Atlas - SDL_cocoametalview.h
Home / ext / SDL / src / video / cocoa Lines: 1 | Size: 2228 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21/* 22 * @author Mark Callow, www.edgewise-consulting.com. 23 * 24 * Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer 25 * backed view. 26 */ 27#include "SDL_internal.h" 28 29#ifndef SDL_cocoametalview_h_ 30#define SDL_cocoametalview_h_ 31 32#if defined(SDL_VIDEO_DRIVER_COCOA) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)) 33 34#import "../SDL_sysvideo.h" 35 36#import "SDL_cocoawindow.h" 37 38#import <Cocoa/Cocoa.h> 39#import <Metal/Metal.h> 40#import <QuartzCore/CAMetalLayer.h> 41 42@interface SDL3_cocoametalview : NSView 43 44- (instancetype)initWithFrame:(NSRect)frame 45 highDPI:(BOOL)highDPI 46 windowID:(Uint32)windowID 47 opaque:(BOOL)opaque; 48 49- (void)updateDrawableSize; 50- (NSView *)hitTest:(NSPoint)point; 51 52// Override superclass tag so this class can set it. 53@property(assign, readonly) NSInteger tag; 54 55@property(nonatomic) BOOL highDPI; 56@property(nonatomic) Uint32 sdlWindowID; 57 58@end 59 60SDL_MetalView Cocoa_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window); 61void Cocoa_Metal_DestroyView(SDL_VideoDevice *_this, SDL_MetalView view); 62void *Cocoa_Metal_GetLayer(SDL_VideoDevice *_this, SDL_MetalView view); 63 64#endif // SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) 65 66#endif // SDL_cocoametalview_h_ 67[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.