Atlas - overlay.frag.hlsl

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1 2#include "overlay.hlsli" 3 4Texture2D<float4> t0 : register(t0, space2); 5SamplerState s0 : register(s0, space2); 6 7float4 main(VSOutput input) : SV_Target0 8{ 9 return t0.Sample(s0, input.uv); 10} 11
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