Atlas - SDL_bopengl.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#ifndef SDL_BOPENGL_H 23#define SDL_BOPENGL_H 24 25#if defined(SDL_VIDEO_DRIVER_HAIKU) && defined(SDL_VIDEO_OPENGL) 26 27#ifdef __cplusplus 28extern "C" { 29#endif 30 31#include "../SDL_sysvideo.h" 32 33extern bool HAIKU_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path); // FIXME 34extern SDL_FunctionPointer HAIKU_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc); // FIXME 35extern void HAIKU_GL_UnloadLibrary(SDL_VideoDevice *_this); // TODO 36extern bool HAIKU_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, 37 SDL_GLContext context); 38extern bool HAIKU_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval); // TODO 39extern bool HAIKU_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval); // TODO 40extern bool HAIKU_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window); 41extern SDL_GLContext HAIKU_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window); 42extern bool HAIKU_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context); 43 44extern void HAIKU_GL_RebootContexts(SDL_VideoDevice *_this); 45 46#ifdef __cplusplus 47} 48#endif 49 50#endif // SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL 51 52#endif 53
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