Atlas - ReadMe.txt
Home / ext / SDL2 / Xcode / SDL / pkg-support / resources Lines: 1 | Size: 1178 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1The Simple DirectMedia Layer (SDL for short) is a cross-platform 2library designed to make it easy to write multi-media software, 3such as games and emulators. 4 5The Simple DirectMedia Layer library source code is available from: 6http://www.libsdl.org/ 7 8This library is distributed under the terms of the zlib license: 9http://zlib.net/zlib_license.html 10 11 12This packages contains the SDL framework for OS X. 13Conforming with Apple guidelines, this framework 14contains both the SDL runtime component and development header files. 15 16 17To Install: 18Copy the SDL2.framework to /Library/Frameworks 19 20You may alternatively install it in <Your home directory>/Library/Frameworks 21if your access privileges are not high enough. 22 23 24Additional References: 25 26 - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 27 available at: 28 http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips 29 Though these are OpenSceneGraph centric, the same exact concepts apply to 30 SDL, thus the videos are recommended for everybody getting started with 31 developing on Mac OS X. (You can skim over the PlugIns stuff since SDL 32 doesn't have any PlugIns to worry about.) 33[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.