Atlas - gl31.h
Home / ext / SDL / src / video / khronos / GLES3 Lines: 1 | Size: 106404 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1#ifndef __gles2_gl31_h_ 2#define __gles2_gl31_h_ 1 3 4#ifdef __cplusplus 5extern "C" { 6#endif 7 8/* 9** Copyright 2013-2020 The Khronos Group Inc. 10** SPDX-License-Identifier: MIT 11** 12** This header is generated from the Khronos OpenGL / OpenGL ES XML 13** API Registry. The current version of the Registry, generator scripts 14** used to make the header, and the header can be found at 15** https://github.com/KhronosGroup/OpenGL-Registry 16*/ 17 18#include <GLES3/gl3platform.h> 19 20#ifndef GL_APIENTRYP 21#define GL_APIENTRYP GL_APIENTRY* 22#endif 23 24#ifndef GL_GLES_PROTOTYPES 25#define GL_GLES_PROTOTYPES 1 26#endif 27 28/* Generated on date 20191013 */ 29 30/* Generated C header for: 31 * API: gles2 32 * Profile: common 33 * Versions considered: 2\.[0-9]|3\.[01] 34 * Versions emitted: .* 35 * Default extensions included: None 36 * Additional extensions included: _nomatch_^ 37 * Extensions removed: _nomatch_^ 38 */ 39 40#ifndef GL_ES_VERSION_2_0 41#define GL_ES_VERSION_2_0 1 42#include <KHR/khrplatform.h> 43typedef khronos_int8_t GLbyte; 44typedef khronos_float_t GLclampf; 45typedef khronos_int32_t GLfixed; 46typedef khronos_int16_t GLshort; 47typedef khronos_uint16_t GLushort; 48typedef void GLvoid; 49typedef struct __GLsync *GLsync; 50typedef khronos_int64_t GLint64; 51typedef khronos_uint64_t GLuint64; 52typedef unsigned int GLenum; 53typedef unsigned int GLuint; 54typedef char GLchar; 55typedef khronos_float_t GLfloat; 56typedef khronos_ssize_t GLsizeiptr; 57typedef khronos_intptr_t GLintptr; 58typedef unsigned int GLbitfield; 59typedef int GLint; 60typedef unsigned char GLboolean; 61typedef int GLsizei; 62typedef khronos_uint8_t GLubyte; 63#define GL_DEPTH_BUFFER_BIT 0x00000100 64#define GL_STENCIL_BUFFER_BIT 0x00000400 65#define GL_COLOR_BUFFER_BIT 0x00004000 66#define GL_FALSE 0 67#define GL_TRUE 1 68#define GL_POINTS 0x0000 69#define GL_LINES 0x0001 70#define GL_LINE_LOOP 0x0002 71#define GL_LINE_STRIP 0x0003 72#define GL_TRIANGLES 0x0004 73#define GL_TRIANGLE_STRIP 0x0005 74#define GL_TRIANGLE_FAN 0x0006 75#define GL_ZERO 0 76#define GL_ONE 1 77#define GL_SRC_COLOR 0x0300 78#define GL_ONE_MINUS_SRC_COLOR 0x0301 79#define GL_SRC_ALPHA 0x0302 80#define GL_ONE_MINUS_SRC_ALPHA 0x0303 81#define GL_DST_ALPHA 0x0304 82#define GL_ONE_MINUS_DST_ALPHA 0x0305 83#define GL_DST_COLOR 0x0306 84#define GL_ONE_MINUS_DST_COLOR 0x0307 85#define GL_SRC_ALPHA_SATURATE 0x0308 86#define GL_FUNC_ADD 0x8006 87#define GL_BLEND_EQUATION 0x8009 88#define GL_BLEND_EQUATION_RGB 0x8009 89#define GL_BLEND_EQUATION_ALPHA 0x883D 90#define GL_FUNC_SUBTRACT 0x800A 91#define GL_FUNC_REVERSE_SUBTRACT 0x800B 92#define GL_BLEND_DST_RGB 0x80C8 93#define GL_BLEND_SRC_RGB 0x80C9 94#define GL_BLEND_DST_ALPHA 0x80CA 95#define GL_BLEND_SRC_ALPHA 0x80CB 96#define GL_CONSTANT_COLOR 0x8001 97#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 98#define GL_CONSTANT_ALPHA 0x8003 99#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 100#define GL_BLEND_COLOR 0x8005 101#define GL_ARRAY_BUFFER 0x8892 102#define GL_ELEMENT_ARRAY_BUFFER 0x8893 103#define GL_ARRAY_BUFFER_BINDING 0x8894 104#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 105#define GL_STREAM_DRAW 0x88E0 106#define GL_STATIC_DRAW 0x88E4 107#define GL_DYNAMIC_DRAW 0x88E8 108#define GL_BUFFER_SIZE 0x8764 109#define GL_BUFFER_USAGE 0x8765 110#define GL_CURRENT_VERTEX_ATTRIB 0x8626 111#define GL_FRONT 0x0404 112#define GL_BACK 0x0405 113#define GL_FRONT_AND_BACK 0x0408 114#define GL_TEXTURE_2D 0x0DE1 115#define GL_CULL_FACE 0x0B44 116#define GL_BLEND 0x0BE2 117#define GL_DITHER 0x0BD0 118#define GL_STENCIL_TEST 0x0B90 119#define GL_DEPTH_TEST 0x0B71 120#define GL_SCISSOR_TEST 0x0C11 121#define GL_POLYGON_OFFSET_FILL 0x8037 122#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 123#define GL_SAMPLE_COVERAGE 0x80A0 124#define GL_NO_ERROR 0 125#define GL_INVALID_ENUM 0x0500 126#define GL_INVALID_VALUE 0x0501 127#define GL_INVALID_OPERATION 0x0502 128#define GL_OUT_OF_MEMORY 0x0505 129#define GL_CW 0x0900 130#define GL_CCW 0x0901 131#define GL_LINE_WIDTH 0x0B21 132#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 133#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 134#define GL_CULL_FACE_MODE 0x0B45 135#define GL_FRONT_FACE 0x0B46 136#define GL_DEPTH_RANGE 0x0B70 137#define GL_DEPTH_WRITEMASK 0x0B72 138#define GL_DEPTH_CLEAR_VALUE 0x0B73 139#define GL_DEPTH_FUNC 0x0B74 140#define GL_STENCIL_CLEAR_VALUE 0x0B91 141#define GL_STENCIL_FUNC 0x0B92 142#define GL_STENCIL_FAIL 0x0B94 143#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 144#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 145#define GL_STENCIL_REF 0x0B97 146#define GL_STENCIL_VALUE_MASK 0x0B93 147#define GL_STENCIL_WRITEMASK 0x0B98 148#define GL_STENCIL_BACK_FUNC 0x8800 149#define GL_STENCIL_BACK_FAIL 0x8801 150#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 151#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 152#define GL_STENCIL_BACK_REF 0x8CA3 153#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 154#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 155#define GL_VIEWPORT 0x0BA2 156#define GL_SCISSOR_BOX 0x0C10 157#define GL_COLOR_CLEAR_VALUE 0x0C22 158#define GL_COLOR_WRITEMASK 0x0C23 159#define GL_UNPACK_ALIGNMENT 0x0CF5 160#define GL_PACK_ALIGNMENT 0x0D05 161#define GL_MAX_TEXTURE_SIZE 0x0D33 162#define GL_MAX_VIEWPORT_DIMS 0x0D3A 163#define GL_SUBPIXEL_BITS 0x0D50 164#define GL_RED_BITS 0x0D52 165#define GL_GREEN_BITS 0x0D53 166#define GL_BLUE_BITS 0x0D54 167#define GL_ALPHA_BITS 0x0D55 168#define GL_DEPTH_BITS 0x0D56 169#define GL_STENCIL_BITS 0x0D57 170#define GL_POLYGON_OFFSET_UNITS 0x2A00 171#define GL_POLYGON_OFFSET_FACTOR 0x8038 172#define GL_TEXTURE_BINDING_2D 0x8069 173#define GL_SAMPLE_BUFFERS 0x80A8 174#define GL_SAMPLES 0x80A9 175#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 176#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 177#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 178#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 179#define GL_DONT_CARE 0x1100 180#define GL_FASTEST 0x1101 181#define GL_NICEST 0x1102 182#define GL_GENERATE_MIPMAP_HINT 0x8192 183#define GL_BYTE 0x1400 184#define GL_UNSIGNED_BYTE 0x1401 185#define GL_SHORT 0x1402 186#define GL_UNSIGNED_SHORT 0x1403 187#define GL_INT 0x1404 188#define GL_UNSIGNED_INT 0x1405 189#define GL_FLOAT 0x1406 190#define GL_FIXED 0x140C 191#define GL_DEPTH_COMPONENT 0x1902 192#define GL_ALPHA 0x1906 193#define GL_RGB 0x1907 194#define GL_RGBA 0x1908 195#define GL_LUMINANCE 0x1909 196#define GL_LUMINANCE_ALPHA 0x190A 197#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 198#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 199#define GL_UNSIGNED_SHORT_5_6_5 0x8363 200#define GL_FRAGMENT_SHADER 0x8B30 201#define GL_VERTEX_SHADER 0x8B31 202#define GL_MAX_VERTEX_ATTRIBS 0x8869 203#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 204#define GL_MAX_VARYING_VECTORS 0x8DFC 205#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 206#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 207#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 208#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 209#define GL_SHADER_TYPE 0x8B4F 210#define GL_DELETE_STATUS 0x8B80 211#define GL_LINK_STATUS 0x8B82 212#define GL_VALIDATE_STATUS 0x8B83 213#define GL_ATTACHED_SHADERS 0x8B85 214#define GL_ACTIVE_UNIFORMS 0x8B86 215#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 216#define GL_ACTIVE_ATTRIBUTES 0x8B89 217#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 218#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 219#define GL_CURRENT_PROGRAM 0x8B8D 220#define GL_NEVER 0x0200 221#define GL_LESS 0x0201 222#define GL_EQUAL 0x0202 223#define GL_LEQUAL 0x0203 224#define GL_GREATER 0x0204 225#define GL_NOTEQUAL 0x0205 226#define GL_GEQUAL 0x0206 227#define GL_ALWAYS 0x0207 228#define GL_KEEP 0x1E00 229#define GL_REPLACE 0x1E01 230#define GL_INCR 0x1E02 231#define GL_DECR 0x1E03 232#define GL_INVERT 0x150A 233#define GL_INCR_WRAP 0x8507 234#define GL_DECR_WRAP 0x8508 235#define GL_VENDOR 0x1F00 236#define GL_RENDERER 0x1F01 237#define GL_VERSION 0x1F02 238#define GL_EXTENSIONS 0x1F03 239#define GL_NEAREST 0x2600 240#define GL_LINEAR 0x2601 241#define GL_NEAREST_MIPMAP_NEAREST 0x2700 242#define GL_LINEAR_MIPMAP_NEAREST 0x2701 243#define GL_NEAREST_MIPMAP_LINEAR 0x2702 244#define GL_LINEAR_MIPMAP_LINEAR 0x2703 245#define GL_TEXTURE_MAG_FILTER 0x2800 246#define GL_TEXTURE_MIN_FILTER 0x2801 247#define GL_TEXTURE_WRAP_S 0x2802 248#define GL_TEXTURE_WRAP_T 0x2803 249#define GL_TEXTURE 0x1702 250#define GL_TEXTURE_CUBE_MAP 0x8513 251#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 252#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 253#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 254#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 255#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 256#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 257#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 258#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 259#define GL_TEXTURE0 0x84C0 260#define GL_TEXTURE1 0x84C1 261#define GL_TEXTURE2 0x84C2 262#define GL_TEXTURE3 0x84C3 263#define GL_TEXTURE4 0x84C4 264#define GL_TEXTURE5 0x84C5 265#define GL_TEXTURE6 0x84C6 266#define GL_TEXTURE7 0x84C7 267#define GL_TEXTURE8 0x84C8 268#define GL_TEXTURE9 0x84C9 269#define GL_TEXTURE10 0x84CA 270#define GL_TEXTURE11 0x84CB 271#define GL_TEXTURE12 0x84CC 272#define GL_TEXTURE13 0x84CD 273#define GL_TEXTURE14 0x84CE 274#define GL_TEXTURE15 0x84CF 275#define GL_TEXTURE16 0x84D0 276#define GL_TEXTURE17 0x84D1 277#define GL_TEXTURE18 0x84D2 278#define GL_TEXTURE19 0x84D3 279#define GL_TEXTURE20 0x84D4 280#define GL_TEXTURE21 0x84D5 281#define GL_TEXTURE22 0x84D6 282#define GL_TEXTURE23 0x84D7 283#define GL_TEXTURE24 0x84D8 284#define GL_TEXTURE25 0x84D9 285#define GL_TEXTURE26 0x84DA 286#define GL_TEXTURE27 0x84DB 287#define GL_TEXTURE28 0x84DC 288#define GL_TEXTURE29 0x84DD 289#define GL_TEXTURE30 0x84DE 290#define GL_TEXTURE31 0x84DF 291#define GL_ACTIVE_TEXTURE 0x84E0 292#define GL_REPEAT 0x2901 293#define GL_CLAMP_TO_EDGE 0x812F 294#define GL_MIRRORED_REPEAT 0x8370 295#define GL_FLOAT_VEC2 0x8B50 296#define GL_FLOAT_VEC3 0x8B51 297#define GL_FLOAT_VEC4 0x8B52 298#define GL_INT_VEC2 0x8B53 299#define GL_INT_VEC3 0x8B54 300#define GL_INT_VEC4 0x8B55 301#define GL_BOOL 0x8B56 302#define GL_BOOL_VEC2 0x8B57 303#define GL_BOOL_VEC3 0x8B58 304#define GL_BOOL_VEC4 0x8B59 305#define GL_FLOAT_MAT2 0x8B5A 306#define GL_FLOAT_MAT3 0x8B5B 307#define GL_FLOAT_MAT4 0x8B5C 308#define GL_SAMPLER_2D 0x8B5E 309#define GL_SAMPLER_CUBE 0x8B60 310#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 311#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 312#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 313#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 314#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 315#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 316#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 317#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 318#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 319#define GL_COMPILE_STATUS 0x8B81 320#define GL_INFO_LOG_LENGTH 0x8B84 321#define GL_SHADER_SOURCE_LENGTH 0x8B88 322#define GL_SHADER_COMPILER 0x8DFA 323#define GL_SHADER_BINARY_FORMATS 0x8DF8 324#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 325#define GL_LOW_FLOAT 0x8DF0 326#define GL_MEDIUM_FLOAT 0x8DF1 327#define GL_HIGH_FLOAT 0x8DF2 328#define GL_LOW_INT 0x8DF3 329#define GL_MEDIUM_INT 0x8DF4 330#define GL_HIGH_INT 0x8DF5 331#define GL_FRAMEBUFFER 0x8D40 332#define GL_RENDERBUFFER 0x8D41 333#define GL_RGBA4 0x8056 334#define GL_RGB5_A1 0x8057 335#define GL_RGB565 0x8D62 336#define GL_DEPTH_COMPONENT16 0x81A5 337#define GL_STENCIL_INDEX8 0x8D48 338#define GL_RENDERBUFFER_WIDTH 0x8D42 339#define GL_RENDERBUFFER_HEIGHT 0x8D43 340#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 341#define GL_RENDERBUFFER_RED_SIZE 0x8D50 342#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 343#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 344#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 345#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 346#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 347#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 348#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 349#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 350#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 351#define GL_COLOR_ATTACHMENT0 0x8CE0 352#define GL_DEPTH_ATTACHMENT 0x8D00 353#define GL_STENCIL_ATTACHMENT 0x8D20 354#define GL_NONE 0 355#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 356#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 357#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 358#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 359#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 360#define GL_FRAMEBUFFER_BINDING 0x8CA6 361#define GL_RENDERBUFFER_BINDING 0x8CA7 362#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 363#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 364typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 365typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 366typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 367typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 368typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 369typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 370typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 371typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 372typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 373typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 374typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 375typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 376typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 377typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 378typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 379typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 380typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 381typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 382typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 383typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 384typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 385typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 386typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 387typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 388typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 389typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 390typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 391typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 392typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 393typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 394typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 395typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 396typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 397typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 398typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 399typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 400typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 401typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 402typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 403typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 404typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 405typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 406typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 407typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 408typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 409typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 410typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 411typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 412typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 413typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 414typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 415typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 416typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 417typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 418typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 419typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 420typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 421typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 422typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 423typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 424typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 425typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 426typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 427typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 428typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 429typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 430typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 431typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 432typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 433typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 434typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 435typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 436typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 437typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 438typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 439typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 440typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 441typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 442typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 443typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 444typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 445typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 446typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 447typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 448typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 449typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 450typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 451typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 452typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 453typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 454typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 455typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 456typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 457typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 458typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 459typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 460typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 461typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 462typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 463typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 464typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 465typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 466typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 467typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 468typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 469typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 470typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 471typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 472typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 473typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 474typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 475typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 476typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 477typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 478typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 479typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 480typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 481typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 482typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 483typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 484typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 485typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 486typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 487typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 488typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 489typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 490typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 491typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 492typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 493typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 494typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 495typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 496typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 497typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 498typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 499typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 500typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 501typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 502typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 503typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 504typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 505typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 506#if GL_GLES_PROTOTYPES 507GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 517GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 518GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 519GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 520GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 521GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 522GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 523GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 524GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 525GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 526GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 527GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 528GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 529GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 530GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 531GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 532GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 533GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 534GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 535GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 536GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 537GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 538GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 539GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 540GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 541GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 542GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 543GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 544GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 545GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 546GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 547GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 548GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 549GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 550GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 551GL_APICALL void GL_APIENTRY glFinish (void); 552GL_APICALL void GL_APIENTRY glFlush (void); 553GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 554GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 555GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 556GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 557GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 558GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 559GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 560GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 561GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 562GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 563GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 564GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 565GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 566GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 567GL_APICALL GLenum GL_APIENTRY glGetError (void); 568GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 569GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 570GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 571GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 572GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 573GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 574GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 575GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 576GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 577GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 578GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 579GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 580GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 581GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 582GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 583GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 584GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 585GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 586GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 587GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 588GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 589GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 590GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 591GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 592GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 593GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 594GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 595GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 596GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 597GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 598GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 599GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 600GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 601GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 602GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 603GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 604GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 605GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 606GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 607GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 608GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 609GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 610GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 611GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 612GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 613GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 614GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 615GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 616GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 617GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 618GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 619GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 620GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 621GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 622GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 623GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 624GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 625GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 626GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 627GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 628GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 629GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 630GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 631GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 632GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 633GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 634GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 635GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 636GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 637GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 638GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 639GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 640GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 641GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 642GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 643GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 644GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 645GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 646GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 647GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 648GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 649#endif 650#endif /* GL_ES_VERSION_2_0 */ 651 652#ifndef GL_ES_VERSION_3_0 653#define GL_ES_VERSION_3_0 1 654typedef khronos_uint16_t GLhalf; 655#define GL_READ_BUFFER 0x0C02 656#define GL_UNPACK_ROW_LENGTH 0x0CF2 657#define GL_UNPACK_SKIP_ROWS 0x0CF3 658#define GL_UNPACK_SKIP_PIXELS 0x0CF4 659#define GL_PACK_ROW_LENGTH 0x0D02 660#define GL_PACK_SKIP_ROWS 0x0D03 661#define GL_PACK_SKIP_PIXELS 0x0D04 662#define GL_COLOR 0x1800 663#define GL_DEPTH 0x1801 664#define GL_STENCIL 0x1802 665#define GL_RED 0x1903 666#define GL_RGB8 0x8051 667#define GL_RGBA8 0x8058 668#define GL_RGB10_A2 0x8059 669#define GL_TEXTURE_BINDING_3D 0x806A 670#define GL_UNPACK_SKIP_IMAGES 0x806D 671#define GL_UNPACK_IMAGE_HEIGHT 0x806E 672#define GL_TEXTURE_3D 0x806F 673#define GL_TEXTURE_WRAP_R 0x8072 674#define GL_MAX_3D_TEXTURE_SIZE 0x8073 675#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 676#define GL_MAX_ELEMENTS_VERTICES 0x80E8 677#define GL_MAX_ELEMENTS_INDICES 0x80E9 678#define GL_TEXTURE_MIN_LOD 0x813A 679#define GL_TEXTURE_MAX_LOD 0x813B 680#define GL_TEXTURE_BASE_LEVEL 0x813C 681#define GL_TEXTURE_MAX_LEVEL 0x813D 682#define GL_MIN 0x8007 683#define GL_MAX 0x8008 684#define GL_DEPTH_COMPONENT24 0x81A6 685#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 686#define GL_TEXTURE_COMPARE_MODE 0x884C 687#define GL_TEXTURE_COMPARE_FUNC 0x884D 688#define GL_CURRENT_QUERY 0x8865 689#define GL_QUERY_RESULT 0x8866 690#define GL_QUERY_RESULT_AVAILABLE 0x8867 691#define GL_BUFFER_MAPPED 0x88BC 692#define GL_BUFFER_MAP_POINTER 0x88BD 693#define GL_STREAM_READ 0x88E1 694#define GL_STREAM_COPY 0x88E2 695#define GL_STATIC_READ 0x88E5 696#define GL_STATIC_COPY 0x88E6 697#define GL_DYNAMIC_READ 0x88E9 698#define GL_DYNAMIC_COPY 0x88EA 699#define GL_MAX_DRAW_BUFFERS 0x8824 700#define GL_DRAW_BUFFER0 0x8825 701#define GL_DRAW_BUFFER1 0x8826 702#define GL_DRAW_BUFFER2 0x8827 703#define GL_DRAW_BUFFER3 0x8828 704#define GL_DRAW_BUFFER4 0x8829 705#define GL_DRAW_BUFFER5 0x882A 706#define GL_DRAW_BUFFER6 0x882B 707#define GL_DRAW_BUFFER7 0x882C 708#define GL_DRAW_BUFFER8 0x882D 709#define GL_DRAW_BUFFER9 0x882E 710#define GL_DRAW_BUFFER10 0x882F 711#define GL_DRAW_BUFFER11 0x8830 712#define GL_DRAW_BUFFER12 0x8831 713#define GL_DRAW_BUFFER13 0x8832 714#define GL_DRAW_BUFFER14 0x8833 715#define GL_DRAW_BUFFER15 0x8834 716#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 717#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 718#define GL_SAMPLER_3D 0x8B5F 719#define GL_SAMPLER_2D_SHADOW 0x8B62 720#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 721#define GL_PIXEL_PACK_BUFFER 0x88EB 722#define GL_PIXEL_UNPACK_BUFFER 0x88EC 723#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 724#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 725#define GL_FLOAT_MAT2x3 0x8B65 726#define GL_FLOAT_MAT2x4 0x8B66 727#define GL_FLOAT_MAT3x2 0x8B67 728#define GL_FLOAT_MAT3x4 0x8B68 729#define GL_FLOAT_MAT4x2 0x8B69 730#define GL_FLOAT_MAT4x3 0x8B6A 731#define GL_SRGB 0x8C40 732#define GL_SRGB8 0x8C41 733#define GL_SRGB8_ALPHA8 0x8C43 734#define GL_COMPARE_REF_TO_TEXTURE 0x884E 735#define GL_MAJOR_VERSION 0x821B 736#define GL_MINOR_VERSION 0x821C 737#define GL_NUM_EXTENSIONS 0x821D 738#define GL_RGBA32F 0x8814 739#define GL_RGB32F 0x8815 740#define GL_RGBA16F 0x881A 741#define GL_RGB16F 0x881B 742#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 743#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 744#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 745#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 746#define GL_MAX_VARYING_COMPONENTS 0x8B4B 747#define GL_TEXTURE_2D_ARRAY 0x8C1A 748#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 749#define GL_R11F_G11F_B10F 0x8C3A 750#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 751#define GL_RGB9_E5 0x8C3D 752#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 753#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 754#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 755#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 756#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 757#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 758#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 759#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 760#define GL_RASTERIZER_DISCARD 0x8C89 761#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 762#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 763#define GL_INTERLEAVED_ATTRIBS 0x8C8C 764#define GL_SEPARATE_ATTRIBS 0x8C8D 765#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 766#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 767#define GL_RGBA32UI 0x8D70 768#define GL_RGB32UI 0x8D71 769#define GL_RGBA16UI 0x8D76 770#define GL_RGB16UI 0x8D77 771#define GL_RGBA8UI 0x8D7C 772#define GL_RGB8UI 0x8D7D 773#define GL_RGBA32I 0x8D82 774#define GL_RGB32I 0x8D83 775#define GL_RGBA16I 0x8D88 776#define GL_RGB16I 0x8D89 777#define GL_RGBA8I 0x8D8E 778#define GL_RGB8I 0x8D8F 779#define GL_RED_INTEGER 0x8D94 780#define GL_RGB_INTEGER 0x8D98 781#define GL_RGBA_INTEGER 0x8D99 782#define GL_SAMPLER_2D_ARRAY 0x8DC1 783#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 784#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 785#define GL_UNSIGNED_INT_VEC2 0x8DC6 786#define GL_UNSIGNED_INT_VEC3 0x8DC7 787#define GL_UNSIGNED_INT_VEC4 0x8DC8 788#define GL_INT_SAMPLER_2D 0x8DCA 789#define GL_INT_SAMPLER_3D 0x8DCB 790#define GL_INT_SAMPLER_CUBE 0x8DCC 791#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 792#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 793#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 794#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 795#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 796#define GL_BUFFER_ACCESS_FLAGS 0x911F 797#define GL_BUFFER_MAP_LENGTH 0x9120 798#define GL_BUFFER_MAP_OFFSET 0x9121 799#define GL_DEPTH_COMPONENT32F 0x8CAC 800#define GL_DEPTH32F_STENCIL8 0x8CAD 801#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 802#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 803#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 804#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 805#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 806#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 807#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 808#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 809#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 810#define GL_FRAMEBUFFER_DEFAULT 0x8218 811#define GL_FRAMEBUFFER_UNDEFINED 0x8219 812#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 813#define GL_DEPTH_STENCIL 0x84F9 814#define GL_UNSIGNED_INT_24_8 0x84FA 815#define GL_DEPTH24_STENCIL8 0x88F0 816#define GL_UNSIGNED_NORMALIZED 0x8C17 817#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 818#define GL_READ_FRAMEBUFFER 0x8CA8 819#define GL_DRAW_FRAMEBUFFER 0x8CA9 820#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 821#define GL_RENDERBUFFER_SAMPLES 0x8CAB 822#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 823#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 824#define GL_COLOR_ATTACHMENT1 0x8CE1 825#define GL_COLOR_ATTACHMENT2 0x8CE2 826#define GL_COLOR_ATTACHMENT3 0x8CE3 827#define GL_COLOR_ATTACHMENT4 0x8CE4 828#define GL_COLOR_ATTACHMENT5 0x8CE5 829#define GL_COLOR_ATTACHMENT6 0x8CE6 830#define GL_COLOR_ATTACHMENT7 0x8CE7 831#define GL_COLOR_ATTACHMENT8 0x8CE8 832#define GL_COLOR_ATTACHMENT9 0x8CE9 833#define GL_COLOR_ATTACHMENT10 0x8CEA 834#define GL_COLOR_ATTACHMENT11 0x8CEB 835#define GL_COLOR_ATTACHMENT12 0x8CEC 836#define GL_COLOR_ATTACHMENT13 0x8CED 837#define GL_COLOR_ATTACHMENT14 0x8CEE 838#define GL_COLOR_ATTACHMENT15 0x8CEF 839#define GL_COLOR_ATTACHMENT16 0x8CF0 840#define GL_COLOR_ATTACHMENT17 0x8CF1 841#define GL_COLOR_ATTACHMENT18 0x8CF2 842#define GL_COLOR_ATTACHMENT19 0x8CF3 843#define GL_COLOR_ATTACHMENT20 0x8CF4 844#define GL_COLOR_ATTACHMENT21 0x8CF5 845#define GL_COLOR_ATTACHMENT22 0x8CF6 846#define GL_COLOR_ATTACHMENT23 0x8CF7 847#define GL_COLOR_ATTACHMENT24 0x8CF8 848#define GL_COLOR_ATTACHMENT25 0x8CF9 849#define GL_COLOR_ATTACHMENT26 0x8CFA 850#define GL_COLOR_ATTACHMENT27 0x8CFB 851#define GL_COLOR_ATTACHMENT28 0x8CFC 852#define GL_COLOR_ATTACHMENT29 0x8CFD 853#define GL_COLOR_ATTACHMENT30 0x8CFE 854#define GL_COLOR_ATTACHMENT31 0x8CFF 855#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 856#define GL_MAX_SAMPLES 0x8D57 857#define GL_HALF_FLOAT 0x140B 858#define GL_MAP_READ_BIT 0x0001 859#define GL_MAP_WRITE_BIT 0x0002 860#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 861#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 862#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 863#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 864#define GL_RG 0x8227 865#define GL_RG_INTEGER 0x8228 866#define GL_R8 0x8229 867#define GL_RG8 0x822B 868#define GL_R16F 0x822D 869#define GL_R32F 0x822E 870#define GL_RG16F 0x822F 871#define GL_RG32F 0x8230 872#define GL_R8I 0x8231 873#define GL_R8UI 0x8232 874#define GL_R16I 0x8233 875#define GL_R16UI 0x8234 876#define GL_R32I 0x8235 877#define GL_R32UI 0x8236 878#define GL_RG8I 0x8237 879#define GL_RG8UI 0x8238 880#define GL_RG16I 0x8239 881#define GL_RG16UI 0x823A 882#define GL_RG32I 0x823B 883#define GL_RG32UI 0x823C 884#define GL_VERTEX_ARRAY_BINDING 0x85B5 885#define GL_R8_SNORM 0x8F94 886#define GL_RG8_SNORM 0x8F95 887#define GL_RGB8_SNORM 0x8F96 888#define GL_RGBA8_SNORM 0x8F97 889#define GL_SIGNED_NORMALIZED 0x8F9C 890#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 891#define GL_COPY_READ_BUFFER 0x8F36 892#define GL_COPY_WRITE_BUFFER 0x8F37 893#define GL_COPY_READ_BUFFER_BINDING 0x8F36 894#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 895#define GL_UNIFORM_BUFFER 0x8A11 896#define GL_UNIFORM_BUFFER_BINDING 0x8A28 897#define GL_UNIFORM_BUFFER_START 0x8A29 898#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 899#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 900#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 901#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 902#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 903#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 904#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 905#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 906#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 907#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 908#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 909#define GL_UNIFORM_TYPE 0x8A37 910#define GL_UNIFORM_SIZE 0x8A38 911#define GL_UNIFORM_NAME_LENGTH 0x8A39 912#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 913#define GL_UNIFORM_OFFSET 0x8A3B 914#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 915#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 916#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 917#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 918#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 919#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 920#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 921#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 922#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 923#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 924#define GL_INVALID_INDEX 0xFFFFFFFFu 925#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 926#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 927#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 928#define GL_OBJECT_TYPE 0x9112 929#define GL_SYNC_CONDITION 0x9113 930#define GL_SYNC_STATUS 0x9114 931#define GL_SYNC_FLAGS 0x9115 932#define GL_SYNC_FENCE 0x9116 933#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 934#define GL_UNSIGNALED 0x9118 935#define GL_SIGNALED 0x9119 936#define GL_ALREADY_SIGNALED 0x911A 937#define GL_TIMEOUT_EXPIRED 0x911B 938#define GL_CONDITION_SATISFIED 0x911C 939#define GL_WAIT_FAILED 0x911D 940#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 941#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 942#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 943#define GL_ANY_SAMPLES_PASSED 0x8C2F 944#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 945#define GL_SAMPLER_BINDING 0x8919 946#define GL_RGB10_A2UI 0x906F 947#define GL_TEXTURE_SWIZZLE_R 0x8E42 948#define GL_TEXTURE_SWIZZLE_G 0x8E43 949#define GL_TEXTURE_SWIZZLE_B 0x8E44 950#define GL_TEXTURE_SWIZZLE_A 0x8E45 951#define GL_GREEN 0x1904 952#define GL_BLUE 0x1905 953#define GL_INT_2_10_10_10_REV 0x8D9F 954#define GL_TRANSFORM_FEEDBACK 0x8E22 955#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 956#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 957#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 958#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 959#define GL_PROGRAM_BINARY_LENGTH 0x8741 960#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 961#define GL_PROGRAM_BINARY_FORMATS 0x87FF 962#define GL_COMPRESSED_R11_EAC 0x9270 963#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 964#define GL_COMPRESSED_RG11_EAC 0x9272 965#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 966#define GL_COMPRESSED_RGB8_ETC2 0x9274 967#define GL_COMPRESSED_SRGB8_ETC2 0x9275 968#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 969#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 970#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 971#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 972#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 973#define GL_MAX_ELEMENT_INDEX 0x8D6B 974#define GL_NUM_SAMPLE_COUNTS 0x9380 975#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 976typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); 977typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 978typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 979typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 980typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 981typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 982typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 983typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); 984typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); 985typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); 986typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); 987typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); 988typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); 989typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); 990typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); 991typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); 992typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); 993typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 994typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 995typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 996typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 997typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 998typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 999typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1000typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1001typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1002typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1003typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1004typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); 1005typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); 1006typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); 1007typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); 1008typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); 1009typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); 1010typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); 1011typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1012typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); 1013typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1014typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1015typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1016typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); 1017typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); 1018typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); 1019typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1020typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); 1021typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); 1022typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); 1023typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); 1024typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); 1025typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); 1026typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); 1027typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1028typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1029typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1030typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1031typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1032typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); 1033typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); 1034typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1035typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1036typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); 1037typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1038typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1039typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1040typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); 1041typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1042typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1043typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1044typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1045typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1046typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); 1047typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); 1048typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); 1049typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1050typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1051typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); 1052typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1053typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); 1054typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); 1055typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1056typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1057typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); 1058typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); 1059typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); 1060typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1061typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); 1062typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); 1063typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1064typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); 1065typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); 1066typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); 1067typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); 1068typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); 1069typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); 1070typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); 1071typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); 1072typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1073typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1074typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); 1075typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1076typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1077typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1078typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1079typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1080#if GL_GLES_PROTOTYPES 1081GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 1082GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 1083GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1084GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1085GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1086GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1087GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1088GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 1089GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 1090GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 1091GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 1092GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 1093GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 1094GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 1095GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 1096GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 1097GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 1098GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1099GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1100GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1101GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1102GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1103GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1104GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1105GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1106GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1107GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1108GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 1109GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 1110GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 1111GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 1112GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 1113GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 1114GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 1115GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 1116GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1117GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 1118GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1119GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1120GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1121GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 1122GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 1123GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 1124GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1125GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 1126GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 1127GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 1128GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1129GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1130GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1131GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1132GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1133GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 1134GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 1135GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 1136GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 1137GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 1138GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 1139GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1140GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1141GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1142GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1143GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1144GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1145GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 1146GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1147GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1148GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1149GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1150GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1151GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1152GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1153GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1154GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1155GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1156GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 1157GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1158GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 1159GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 1160GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1161GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 1162GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1163GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1164GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1165GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 1166GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1167GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 1168GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 1169GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 1170GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1171GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1172GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 1173GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 1174GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1175GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1176GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1177GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1178GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1179GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1180GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1181GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1182GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1183GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1184GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1185#endif 1186#endif /* GL_ES_VERSION_3_0 */ 1187 1188#ifndef GL_ES_VERSION_3_1 1189#define GL_ES_VERSION_3_1 1 1190#define GL_COMPUTE_SHADER 0x91B9 1191#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 1192#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 1193#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 1194#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 1195#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 1196#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 1197#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 1198#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 1199#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 1200#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 1201#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 1202#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 1203#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 1204#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 1205#define GL_COMPUTE_SHADER_BIT 0x00000020 1206#define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1207#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1208#define GL_MAX_UNIFORM_LOCATIONS 0x826E 1209#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 1210#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 1211#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 1212#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 1213#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 1214#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 1215#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 1216#define GL_UNIFORM 0x92E1 1217#define GL_UNIFORM_BLOCK 0x92E2 1218#define GL_PROGRAM_INPUT 0x92E3 1219#define GL_PROGRAM_OUTPUT 0x92E4 1220#define GL_BUFFER_VARIABLE 0x92E5 1221#define GL_SHADER_STORAGE_BLOCK 0x92E6 1222#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 1223#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 1224#define GL_ACTIVE_RESOURCES 0x92F5 1225#define GL_MAX_NAME_LENGTH 0x92F6 1226#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 1227#define GL_NAME_LENGTH 0x92F9 1228#define GL_TYPE 0x92FA 1229#define GL_ARRAY_SIZE 0x92FB 1230#define GL_OFFSET 0x92FC 1231#define GL_BLOCK_INDEX 0x92FD 1232#define GL_ARRAY_STRIDE 0x92FE 1233#define GL_MATRIX_STRIDE 0x92FF 1234#define GL_IS_ROW_MAJOR 0x9300 1235#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 1236#define GL_BUFFER_BINDING 0x9302 1237#define GL_BUFFER_DATA_SIZE 0x9303 1238#define GL_NUM_ACTIVE_VARIABLES 0x9304 1239#define GL_ACTIVE_VARIABLES 0x9305 1240#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 1241#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 1242#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 1243#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 1244#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 1245#define GL_LOCATION 0x930E 1246#define GL_VERTEX_SHADER_BIT 0x00000001 1247#define GL_FRAGMENT_SHADER_BIT 0x00000002 1248#define GL_ALL_SHADER_BITS 0xFFFFFFFF 1249#define GL_PROGRAM_SEPARABLE 0x8258 1250#define GL_ACTIVE_PROGRAM 0x8259 1251#define GL_PROGRAM_PIPELINE_BINDING 0x825A 1252#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 1253#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 1254#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 1255#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1256#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1257#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1258#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1259#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1260#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1261#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1262#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1263#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 1264#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1265#define GL_MAX_IMAGE_UNITS 0x8F38 1266#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1267#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1268#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1269#define GL_IMAGE_BINDING_NAME 0x8F3A 1270#define GL_IMAGE_BINDING_LEVEL 0x8F3B 1271#define GL_IMAGE_BINDING_LAYERED 0x8F3C 1272#define GL_IMAGE_BINDING_LAYER 0x8F3D 1273#define GL_IMAGE_BINDING_ACCESS 0x8F3E 1274#define GL_IMAGE_BINDING_FORMAT 0x906E 1275#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 1276#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 1277#define GL_UNIFORM_BARRIER_BIT 0x00000004 1278#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 1279#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 1280#define GL_COMMAND_BARRIER_BIT 0x00000040 1281#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 1282#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 1283#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 1284#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 1285#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 1286#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 1287#define GL_ALL_BARRIER_BITS 0xFFFFFFFF 1288#define GL_IMAGE_2D 0x904D 1289#define GL_IMAGE_3D 0x904E 1290#define GL_IMAGE_CUBE 0x9050 1291#define GL_IMAGE_2D_ARRAY 0x9053 1292#define GL_INT_IMAGE_2D 0x9058 1293#define GL_INT_IMAGE_3D 0x9059 1294#define GL_INT_IMAGE_CUBE 0x905B 1295#define GL_INT_IMAGE_2D_ARRAY 0x905E 1296#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1297#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1298#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1299#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1300#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1301#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1302#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1303#define GL_READ_ONLY 0x88B8 1304#define GL_WRITE_ONLY 0x88B9 1305#define GL_READ_WRITE 0x88BA 1306#define GL_SHADER_STORAGE_BUFFER 0x90D2 1307#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1308#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1309#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1310#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1311#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1312#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1313#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1314#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1315#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1316#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1317#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 1318#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1319#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1320#define GL_STENCIL_INDEX 0x1901 1321#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1322#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1323#define GL_SAMPLE_POSITION 0x8E50 1324#define GL_SAMPLE_MASK 0x8E51 1325#define GL_SAMPLE_MASK_VALUE 0x8E52 1326#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1327#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1328#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1329#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1330#define GL_MAX_INTEGER_SAMPLES 0x9110 1331#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1332#define GL_TEXTURE_SAMPLES 0x9106 1333#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1334#define GL_TEXTURE_WIDTH 0x1000 1335#define GL_TEXTURE_HEIGHT 0x1001 1336#define GL_TEXTURE_DEPTH 0x8071 1337#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 1338#define GL_TEXTURE_RED_SIZE 0x805C 1339#define GL_TEXTURE_GREEN_SIZE 0x805D 1340#define GL_TEXTURE_BLUE_SIZE 0x805E 1341#define GL_TEXTURE_ALPHA_SIZE 0x805F 1342#define GL_TEXTURE_DEPTH_SIZE 0x884A 1343#define GL_TEXTURE_STENCIL_SIZE 0x88F1 1344#define GL_TEXTURE_SHARED_SIZE 0x8C3F 1345#define GL_TEXTURE_RED_TYPE 0x8C10 1346#define GL_TEXTURE_GREEN_TYPE 0x8C11 1347#define GL_TEXTURE_BLUE_TYPE 0x8C12 1348#define GL_TEXTURE_ALPHA_TYPE 0x8C13 1349#define GL_TEXTURE_DEPTH_TYPE 0x8C16 1350#define GL_TEXTURE_COMPRESSED 0x86A1 1351#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1352#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1353#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1354#define GL_VERTEX_ATTRIB_BINDING 0x82D4 1355#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1356#define GL_VERTEX_BINDING_DIVISOR 0x82D6 1357#define GL_VERTEX_BINDING_OFFSET 0x82D7 1358#define GL_VERTEX_BINDING_STRIDE 0x82D8 1359#define GL_VERTEX_BINDING_BUFFER 0x8F4F 1360#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1361#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1362#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 1363typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1364typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); 1365typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); 1366typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); 1367typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 1368typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 1369typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1370typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1371typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1372typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1373typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1374typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 1375typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); 1376typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); 1377typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); 1378typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); 1379typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); 1380typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); 1381typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); 1382typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); 1383typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); 1384typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1385typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1386typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); 1387typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); 1388typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1389typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1390typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); 1391typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1392typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1393typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1394typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1395typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1396typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1397typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1398typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1399typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1400typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1401typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1402typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1403typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1404typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1405typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1406typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1407typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1408typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1409typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1410typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1411typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1412typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1413typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1414typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1415typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); 1416typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1417typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1418typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); 1419typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); 1420typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); 1421typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1422typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); 1423typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); 1424typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); 1425typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); 1426typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1427typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1428typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1429typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); 1430typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); 1431#if GL_GLES_PROTOTYPES 1432GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1433GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); 1434GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); 1435GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); 1436GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); 1437GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); 1438GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1439GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); 1440GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1441GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1442GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); 1443GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); 1444GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); 1445GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); 1446GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); 1447GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); 1448GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); 1449GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); 1450GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); 1451GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); 1452GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); 1453GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1454GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1455GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); 1456GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); 1457GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1458GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1459GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); 1460GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1461GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1462GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1463GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1464GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1465GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1466GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1467GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1468GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1469GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1470GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1471GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1472GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1473GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1474GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1475GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1476GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1477GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1478GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1479GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1480GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1481GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1482GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1483GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1484GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); 1485GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1486GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1487GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); 1488GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); 1489GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); 1490GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1491GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); 1492GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); 1493GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 1494GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 1495GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1496GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1497GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1498GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 1499GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); 1500#endif 1501#endif /* GL_ES_VERSION_3_1 */ 1502 1503#ifdef __cplusplus 1504} 1505#endif 1506 1507#endif 1508[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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