Atlas - SDL_ps2video.c

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_internal.h" 22 23#ifdef SDL_VIDEO_DRIVER_PS2 24 25/* PS2 SDL video driver implementation; this is just enough to make an 26 * SDL-based application THINK it's got a working video driver, for 27 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, 28 * and also for use as a collection of stubs when porting SDL to a new 29 * platform for which you haven't yet written a valid video driver. 30 * 31 * This is also a great way to determine bottlenecks: if you think that SDL 32 * is a performance problem for a given platform, enable this driver, and 33 * then see if your application runs faster without video overhead. 34 * 35 * Initial work by Ryan C. Gordon ([email protected]). A good portion 36 * of this was cut-and-pasted from Stephane Peter's work in the AAlib 37 * SDL video driver. Renamed to "PS2" by Sam Lantinga. 38 */ 39 40#include "../SDL_sysvideo.h" 41#include "../SDL_pixels_c.h" 42#include "../../events/SDL_events_c.h" 43 44#include "SDL_ps2video.h" 45 46// PS2 driver bootstrap functions 47 48static bool PS2_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode) 49{ 50 return true; 51} 52 53static void PS2_DeleteDevice(SDL_VideoDevice *device) 54{ 55 SDL_free(device); 56} 57 58static bool PS2_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props) 59{ 60 SDL_SetKeyboardFocus(window); 61 62 // Window has been successfully created 63 return true; 64} 65 66static bool PS2_VideoInit(SDL_VideoDevice *_this) 67{ 68 SDL_DisplayMode mode; 69 70 SDL_zero(mode); 71 mode.w = 640; 72 mode.h = 480; 73 mode.refresh_rate = 60.0f; 74 75 // 32 bpp for default 76 mode.format = SDL_PIXELFORMAT_ABGR8888; 77 78 SDL_AddBasicVideoDisplay(&mode); 79 80 return true; 81} 82 83static void PS2_VideoQuit(SDL_VideoDevice *_this) 84{ 85} 86 87static void PS2_PumpEvents(SDL_VideoDevice *_this) 88{ 89 // do nothing. 90} 91 92static SDL_VideoDevice *PS2_CreateDevice(void) 93{ 94 SDL_VideoDevice *device; 95 96 // Initialize all variables that we clean on shutdown 97 device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice)); 98 if (!device) { 99 return NULL; 100 } 101 102 // Set the function pointers 103 device->VideoInit = PS2_VideoInit; 104 device->VideoQuit = PS2_VideoQuit; 105 device->SetDisplayMode = PS2_SetDisplayMode; 106 device->CreateSDLWindow = PS2_CreateWindow; 107 device->PumpEvents = PS2_PumpEvents; 108 device->free = PS2_DeleteDevice; 109 110 return device; 111} 112 113VideoBootStrap PS2_bootstrap = { 114 "ps2", 115 "PS2 Video Driver", 116 PS2_CreateDevice, 117 NULL, // no ShowMessageBox implementation 118 false 119}; 120 121#endif // SDL_VIDEO_DRIVER_PS2 122
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