Atlas - SDL.h
Home / ext / SDL2 / include Lines: 2 | Size: 4210 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL.h 24 * 25 * Main include header for the SDL library 26 */ 27 28 29#ifndef SDL_h_ 30#define SDL_h_ 31 32#include "SDL_main.h" 33#include "SDL_stdinc.h" 34#include "SDL_assert.h" 35#include "SDL_atomic.h" 36#include "SDL_audio.h" 37#include "SDL_clipboard.h" 38#include "SDL_cpuinfo.h" 39#include "SDL_endian.h" 40#include "SDL_error.h" 41#include "SDL_events.h" 42#include "SDL_filesystem.h" 43#include "SDL_gamecontroller.h" 44#include "SDL_haptic.h" 45#include "SDL_hints.h" 46#include "SDL_joystick.h" 47#include "SDL_loadso.h" 48#include "SDL_log.h" 49#include "SDL_messagebox.h" 50#include "SDL_mutex.h" 51#include "SDL_power.h" 52#include "SDL_render.h" 53#include "SDL_rwops.h" 54#include "SDL_sensor.h" 55#include "SDL_shape.h" 56#include "SDL_system.h" 57#include "SDL_thread.h" 58#include "SDL_timer.h" 59#include "SDL_version.h" 60#include "SDL_video.h" 61 62#include "begin_code.h" 63/* Set up for C function definitions, even when using C++ */ 64#ifdef __cplusplus 65extern "C" { 66#endif 67 68/* As of version 0.5, SDL is loaded dynamically into the application */ 69 70/** 71 * \name SDL_INIT_* 72 * 73 * These are the flags which may be passed to SDL_Init(). You should 74 * specify the subsystems which you will be using in your application. 75 */ 76/* @{ */ 77#define SDL_INIT_TIMER 0x00000001u 78#define SDL_INIT_AUDIO 0x00000010u 79#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ 80#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ 81#define SDL_INIT_HAPTIC 0x00001000u 82#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ 83#define SDL_INIT_EVENTS 0x00004000u 84#define SDL_INIT_SENSOR 0x00008000u 85#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ 86#define SDL_INIT_EVERYTHING ( \ 87 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ 88 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ 89 ) 90/* @} */ 91 92/** 93 * This function initializes the subsystems specified by \c flags 94 */ 95extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); 96 97/** 98 * This function initializes specific SDL subsystems 99 * 100 * Subsystem initialization is ref-counted, you must call 101 * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly 102 * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). 103 * If a subsystem is already loaded then this call will 104 * increase the ref-count and return. 105 */ 106extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); 107 108/** 109 * This function cleans up specific SDL subsystems 110 */ 111extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); 112 113/** 114 * This function returns a mask of the specified subsystems which have 115 * previously been initialized. 116 * 117 * If \c flags is 0, it returns a mask of all initialized subsystems. 118 */ 119extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); 120 121/** 122 * This function cleans up all initialized subsystems. You should 123 * call it upon all exit conditions. 124 */ 125extern DECLSPEC void SDLCALL SDL_Quit(void); 126 127/* Ends C function definitions when using C++ */ 128#ifdef __cplusplus 129} 130#endif 131#include "close_code.h" 132 133#endif /* SDL_h_ */ 134 135/* vi: set ts=4 sw=4 expandtab: */ 136[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.