Atlas - SDL_dosmodes.h
Home / ext / SDL / src / video / dos Lines: 1 | Size: 2241 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2026 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#ifndef SDL_dosmodes_h_ 23#define SDL_dosmodes_h_ 24 25#include "SDL_internal.h" 26 27extern bool DOSVESA_GetDisplayModes(SDL_VideoDevice *device, SDL_VideoDisplay *sdl_display); 28extern bool DOSVESA_SetDisplayMode(SDL_VideoDevice *device, SDL_VideoDisplay *sdl_display, SDL_DisplayMode *mode); 29extern bool DOSVESA_SupportsVESA(void); 30extern void DOSVESA_FreeVESAInfo(void); 31extern Uint32 DOSVESA_GetVESATotalMemory(void); 32extern const char *DOSVESA_GetGPUName(void); 33 34// VGA DAC (Digital-to-Analog Converter) ports for palette programming 35#define VGA_DAC_PIXEL_MASK 0x3C6 // pixel mask register (read/write, VGA-only) 36#define VGA_DAC_WRITE_INDEX 0x3C8 // write index register (set starting color index) 37#define VGA_DAC_DATA 0x3C9 // data register (write R, G, B in sequence) 38 39// VGA Input Status Register 1 (for vblank detection) 40#define VGA_STATUS_PORT 0x3DA 41#define VGA_STATUS_VBLANK 0x08 // bit 3: vertical retrace active 42 43// VBE window attribute bits (WinAAttributes / WinBAttributes field) 44#define VBE_WINATTR_SUPPORTED 0x01 // bit 0: window is supported 45#define VBE_WINATTR_WRITABLE 0x04 // bit 2: window is writable 46 47// Combination: a usable banked window must be both supported and writable 48#define VBE_WINATTR_USABLE (VBE_WINATTR_SUPPORTED | VBE_WINATTR_WRITABLE) 49 50#endif // SDL_dosmodes_h_ 51[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.