Atlas - SDL_uikitmetalview.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22/* 23 * @author Mark Callow, www.edgewise-consulting.com. 24 * 25 * Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer 26 * backed view. 27 */ 28 29#ifndef SDL_uikitmetalview_h_ 30#define SDL_uikitmetalview_h_ 31 32#include "../SDL_sysvideo.h" 33#include "SDL_uikitwindow.h" 34 35#if defined(SDL_VIDEO_DRIVER_UIKIT) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)) 36 37#import <UIKit/UIKit.h> 38#import <Metal/Metal.h> 39#import <QuartzCore/CAMetalLayer.h> 40 41@interface SDL_uikitmetalview : SDL_uikitview 42 43- (instancetype)initWithFrame:(CGRect)frame 44 scale:(CGFloat)scale; 45 46@end 47 48SDL_MetalView UIKit_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window); 49void UIKit_Metal_DestroyView(SDL_VideoDevice *_this, SDL_MetalView view); 50void *UIKit_Metal_GetLayer(SDL_VideoDevice *_this, SDL_MetalView view); 51 52#endif // SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) 53 54#endif // SDL_uikitmetalview_h_ 55
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