Atlas - SDL_uikitvideo.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#ifndef SDL_uikitvideo_h_ 22#define SDL_uikitvideo_h_ 23 24#include "../SDL_sysvideo.h" 25 26#ifdef __OBJC__ 27 28#include <UIKit/UIKit.h> 29 30@interface SDL_UIKitVideoData : NSObject 31 32@property(nonatomic, assign) id pasteboardObserver; 33 34@property(nonatomic, assign) bool setting_clipboard; 35 36@end 37 38#ifdef SDL_PLATFORM_VISIONOS 39extern CGRect UIKit_ComputeViewFrame(SDL_Window *window); 40#else 41extern CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen); 42#endif 43 44extern API_AVAILABLE(ios(13.0)) UIWindowScene *UIKit_GetActiveWindowScene(void); 45 46extern void UIKit_SetGameControllerInteraction(bool enabled); 47extern void UIKit_SetViewGameControllerInteraction(UIView *view, bool enabled); 48 49#endif // __OBJC__ 50 51extern bool UIKit_SuspendScreenSaver(SDL_VideoDevice *_this); 52 53extern void UIKit_ForceUpdateHomeIndicator(void); 54 55extern bool UIKit_IsSystemVersionAtLeast(double version); 56 57extern SDL_SystemTheme UIKit_GetSystemTheme(void); 58 59#endif // SDL_uikitvideo_h_ 60
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