Atlas - gen_xbox_cmacros.cs
Home / ext / SDL / src / video / directx Lines: 1 | Size: 3707 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22// Build and run this any time you update d3d12.h/d3d12sdklayers.h! 23 24using System.IO; 25 26class Program 27{ 28 static void GenMacros(string[] input, StreamWriter output) 29 { 30 for (int i = 0; i < input.Length; i += 1) 31 { 32 if (input[i].StartsWith("#define I")) 33 { 34 // Strip out the bad ABI calls, use D3D_CALL_RET instead! 35 if (input[i].Contains("_GetDesc(") || 36 input[i].Contains("_GetDesc1(") || 37 input[i].Contains("_GetCPUDescriptorHandleForHeapStart(") || 38 input[i].Contains("_GetGPUDescriptorHandleForHeapStart(") || 39 input[i].Contains("_GetResourceAllocationInfo(") || 40 input[i].Contains("_GetResourceAllocationInfo1(") || 41 input[i].Contains("_GetResourceAllocationInfo2(") || 42 input[i].Contains("_GetResourceAllocationInfo3(") || 43 input[i].Contains("_GetCustomHeapProperties(") || 44 input[i].Contains("_GetAdapterLuid(") || 45 input[i].Contains("_GetLUID(") || 46 input[i].Contains("_GetProgramIdentifier(") || 47 input[i].Contains("_GetNodeID(") || 48 input[i].Contains("_GetEntrypointID(")) 49 { 50 // May as well skip the next line... 51 i += 1; 52 continue; 53 } 54 55 // The first line is fine as-is. 56 output.WriteLine(input[i]); 57 58 // The second line, however... 59 i += 1; 60 61 string notThis; 62 if (input[i].LastIndexOf("This,") > -1) 63 { 64 // Function with arguments 65 notThis = "This,"; 66 } 67 else 68 { 69 // Function with no arguments 70 notThis = "This"; 71 } 72 73 int lastNotThis = input[i].LastIndexOf(notThis); 74 string alias = input[i].Substring(0, lastNotThis).Replace("lpVtbl -> ", ""); 75 string definition = input[i].Substring(lastNotThis).Replace(notThis, ""); 76 output.WriteLine(alias + definition); 77 } 78 } 79 } 80 81 static void Main(string[] args) 82 { 83 using (FileStream SDL_d3d12_xbox_cmacros_h = File.OpenWrite("SDL_d3d12_xbox_cmacros.h")) 84 using (StreamWriter output = new StreamWriter(SDL_d3d12_xbox_cmacros_h)) 85 { 86 output.WriteLine("/* This file is autogenerated, DO NOT MODIFY */"); 87 GenMacros(File.ReadAllLines("d3d12.h"), output); 88 GenMacros(File.ReadAllLines("d3d12sdklayers.h"), output); 89 } 90 } 91} 92[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.