Atlas - SDL_systhread.c

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_internal.h" 22 23#ifdef SDL_THREAD_VITA 24 25// VITA thread management routines for SDL 26 27#include <stdio.h> 28#include <stdlib.h> 29 30#include "../SDL_systhread.h" 31#include "../SDL_thread_c.h" 32#include <psp2/types.h> 33#include <psp2/kernel/threadmgr.h> 34 35#define VITA_THREAD_STACK_SIZE_MIN 0x1000 // 4KiB 36#define VITA_THREAD_STACK_SIZE_MAX 0x2000000 // 32MiB 37#define VITA_THREAD_STACK_SIZE_DEFAULT 0x10000 // 64KiB 38#define VITA_THREAD_NAME_MAX 32 39 40#define VITA_THREAD_PRIORITY_LOW 191 41#define VITA_THREAD_PRIORITY_NORMAL 160 42#define VITA_THREAD_PRIORITY_HIGH 112 43#define VITA_THREAD_PRIORITY_TIME_CRITICAL 64 44 45static int ThreadEntry(SceSize args, void *argp) 46{ 47 SDL_RunThread(*(SDL_Thread **)argp); 48 return 0; 49} 50 51bool SDL_SYS_CreateThread(SDL_Thread *thread, 52 SDL_FunctionPointer pfnBeginThread, 53 SDL_FunctionPointer pfnEndThread) 54 55{ 56 char thread_name[VITA_THREAD_NAME_MAX]; 57 size_t stack_size = VITA_THREAD_STACK_SIZE_DEFAULT; 58 59 SDL_strlcpy(thread_name, "SDL thread", VITA_THREAD_NAME_MAX); 60 if (thread->name) { 61 SDL_strlcpy(thread_name, thread->name, VITA_THREAD_NAME_MAX); 62 } 63 64 if (thread->stacksize) { 65 if (thread->stacksize < VITA_THREAD_STACK_SIZE_MIN) { 66 thread->stacksize = VITA_THREAD_STACK_SIZE_MIN; 67 } 68 if (thread->stacksize > VITA_THREAD_STACK_SIZE_MAX) { 69 thread->stacksize = VITA_THREAD_STACK_SIZE_MAX; 70 } 71 stack_size = thread->stacksize; 72 } 73 74 // Create new thread with the same priority as the current thread 75 thread->handle = sceKernelCreateThread( 76 thread_name, // name 77 ThreadEntry, // function to run 78 0, // priority. 0 means priority of calling thread 79 stack_size, // stack size 80 0, // attributes. always 0 81 0, // cpu affinity mask. 0 = all CPUs 82 NULL // opt. always NULL 83 ); 84 85 if (thread->handle < 0) { 86 return SDL_SetError("sceKernelCreateThread() failed"); 87 } 88 89 sceKernelStartThread(thread->handle, 4, &thread); 90 return true; 91} 92 93void SDL_SYS_SetupThread(const char *name) 94{ 95 // Do nothing. 96} 97 98SDL_ThreadID SDL_GetCurrentThreadID(void) 99{ 100 return (SDL_ThreadID)sceKernelGetThreadId(); 101} 102 103void SDL_SYS_WaitThread(SDL_Thread *thread) 104{ 105 sceKernelWaitThreadEnd(thread->handle, NULL, NULL); 106 sceKernelDeleteThread(thread->handle); 107} 108 109void SDL_SYS_DetachThread(SDL_Thread *thread) 110{ 111 // Do nothing. 112} 113 114bool SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) 115{ 116 int value = VITA_THREAD_PRIORITY_NORMAL; 117 118 switch (priority) { 119 case SDL_THREAD_PRIORITY_LOW: 120 value = VITA_THREAD_PRIORITY_LOW; 121 break; 122 case SDL_THREAD_PRIORITY_NORMAL: 123 value = VITA_THREAD_PRIORITY_NORMAL; 124 break; 125 case SDL_THREAD_PRIORITY_HIGH: 126 value = VITA_THREAD_PRIORITY_HIGH; 127 break; 128 case SDL_THREAD_PRIORITY_TIME_CRITICAL: 129 value = VITA_THREAD_PRIORITY_TIME_CRITICAL; 130 break; 131 } 132 133 if (sceKernelChangeThreadPriority(0, value) < 0) { 134 return SDL_SetError("sceKernelChangeThreadPriority() failed"); 135 } 136 return true; 137} 138 139#endif // SDL_THREAD_VITA 140
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(C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.