Atlas - SDL_video_c.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#ifndef SDL_video_c_h_ 23#define SDL_video_c_h_ 24 25#include "SDL_internal.h" 26 27struct SDL_VideoDevice; 28 29/** 30 * Initialize the video subsystem, optionally specifying a video driver. 31 * 32 * This function initializes the video subsystem, setting up a connection to 33 * the window manager, etc, and determines the available display modes and 34 * pixel formats, but does not initialize a window or graphics mode. 35 * 36 * If you use this function and you haven't used the SDL_INIT_VIDEO flag with 37 * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() 38 * before calling SDL_Quit(). 39 * 40 * It is safe to call this function multiple times. SDL_VideoInit() will call 41 * SDL_VideoQuit() itself if the video subsystem has already been initialized. 42 * 43 * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a 44 * specific `driver_name`. 45 * 46 * \param driver_name the name of a video driver to initialize, or NULL for 47 * the default driver 48 * \returns true on success or false on failure; call 49 * SDL_GetError() for more information. 50 */ 51extern bool SDL_VideoInit(const char *driver_name); 52 53/** 54 * Shut down the video subsystem, if initialized with SDL_VideoInit(). 55 * 56 * This function closes all windows, and restores the original video mode. 57 */ 58extern void SDL_VideoQuit(void); 59 60extern bool SDL_SetWindowTextureVSync(struct SDL_VideoDevice *_this, SDL_Window *window, int vsync); 61 62#if defined(SDL_VIDEO_DRIVER_X11) || defined(SDL_VIDEO_DRIVER_WAYLAND) || defined(SDL_VIDEO_DRIVER_EMSCRIPTEN) 63const char *SDL_GetCSSCursorName(SDL_SystemCursor id, const char **fallback_name); 64#endif 65 66extern bool SDL_AddWindowRenderer(SDL_Window *window, SDL_Renderer *renderer); 67extern void SDL_RemoveWindowRenderer(SDL_Window *window, SDL_Renderer *renderer); 68 69#endif // SDL_video_c_h_ 70
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