isn't supported on this platform. 86 */ 87extern void SDL_Generic_InitTLSData(void); 88extern SDL_TLSData *SDL_Generic_GetTLSData(void); 89extern bool SDL_Generic_SetTLSData(SDL_TLSData *data); 90extern void SDL_Generic_QuitTLSData(void); 91 92#endif // SDL_thread_c_h_ 93
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(C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.