Atlas - SDL_qnxkeyboard.c

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 2026 BlackBerry Limited 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#include "SDL_internal.h" 23#include "../../events/SDL_keyboard_c.h" 24#include "SDL3/SDL_scancode.h" 25#include "SDL3/SDL_events.h" 26#include "SDL_qnx.h" 27#include <sys/keycodes.h> 28 29/** 30 * A map that translates Screen key names to SDL scan codes. 31 * This map is incomplete, but should include most major keys. 32 */ 33static int key_to_sdl[] = { 34 [KEYCODE_SPACE] = SDL_SCANCODE_SPACE, 35 [KEYCODE_APOSTROPHE] = SDL_SCANCODE_APOSTROPHE, 36 [KEYCODE_COMMA] = SDL_SCANCODE_COMMA, 37 [KEYCODE_MINUS] = SDL_SCANCODE_MINUS, 38 [KEYCODE_PERIOD] = SDL_SCANCODE_PERIOD, 39 [KEYCODE_SLASH] = SDL_SCANCODE_SLASH, 40 [KEYCODE_ZERO] = SDL_SCANCODE_0, 41 [KEYCODE_ONE] = SDL_SCANCODE_1, 42 [KEYCODE_TWO] = SDL_SCANCODE_2, 43 [KEYCODE_THREE] = SDL_SCANCODE_3, 44 [KEYCODE_FOUR] = SDL_SCANCODE_4, 45 [KEYCODE_FIVE] = SDL_SCANCODE_5, 46 [KEYCODE_SIX] = SDL_SCANCODE_6, 47 [KEYCODE_SEVEN] = SDL_SCANCODE_7, 48 [KEYCODE_EIGHT] = SDL_SCANCODE_8, 49 [KEYCODE_NINE] = SDL_SCANCODE_9, 50 [KEYCODE_SEMICOLON] = SDL_SCANCODE_SEMICOLON, 51 [KEYCODE_EQUAL] = SDL_SCANCODE_EQUALS, 52 [KEYCODE_LEFT_BRACKET] = SDL_SCANCODE_LEFTBRACKET, 53 [KEYCODE_BACK_SLASH] = SDL_SCANCODE_BACKSLASH, 54 [KEYCODE_RIGHT_BRACKET] = SDL_SCANCODE_RIGHTBRACKET, 55 [KEYCODE_GRAVE] = SDL_SCANCODE_GRAVE, 56 [KEYCODE_A] = SDL_SCANCODE_A, 57 [KEYCODE_B] = SDL_SCANCODE_B, 58 [KEYCODE_C] = SDL_SCANCODE_C, 59 [KEYCODE_D] = SDL_SCANCODE_D, 60 [KEYCODE_E] = SDL_SCANCODE_E, 61 [KEYCODE_F] = SDL_SCANCODE_F, 62 [KEYCODE_G] = SDL_SCANCODE_G, 63 [KEYCODE_H] = SDL_SCANCODE_H, 64 [KEYCODE_I] = SDL_SCANCODE_I, 65 [KEYCODE_J] = SDL_SCANCODE_J, 66 [KEYCODE_K] = SDL_SCANCODE_K, 67 [KEYCODE_L] = SDL_SCANCODE_L, 68 [KEYCODE_M] = SDL_SCANCODE_M, 69 [KEYCODE_N] = SDL_SCANCODE_N, 70 [KEYCODE_O] = SDL_SCANCODE_O, 71 [KEYCODE_P] = SDL_SCANCODE_P, 72 [KEYCODE_Q] = SDL_SCANCODE_Q, 73 [KEYCODE_R] = SDL_SCANCODE_R, 74 [KEYCODE_S] = SDL_SCANCODE_S, 75 [KEYCODE_T] = SDL_SCANCODE_T, 76 [KEYCODE_U] = SDL_SCANCODE_U, 77 [KEYCODE_V] = SDL_SCANCODE_V, 78 [KEYCODE_W] = SDL_SCANCODE_W, 79 [KEYCODE_X] = SDL_SCANCODE_X, 80 [KEYCODE_Y] = SDL_SCANCODE_Y, 81 [KEYCODE_Z] = SDL_SCANCODE_Z, 82 [KEYCODE_UP] = SDL_SCANCODE_UP, 83 [KEYCODE_DOWN] = SDL_SCANCODE_DOWN, 84 [KEYCODE_LEFT] = SDL_SCANCODE_LEFT, 85 [KEYCODE_PG_UP] = SDL_SCANCODE_PAGEUP, 86 [KEYCODE_PG_DOWN] = SDL_SCANCODE_PAGEDOWN, 87 [KEYCODE_PRINT] = SDL_SCANCODE_PRINTSCREEN, 88 [KEYCODE_SCROLL_LOCK] = SDL_SCANCODE_SCROLLLOCK, 89 [KEYCODE_PAUSE] = SDL_SCANCODE_PAUSE, 90 [KEYCODE_INSERT] = SDL_SCANCODE_INSERT, 91 [KEYCODE_HOME] = SDL_SCANCODE_HOME, 92 [KEYCODE_DELETE] = SDL_SCANCODE_DELETE, 93 [KEYCODE_END] = SDL_SCANCODE_END, 94 [KEYCODE_NUM_LOCK] = SDL_SCANCODE_NUMLOCKCLEAR, 95 [KEYCODE_RIGHT] = SDL_SCANCODE_RIGHT, 96 [KEYCODE_RETURN] = SDL_SCANCODE_RETURN, 97 [KEYCODE_TAB] = SDL_SCANCODE_TAB, 98 [KEYCODE_ESCAPE] = SDL_SCANCODE_ESCAPE, 99 [KEYCODE_LEFT_CTRL] = SDL_SCANCODE_LCTRL, 100 [KEYCODE_RIGHT_CTRL] = SDL_SCANCODE_RCTRL, 101 [KEYCODE_LEFT_SHIFT] = SDL_SCANCODE_LSHIFT, 102 [KEYCODE_RIGHT_SHIFT] = SDL_SCANCODE_RSHIFT, 103 [KEYCODE_LEFT_ALT] = SDL_SCANCODE_LALT, 104 [KEYCODE_RIGHT_ALT] = SDL_SCANCODE_RALT, 105 [KEYCODE_BACKSPACE] = SDL_SCANCODE_BACKSPACE, 106 [KEYCODE_CAPS_LOCK] = SDL_SCANCODE_CAPSLOCK, 107 [KEYCODE_F1] = SDL_SCANCODE_F1, 108 [KEYCODE_F2] = SDL_SCANCODE_F2, 109 [KEYCODE_F3] = SDL_SCANCODE_F3, 110 [KEYCODE_F4] = SDL_SCANCODE_F4, 111 [KEYCODE_F5] = SDL_SCANCODE_F5, 112 [KEYCODE_F6] = SDL_SCANCODE_F6, 113 [KEYCODE_F7] = SDL_SCANCODE_F7, 114 [KEYCODE_F8] = SDL_SCANCODE_F8, 115 [KEYCODE_F9] = SDL_SCANCODE_F9, 116 [KEYCODE_F10] = SDL_SCANCODE_F10, 117 [KEYCODE_F11] = SDL_SCANCODE_F11, 118 [KEYCODE_F12] = SDL_SCANCODE_F12, 119 [KEYCODE_KP_DIVIDE] = SDL_SCANCODE_KP_DIVIDE, 120 [KEYCODE_KP_MULTIPLY] = SDL_SCANCODE_KP_MULTIPLY, 121 [KEYCODE_KP_MINUS] = SDL_SCANCODE_KP_MINUS, 122 [KEYCODE_KP_PLUS] = SDL_SCANCODE_KP_PLUS, 123 [KEYCODE_KP_ENTER] = SDL_SCANCODE_KP_ENTER, 124 /* NO SCREEN MAPPING FOR KEYPAD DIGITS 125 [KEYCODE_ZERO] = SDL_SCANCODE_KP_0, 126 [KEYCODE_ONE] = SDL_SCANCODE_KP_1, 127 [KEYCODE_TWO] = SDL_SCANCODE_KP_2, 128 [KEYCODE_THREE] = SDL_SCANCODE_KP_3, 129 [KEYCODE_FOUR] = SDL_SCANCODE_KP_4, 130 [KEYCODE_FIVE] = SDL_SCANCODE_KP_5, 131 [KEYCODE_SIX] = SDL_SCANCODE_KP_6, 132 [KEYCODE_SEVEN] = SDL_SCANCODE_KP_7, 133 [KEYCODE_EIGHT] = SDL_SCANCODE_KP_8, 134 [KEYCODE_NINE] = SDL_SCANCODE_KP_9, 135 [KEYCODE_PERIOD] = SDL_SCANCODE_KP_PERIOD, 136 */ 137 [KEYCODE_POWER] = SDL_SCANCODE_POWER, 138 [KEYCODE_PLAY] = SDL_SCANCODE_EXECUTE, 139 [KEYCODE_HELP] = SDL_SCANCODE_HELP, 140 [KEYCODE_MENU] = SDL_SCANCODE_MENU, 141 [KEYCODE_AC_SELECT_ALL] = SDL_SCANCODE_SELECT, 142 [KEYCODE_STOP] = SDL_SCANCODE_STOP, 143 [KEYCODE_AC_UNDO] = SDL_SCANCODE_UNDO, 144 [KEYCODE_AC_CUT] = SDL_SCANCODE_CUT, 145 [KEYCODE_AC_COPY] = SDL_SCANCODE_COPY, 146 [KEYCODE_AC_PASTE] = SDL_SCANCODE_PASTE, 147 [KEYCODE_AC_FIND] = SDL_SCANCODE_FIND, 148 [KEYCODE_MUTE] = SDL_SCANCODE_MUTE, 149 [KEYCODE_VOLUME_UP] = SDL_SCANCODE_VOLUMEUP, 150 [KEYCODE_VOLUME_DOWN] = SDL_SCANCODE_VOLUMEDOWN, 151 [KEYCODE_SYSREQ] = SDL_SCANCODE_SYSREQ, 152 [KEYCODE_AC_CANCEL] = SDL_SCANCODE_CANCEL, 153 [KEYCODE_AC_SEARCH] = SDL_SCANCODE_AC_SEARCH, 154 [KEYCODE_AC_HOME] = SDL_SCANCODE_AC_HOME, 155 [KEYCODE_AC_BACK] = SDL_SCANCODE_AC_BACK, 156 [KEYCODE_AC_FORWARD] = SDL_SCANCODE_AC_FORWARD, 157 [KEYCODE_AC_STOP] = SDL_SCANCODE_AC_STOP, 158 [KEYCODE_AC_REFRESH] = SDL_SCANCODE_AC_REFRESH, 159 [KEYCODE_AC_BOOKMARKS] = SDL_SCANCODE_AC_BOOKMARKS, 160 [KEYCODE_EJECT] = SDL_SCANCODE_MEDIA_EJECT, 161 [KEYCODE_SLEEP] = SDL_SCANCODE_SLEEP, 162}; 163 164/** 165 * Called from the event dispatcher when a keyboard event is encountered. 166 * Translates the event such that it can be handled by SDL. 167 * @param event Screen keyboard event 168 */ 169void handleKeyboardEvent(screen_event_t event) 170{ 171 int val; 172 int cap; 173 char ascii_text[2]; 174 SDL_Scancode scancode; 175 176 // Get the key value. 177 if (screen_get_event_property_iv(event, SCREEN_PROPERTY_SYM, &val) < 0) { 178 return; 179 } 180 181 if (screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &cap) < 0) { 182 return; 183 } 184 185 // Skip unrecognized keys. 186 if ((val < 0) || (val >= SDL_arraysize(key_to_sdl))) { 187 return; 188 } 189 190 // Translate to an SDL scan code. 191 scancode = key_to_sdl[val]; 192 if (scancode == 0) { 193 return; 194 } 195 196 // Get event flags (key state). 197 if (screen_get_event_property_iv(event, SCREEN_PROPERTY_FLAGS, &val) < 0) { 198 return; 199 } 200 201 // Propagate the event to SDL. 202 // FIXME: 203 // Need to handle more key states (such as key combinations). 204 if (val & KEY_DOWN) { 205 SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, val, scancode, true); 206 207 // TODO: To simplify, we're ignoring keycodes that aren't just ascii. 208 if ((val < UNICODE_PRIVATE_USE_AREA_FIRST) && ((cap & 0xFF) == cap)) { 209 ascii_text[0] = cap; 210 ascii_text[1] = 0; 211 SDL_SendKeyboardText(ascii_text); 212 } else if ((KEYCODE_PC_KEYS <= val) && (val < KEYCODE_CONSUMER_KEYS)) { 213 ascii_text[0] = val & 0xFF; 214 ascii_text[1] = 0; 215 SDL_SendKeyboardText(ascii_text); 216 } 217 } else { 218 SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, val, scancode, false); 219 } 220} 221
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