Atlas - SDL_windowsopengl.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_internal.h" 22 23#ifndef SDL_windowsopengl_h_ 24#define SDL_windowsopengl_h_ 25 26#ifdef SDL_VIDEO_OPENGL_WGL 27 28#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) 29typedef struct tagPIXELFORMATDESCRIPTOR 30{ 31 WORD nSize; 32 WORD nVersion; 33 DWORD dwFlags; 34 BYTE iPixelType; 35 BYTE cColorBits; 36 BYTE cRedBits; 37 BYTE cRedShift; 38 BYTE cGreenBits; 39 BYTE cGreenShift; 40 BYTE cBlueBits; 41 BYTE cBlueShift; 42 BYTE cAlphaBits; 43 BYTE cAlphaShift; 44 BYTE cAccumBits; 45 BYTE cAccumRedBits; 46 BYTE cAccumGreenBits; 47 BYTE cAccumBlueBits; 48 BYTE cAccumAlphaBits; 49 BYTE cDepthBits; 50 BYTE cStencilBits; 51 BYTE cAuxBuffers; 52 BYTE iLayerType; 53 BYTE bReserved; 54 DWORD dwLayerMask; 55 DWORD dwVisibleMask; 56 DWORD dwDamageMask; 57} PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR; 58#endif 59 60struct SDL_GLDriverData 61{ 62 bool HAS_WGL_ARB_pixel_format; 63 bool HAS_WGL_EXT_swap_control_tear; 64 bool HAS_WGL_ARB_context_flush_control; 65 bool HAS_WGL_ARB_create_context_robustness; 66 bool HAS_WGL_ARB_create_context_no_error; 67 bool HAS_WGL_ARB_pixel_format_float; 68 bool HAS_WGL_EXT_create_context_es2_profile; 69 bool HAS_WGL_ARB_framebuffer_sRGB; 70 71 /* Max version of OpenGL ES context that can be created if the 72 implementation supports WGL_EXT_create_context_es2_profile. 73 major = minor = 0 when unsupported. 74 */ 75 struct 76 { 77 int major; 78 int minor; 79 } es_profile_max_supported_version; 80 81 /* *INDENT-OFF* */ // clang-format off 82 PROC (WINAPI *wglGetProcAddress)(const char *proc); 83 HGLRC (WINAPI *wglCreateContext)(HDC hdc); 84 BOOL (WINAPI *wglDeleteContext)(HGLRC hglrc); 85 BOOL (WINAPI *wglMakeCurrent)(HDC hdc, HGLRC hglrc); 86 BOOL (WINAPI *wglShareLists)(HGLRC hglrc1, HGLRC hglrc2); 87 BOOL (WINAPI *wglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int *piFormats, UINT * nNumFormats); 88 BOOL (WINAPI *wglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); 89 BOOL (WINAPI *wglSwapIntervalEXT)(int interval); 90 int (WINAPI *wglGetSwapIntervalEXT)(void); 91#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) 92 BOOL (WINAPI *wglSwapBuffers)(HDC hdc); 93 int (WINAPI *wglDescribePixelFormat)(HDC hdc, 94 int iPixelFormat, 95 UINT nBytes, 96 LPPIXELFORMATDESCRIPTOR ppfd); 97 int (WINAPI *wglChoosePixelFormat)(HDC hdc, 98 const PIXELFORMATDESCRIPTOR *ppfd); 99 BOOL (WINAPI *wglSetPixelFormat)(HDC hdc, 100 int format, 101 const PIXELFORMATDESCRIPTOR *ppfd); 102 int (WINAPI *wglGetPixelFormat)(HDC hdc); 103#endif 104 /* *INDENT-ON* */ // clang-format on 105}; 106 107// OpenGL functions 108extern bool WIN_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path); 109extern SDL_FunctionPointer WIN_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc); 110extern void WIN_GL_UnloadLibrary(SDL_VideoDevice *_this); 111extern bool WIN_GL_UseEGL(SDL_VideoDevice *_this); 112extern bool WIN_GL_SetupWindow(SDL_VideoDevice *_this, SDL_Window *window); 113extern SDL_GLContext WIN_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window); 114extern bool WIN_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, 115 SDL_GLContext context); 116extern bool WIN_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval); 117extern bool WIN_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval); 118extern bool WIN_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window); 119extern bool WIN_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context); 120extern void WIN_GL_InitExtensions(SDL_VideoDevice *_this); 121 122#ifndef WGL_ARB_pixel_format 123#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 124#define WGL_DRAW_TO_WINDOW_ARB 0x2001 125#define WGL_DRAW_TO_BITMAP_ARB 0x2002 126#define WGL_ACCELERATION_ARB 0x2003 127#define WGL_NEED_PALETTE_ARB 0x2004 128#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 129#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 130#define WGL_SWAP_METHOD_ARB 0x2007 131#define WGL_NUMBER_OVERLAYS_ARB 0x2008 132#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 133#define WGL_TRANSPARENT_ARB 0x200A 134#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 135#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 136#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 137#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A 138#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B 139#define WGL_SHARE_DEPTH_ARB 0x200C 140#define WGL_SHARE_STENCIL_ARB 0x200D 141#define WGL_SHARE_ACCUM_ARB 0x200E 142#define WGL_SUPPORT_GDI_ARB 0x200F 143#define WGL_SUPPORT_OPENGL_ARB 0x2010 144#define WGL_DOUBLE_BUFFER_ARB 0x2011 145#define WGL_STEREO_ARB 0x2012 146#define WGL_PIXEL_TYPE_ARB 0x2013 147#define WGL_COLOR_BITS_ARB 0x2014 148#define WGL_RED_BITS_ARB 0x2015 149#define WGL_RED_SHIFT_ARB 0x2016 150#define WGL_GREEN_BITS_ARB 0x2017 151#define WGL_GREEN_SHIFT_ARB 0x2018 152#define WGL_BLUE_BITS_ARB 0x2019 153#define WGL_BLUE_SHIFT_ARB 0x201A 154#define WGL_ALPHA_BITS_ARB 0x201B 155#define WGL_ALPHA_SHIFT_ARB 0x201C 156#define WGL_ACCUM_BITS_ARB 0x201D 157#define WGL_ACCUM_RED_BITS_ARB 0x201E 158#define WGL_ACCUM_GREEN_BITS_ARB 0x201F 159#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 160#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 161#define WGL_DEPTH_BITS_ARB 0x2022 162#define WGL_STENCIL_BITS_ARB 0x2023 163#define WGL_AUX_BUFFERS_ARB 0x2024 164#define WGL_NO_ACCELERATION_ARB 0x2025 165#define WGL_GENERIC_ACCELERATION_ARB 0x2026 166#define WGL_FULL_ACCELERATION_ARB 0x2027 167#define WGL_SWAP_EXCHANGE_ARB 0x2028 168#define WGL_SWAP_COPY_ARB 0x2029 169#define WGL_SWAP_UNDEFINED_ARB 0x202A 170#define WGL_TYPE_RGBA_ARB 0x202B 171#define WGL_TYPE_COLORINDEX_ARB 0x202C 172#endif 173 174#ifndef WGL_ARB_multisample 175#define WGL_SAMPLE_BUFFERS_ARB 0x2041 176#define WGL_SAMPLES_ARB 0x2042 177#endif 178 179#endif // SDL_VIDEO_OPENGL_WGL 180 181#endif // SDL_windowsopengl_h_ 182
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