Atlas - SDL_qnxkeyboard.c

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 2017 BlackBerry Limited 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#include "../../SDL_internal.h" 23#include "../../events/SDL_keyboard_c.h" 24#include "SDL3/SDL_scancode.h" 25#include "SDL3/SDL_events.h" 26#include "SDL_qnx.h" 27#include <sys/keycodes.h> 28 29/** 30 * A map that translates Screen key names to SDL scan codes. 31 * This map is incomplete, but should include most major keys. 32 */ 33static int key_to_sdl[] = { 34 [KEYCODE_SPACE] = SDL_SCANCODE_SPACE, 35 [KEYCODE_APOSTROPHE] = SDL_SCANCODE_APOSTROPHE, 36 [KEYCODE_COMMA] = SDL_SCANCODE_COMMA, 37 [KEYCODE_MINUS] = SDL_SCANCODE_MINUS, 38 [KEYCODE_PERIOD] = SDL_SCANCODE_PERIOD, 39 [KEYCODE_SLASH] = SDL_SCANCODE_SLASH, 40 [KEYCODE_ZERO] = SDL_SCANCODE_0, 41 [KEYCODE_ONE] = SDL_SCANCODE_1, 42 [KEYCODE_TWO] = SDL_SCANCODE_2, 43 [KEYCODE_THREE] = SDL_SCANCODE_3, 44 [KEYCODE_FOUR] = SDL_SCANCODE_4, 45 [KEYCODE_FIVE] = SDL_SCANCODE_5, 46 [KEYCODE_SIX] = SDL_SCANCODE_6, 47 [KEYCODE_SEVEN] = SDL_SCANCODE_7, 48 [KEYCODE_EIGHT] = SDL_SCANCODE_8, 49 [KEYCODE_NINE] = SDL_SCANCODE_9, 50 [KEYCODE_SEMICOLON] = SDL_SCANCODE_SEMICOLON, 51 [KEYCODE_EQUAL] = SDL_SCANCODE_EQUALS, 52 [KEYCODE_LEFT_BRACKET] = SDL_SCANCODE_LEFTBRACKET, 53 [KEYCODE_BACK_SLASH] = SDL_SCANCODE_BACKSLASH, 54 [KEYCODE_RIGHT_BRACKET] = SDL_SCANCODE_RIGHTBRACKET, 55 [KEYCODE_GRAVE] = SDL_SCANCODE_GRAVE, 56 [KEYCODE_A] = SDL_SCANCODE_A, 57 [KEYCODE_B] = SDL_SCANCODE_B, 58 [KEYCODE_C] = SDL_SCANCODE_C, 59 [KEYCODE_D] = SDL_SCANCODE_D, 60 [KEYCODE_E] = SDL_SCANCODE_E, 61 [KEYCODE_F] = SDL_SCANCODE_F, 62 [KEYCODE_G] = SDL_SCANCODE_G, 63 [KEYCODE_H] = SDL_SCANCODE_H, 64 [KEYCODE_I] = SDL_SCANCODE_I, 65 [KEYCODE_J] = SDL_SCANCODE_J, 66 [KEYCODE_K] = SDL_SCANCODE_K, 67 [KEYCODE_L] = SDL_SCANCODE_L, 68 [KEYCODE_M] = SDL_SCANCODE_M, 69 [KEYCODE_N] = SDL_SCANCODE_N, 70 [KEYCODE_O] = SDL_SCANCODE_O, 71 [KEYCODE_P] = SDL_SCANCODE_P, 72 [KEYCODE_Q] = SDL_SCANCODE_Q, 73 [KEYCODE_R] = SDL_SCANCODE_R, 74 [KEYCODE_S] = SDL_SCANCODE_S, 75 [KEYCODE_T] = SDL_SCANCODE_T, 76 [KEYCODE_U] = SDL_SCANCODE_U, 77 [KEYCODE_V] = SDL_SCANCODE_V, 78 [KEYCODE_W] = SDL_SCANCODE_W, 79 [KEYCODE_X] = SDL_SCANCODE_X, 80 [KEYCODE_Y] = SDL_SCANCODE_Y, 81 [KEYCODE_Z] = SDL_SCANCODE_Z, 82 [KEYCODE_UP] = SDL_SCANCODE_UP, 83 [KEYCODE_DOWN] = SDL_SCANCODE_DOWN, 84 [KEYCODE_LEFT] = SDL_SCANCODE_LEFT, 85 [KEYCODE_PG_UP] = SDL_SCANCODE_PAGEUP, 86 [KEYCODE_PG_DOWN] = SDL_SCANCODE_PAGEDOWN, 87 [KEYCODE_RIGHT] = SDL_SCANCODE_RIGHT, 88 [KEYCODE_RETURN] = SDL_SCANCODE_RETURN, 89 [KEYCODE_TAB] = SDL_SCANCODE_TAB, 90 [KEYCODE_ESCAPE] = SDL_SCANCODE_ESCAPE, 91}; 92 93/** 94 * Called from the event dispatcher when a keyboard event is encountered. 95 * Translates the event such that it can be handled by SDL. 96 * @param event Screen keyboard event 97 */ 98void handleKeyboardEvent(screen_event_t event) 99{ 100 int val; 101 SDL_Scancode scancode; 102 103 // Get the key value. 104 if (screen_get_event_property_iv(event, SCREEN_PROPERTY_SYM, &val) < 0) { 105 return; 106 } 107 108 // Skip unrecognized keys. 109 if ((val < 0) || (val >= SDL_arraysize(key_to_sdl))) { 110 return; 111 } 112 113 // Translate to an SDL scan code. 114 scancode = key_to_sdl[val]; 115 if (scancode == 0) { 116 return; 117 } 118 119 // Get event flags (key state). 120 if (screen_get_event_property_iv(event, SCREEN_PROPERTY_FLAGS, &val) < 0) { 121 return; 122 } 123 124 // Propagate the event to SDL. 125 // FIXME: 126 // Need to handle more key states (such as key combinations). 127 if (val & KEY_DOWN) { 128 SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, val, scancode, true); 129 } else { 130 SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, val, scancode, false); 131 } 132} 133
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