Atlas - SDL_bmodes.cc

Home / ext / SDL / src / video / haiku Lines: 21 | Size: 8391 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)]
[FILE BEGIN]
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_internal.h" 22 23#ifdef SDL_VIDEO_DRIVER_HAIKU 24 25#include <AppKit.h> 26#include <InterfaceKit.h> 27#include "SDL_bmodes.h" 28#include "SDL_BWin.h" 29 30#ifdef SDL_VIDEO_OPENGL 31#include "SDL_bopengl.h" 32#endif 33 34#include "../../core/haiku/SDL_BApp.h" 35 36#ifdef __cplusplus 37extern "C" { 38#endif 39 40 41#define WRAP_BMODE 1 // FIXME: Some debate as to whether this is necessary 42 43#if WRAP_BMODE 44/* This wrapper is here so that the internal can be freed without freeing 45 the display_mode structure */ 46struct SDL_DisplayModeData { 47 display_mode *bmode; 48}; 49#endif 50 51static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) 52{ 53 return (SDL_BWin *)(window->internal); 54} 55 56static SDL_INLINE SDL_BLooper *_GetBeLooper() 57{ 58 return SDL_Looper; 59} 60 61static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) 62{ 63#if WRAP_BMODE 64 return mode->internal->bmode; 65#else 66 return (display_mode *)mode->internal; 67#endif 68} 69 70// Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp 71static void get_refresh_rate(display_mode &mode, int *numerator, int *denominator) 72{ 73 *numerator = (mode.timing.pixel_clock * 1000); 74 *denominator = (mode.timing.h_total * mode.timing.v_total); 75} 76 77 78#if 0 79/* TODO: 80 * This is a useful debugging tool. Uncomment and insert into code as needed. 81 */ 82void _SpoutModeData(display_mode *bmode) 83{ 84 printf("BMode:\n"); 85 printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height); 86 printf("\th,v = (%i,%i)\n", bmode->h_display_start, 87 bmode->v_display_start); 88 if (bmode->flags) { 89 printf("\tFlags:\n"); 90 if (bmode->flags & B_SCROLL) { 91 printf("\t\tB_SCROLL\n"); 92 } 93 if (bmode->flags & B_8_BIT_DAC) { 94 printf("\t\tB_8_BIT_DAC\n"); 95 } 96 if (bmode->flags & B_HARDWARE_CURSOR) { 97 printf("\t\tB_HARDWARE_CURSOR\n"); 98 } 99 if (bmode->flags & B_PARALLEL_ACCESS) { 100 printf("\t\tB_PARALLEL_ACCESS\n"); 101 } 102 if (bmode->flags & B_DPMS) { 103 printf("\t\tB_DPMS\n"); 104 } 105 if (bmode->flags & B_IO_FB_NA) { 106 printf("\t\tB_IO_FB_NA\n"); 107 } 108 } 109 printf("\tTiming:\n"); 110 printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock); 111 printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n", 112 bmode->timing.h_display, bmode->timing.h_sync_start, 113 bmode->timing.h_sync_end, bmode->timing.h_total); 114 printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n", 115 bmode->timing.v_display, bmode->timing.v_sync_start, 116 bmode->timing.v_sync_end, bmode->timing.v_total); 117 if (bmode->timing.flags) { 118 printf("\t\tFlags:\n"); 119 if (bmode->timing.flags & B_BLANK_PEDESTAL) { 120 printf("\t\t\tB_BLANK_PEDESTAL\n"); 121 } 122 if (bmode->timing.flags & B_TIMING_INTERLACED) { 123 printf("\t\t\tB_TIMING_INTERLACED\n"); 124 } 125 if (bmode->timing.flags & B_POSITIVE_HSYNC) { 126 printf("\t\t\tB_POSITIVE_HSYNC\n"); 127 } 128 if (bmode->timing.flags & B_POSITIVE_VSYNC) { 129 printf("\t\t\tB_POSITIVE_VSYNC\n"); 130 } 131 if (bmode->timing.flags & B_SYNC_ON_GREEN) { 132 printf("\t\t\tB_SYNC_ON_GREEN\n"); 133 } 134 } 135} 136#endif 137 138 139 140SDL_PixelFormat HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace) 141{ 142 switch (colorspace) { 143 case B_CMAP8: 144 return SDL_PIXELFORMAT_INDEX8; 145 break; 146 case B_RGB15: 147 case B_RGBA15: 148 case B_RGB15_BIG: 149 case B_RGBA15_BIG: 150 return SDL_PIXELFORMAT_XRGB1555; 151 break; 152 case B_RGB16: 153 case B_RGB16_BIG: 154 return SDL_PIXELFORMAT_RGB565; 155 break; 156 case B_RGB24: 157 case B_RGB24_BIG: 158 return SDL_PIXELFORMAT_BGR24; 159 break; 160 case B_RGB32: 161 case B_RGBA32: 162 case B_RGB32_BIG: 163 case B_RGBA32_BIG: 164 return SDL_PIXELFORMAT_XRGB8888; 165 break; 166 } 167 168 // May never get here, but safer and needed to shut up compiler 169 SDL_SetError("Invalid color space"); 170 return SDL_PIXELFORMAT_UNKNOWN; 171} 172 173static void _BDisplayModeToSdlDisplayMode(display_mode *bmode, SDL_DisplayMode *mode) 174{ 175 SDL_zerop(mode); 176 mode->w = bmode->virtual_width; 177 mode->h = bmode->virtual_height; 178 get_refresh_rate(*bmode, &mode->refresh_rate_numerator, &mode->refresh_rate_denominator); 179 180#if WRAP_BMODE 181 SDL_DisplayModeData *data = (SDL_DisplayModeData *)SDL_calloc(1, sizeof(SDL_DisplayModeData)); 182 data->bmode = bmode; 183 184 mode->internal = data; 185#else 186 mode->internal = bmode; 187#endif 188 189 // Set the format 190 mode->format = HAIKU_ColorSpaceToSDLPxFormat(bmode->space); 191} 192 193// Later, there may be more than one monitor available 194static void _AddDisplay(BScreen *screen) 195{ 196 SDL_DisplayMode mode; 197 display_mode bmode; 198 screen->GetMode(&bmode); 199 200 _BDisplayModeToSdlDisplayMode(&bmode, &mode); 201 202 SDL_AddBasicVideoDisplay(&mode); 203} 204 205/* 206 * Functions called by SDL 207 */ 208 209bool HAIKU_InitModes(SDL_VideoDevice *_this) 210{ 211 BScreen screen; 212 213 /* TODO: When Haiku supports multiple display screens, call 214 _AddDisplayScreen() for each of them. */ 215 _AddDisplay(&screen); 216 return true; 217} 218 219void HAIKU_QuitModes(SDL_VideoDevice *_this) 220{ 221 return; 222} 223 224 225bool HAIKU_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect) 226{ 227 BScreen bscreen; 228 BRect rc = bscreen.Frame(); 229 rect->x = (int)rc.left; 230 rect->y = (int)rc.top; 231 rect->w = (int)rc.Width() + 1; 232 rect->h = (int)rc.Height() + 1; 233 return true; 234} 235 236bool HAIKU_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display) 237{ 238 // Get the current screen 239 BScreen bscreen; 240 241 // Iterate through all of the modes 242 SDL_DisplayMode mode; 243 display_mode this_bmode; 244 display_mode *bmodes; 245 uint32 count, i; 246 247 // Get graphics-hardware supported modes 248 bscreen.GetModeList(&bmodes, &count); 249 bscreen.GetMode(&this_bmode); 250 251 for (i = 0; i < count; ++i) { 252 // FIXME: Apparently there are errors with colorspace changes 253 if (bmodes[i].space == this_bmode.space) { 254 _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode); 255 SDL_AddFullscreenDisplayMode(display, &mode); 256 } 257 } 258 free(bmodes); // This should NOT be SDL_free() 259 return true; 260} 261 262 263bool HAIKU_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode) 264{ 265 // Get the current screen 266 BScreen bscreen; 267 if (!bscreen.IsValid()) { 268 return SDL_SetError("Invalid screen"); 269 } 270 271 // Set the mode using the driver data 272 display_mode *bmode = _ExtractBMode(mode); 273 274 275 // FIXME: Is the first option always going to be the right one? 276 uint32 c = 0, i; 277 display_mode *bmode_list; 278 bscreen.GetModeList(&bmode_list, &c); 279 for (i = 0; i < c; ++i) { 280 if ( bmode_list[i].space == bmode->space && 281 bmode_list[i].virtual_width == bmode->virtual_width && 282 bmode_list[i].virtual_height == bmode->virtual_height ) { 283 bmode = &bmode_list[i]; 284 break; 285 } 286 } 287 288 if (bscreen.SetMode(bmode) != B_OK) { 289 return SDL_SetError("Bad video mode"); 290 } 291 292 free(bmode_list); // This should NOT be SDL_free() 293 294#ifdef SDL_VIDEO_OPENGL 295 /* FIXME: Is there some way to reboot the OpenGL context? This doesn't 296 help */ 297// HAIKU_GL_RebootContexts(_this); 298#endif 299 300 return true; 301} 302 303#ifdef __cplusplus 304} 305#endif 306 307#endif // SDL_VIDEO_DRIVER_HAIKU 308
[FILE END]
(C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.