Atlas - SDL_bframebuffer.cc
Home / ext / SDL / src / video / haiku Lines: 1 | Size: 3221 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_internal.h" 22 23#ifdef SDL_VIDEO_DRIVER_HAIKU 24 25#include "SDL_bframebuffer.h" 26 27#include <AppKit.h> 28#include <InterfaceKit.h> 29#include "SDL_bmodes.h" 30#include "SDL_BWin.h" 31 32#include "../../core/haiku/SDL_BApp.h" 33 34#ifdef __cplusplus 35extern "C" { 36#endif 37 38static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) 39{ 40 return (SDL_BWin *)(window->internal); 41} 42 43static SDL_INLINE SDL_BLooper *_GetBeLooper() 44{ 45 return SDL_Looper; 46} 47 48bool HAIKU_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window, SDL_PixelFormat * format, void ** pixels, int *pitch) 49{ 50 SDL_BWin *bwin = _ToBeWin(window); 51 BScreen bscreen; 52 if (!bscreen.IsValid()) { 53 return false; 54 } 55 56 // Make sure we have exclusive access to frame buffer data 57 bwin->LockBuffer(); 58 59 bwin->CreateView(); 60 61 // format 62 display_mode bmode; 63 bscreen.GetMode(&bmode); 64 *format = HAIKU_ColorSpaceToSDLPxFormat(bmode.space); 65 66 // Create the new bitmap object 67 BBitmap *bitmap = bwin->GetBitmap(); 68 69 if (bitmap) { 70 delete bitmap; 71 } 72 bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space, 73 false, // Views not accepted 74 true); // Contiguous memory required 75 76 if (bitmap->InitCheck() != B_OK) { 77 delete bitmap; 78 return SDL_SetError("Could not initialize back buffer!"); 79 } 80 81 82 bwin->SetBitmap(bitmap); 83 84 // Set the pixel pointer 85 *pixels = bitmap->Bits(); 86 87 // pitch = width of window, in bytes 88 *pitch = bitmap->BytesPerRow(); 89 90 bwin->UnlockBuffer(); 91 return true; 92} 93 94 95 96bool HAIKU_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window, 97 const SDL_Rect * rects, int numrects) { 98 if (!window) { 99 return true; 100 } 101 102 SDL_BWin *bwin = _ToBeWin(window); 103 104 bwin->PostMessage(BWIN_UPDATE_FRAMEBUFFER); 105 106 return true; 107} 108 109void HAIKU_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window) { 110 SDL_BWin *bwin = _ToBeWin(window); 111 112 bwin->LockBuffer(); 113 114 // Free and clear the window buffer 115 BBitmap *bitmap = bwin->GetBitmap(); 116 delete bitmap; 117 bwin->SetBitmap(NULL); 118 119 bwin->RemoveView(); 120 121 bwin->UnlockBuffer(); 122} 123 124#ifdef __cplusplus 125} 126#endif 127 128#endif // SDL_VIDEO_DRIVER_HAIKU 129[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.