Atlas - SDL_systhread.c

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_internal.h" 22 23#ifdef SDL_THREAD_N3DS 24 25// Thread management routines for SDL 26 27#include "../SDL_systhread.h" 28 29// N3DS has very limited RAM (128MB), so we set a low default thread stack size. 30#define N3DS_THREAD_STACK_SIZE_DEFAULT (80 * 1024) 31 32#define N3DS_THREAD_PRIORITY_LOW 0x3F /**< Minimum priority */ 33#define N3DS_THREAD_PRIORITY_MEDIUM 0x2F /**< Slightly higher than main thread (0x30) */ 34#define N3DS_THREAD_PRIORITY_HIGH 0x19 /**< High priority for non-video work */ 35#define N3DS_THREAD_PRIORITY_TIME_CRITICAL 0x18 /**< Highest priority */ 36 37static size_t GetStackSize(size_t requested_size); 38 39static void ThreadEntry(void *arg) 40{ 41 SDL_RunThread((SDL_Thread *)arg); 42 threadExit(0); 43} 44 45 46bool SDL_SYS_CreateThread(SDL_Thread *thread, 47 SDL_FunctionPointer pfnBeginThread, 48 SDL_FunctionPointer pfnEndThread) 49{ 50 s32 priority = 0x30; 51 int cpu = -1; 52 size_t stack_size = GetStackSize(thread->stacksize); 53 54 svcGetThreadPriority(&priority, CUR_THREAD_HANDLE); 55 56 // prefer putting audio thread on system core 57 if (thread->name && (SDL_strncmp(thread->name, "SDLAudioP", 9) == 0) && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) { 58 cpu = 1; 59 } 60 61 thread->handle = threadCreate(ThreadEntry, 62 thread, 63 stack_size, 64 priority, 65 cpu, 66 false); 67 68 if (!thread->handle) { 69 return SDL_SetError("Couldn't create thread"); 70 } 71 72 return true; 73} 74 75static size_t GetStackSize(size_t requested_size) 76{ 77 if (requested_size == 0) { 78 return N3DS_THREAD_STACK_SIZE_DEFAULT; 79 } 80 81 return requested_size; 82} 83 84void SDL_SYS_SetupThread(const char *name) 85{ 86 return; 87} 88 89SDL_ThreadID SDL_GetCurrentThreadID(void) 90{ 91 u32 thread_ID = 0; 92 svcGetThreadId(&thread_ID, CUR_THREAD_HANDLE); 93 return (SDL_ThreadID)thread_ID; 94} 95 96bool SDL_SYS_SetThreadPriority(SDL_ThreadPriority sdl_priority) 97{ 98 s32 svc_priority; 99 switch (sdl_priority) { 100 case SDL_THREAD_PRIORITY_LOW: 101 svc_priority = N3DS_THREAD_PRIORITY_LOW; 102 break; 103 case SDL_THREAD_PRIORITY_NORMAL: 104 svc_priority = N3DS_THREAD_PRIORITY_MEDIUM; 105 break; 106 case SDL_THREAD_PRIORITY_HIGH: 107 svc_priority = N3DS_THREAD_PRIORITY_HIGH; 108 break; 109 case SDL_THREAD_PRIORITY_TIME_CRITICAL: 110 svc_priority = N3DS_THREAD_PRIORITY_TIME_CRITICAL; 111 break; 112 default: 113 svc_priority = N3DS_THREAD_PRIORITY_MEDIUM; 114 } 115 if (svcSetThreadPriority(CUR_THREAD_HANDLE, svc_priority) < 0) { 116 return SDL_SetError("svcSetThreadPriority failed"); 117 } 118 return true; 119} 120 121void SDL_SYS_WaitThread(SDL_Thread *thread) 122{ 123 Result res = threadJoin(thread->handle, U64_MAX); 124 125 /* 126 Detached threads can be waited on, but should NOT be cleaned manually 127 as it would result in a fatal error. 128 */ 129 if (R_SUCCEEDED(res) && SDL_GetThreadState(thread) != SDL_THREAD_DETACHED) { 130 threadFree(thread->handle); 131 } 132} 133 134void SDL_SYS_DetachThread(SDL_Thread *thread) 135{ 136 threadDetach(thread->handle); 137} 138 139#endif // SDL_THREAD_N3DS 140
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