Atlas - SDL_dynapi_procs.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/* vi: set ts=4 sw=4 expandtab: */ 23 24/* 25 DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. 26 NEVER REARRANGE THIS FILE, THE ORDER IS ABI LAW. 27 Changing this file means bumping SDL_DYNAPI_VERSION. You can safely add 28 new items to the end of the file, though. 29 Also, this file gets included multiple times, don't add #pragma once, etc. 30*/ 31 32/* direct jump magic can use these, the rest needs special code. */ 33#if !SDL_DYNAPI_PROC_NO_VARARGS 34SDL_DYNAPI_PROC(int,SDL_SetError,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),return) 35SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),) 36SDL_DYNAPI_PROC(void,SDL_LogVerbose,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 37SDL_DYNAPI_PROC(void,SDL_LogDebug,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 38SDL_DYNAPI_PROC(void,SDL_LogInfo,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 39SDL_DYNAPI_PROC(void,SDL_LogWarn,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 40SDL_DYNAPI_PROC(void,SDL_LogError,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 41SDL_DYNAPI_PROC(void,SDL_LogCritical,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) 42SDL_DYNAPI_PROC(void,SDL_LogMessage,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),) 43SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, ...),(a,b),return) 44SDL_DYNAPI_PROC(int,SDL_snprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),return) 45#endif 46 47#ifdef SDL_CreateThread 48#undef SDL_CreateThread 49#endif 50 51#if defined(__WIN32__) && !defined(HAVE_LIBC) 52SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c, pfnSDL_CurrentBeginThread d, pfnSDL_CurrentEndThread e),(a,b,c,d,e),return) 53#elif defined(__OS2__) 54SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c, pfnSDL_CurrentBeginThread d, pfnSDL_CurrentEndThread e),(a,b,c,d,e),return) 55#else 56SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c),(a,b,c),return) 57#endif 58 59#ifdef HAVE_STDIO_H 60SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFP,(FILE *a, SDL_bool b),(a,b),return) 61#else 62SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFP,(void *a, SDL_bool b),(a,b),return) 63#endif 64 65#ifdef __WIN32__ 66SDL_DYNAPI_PROC(int,SDL_RegisterApp,(char *a, Uint32 b, void *c),(a,b,c),return) 67SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),) 68SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(int a),(a),return) 69SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_RenderGetD3D9Device,(SDL_Renderer *a),(a),return) 70#endif 71 72#ifdef __IPHONEOS__ 73SDL_DYNAPI_PROC(int,SDL_iPhoneSetAnimationCallback,(SDL_Window *a, int b, void c, void *d),(a,b,c,d),return) 74SDL_DYNAPI_PROC(void,SDL_iPhoneSetEventPump,(SDL_bool a),(a),) 75#endif 76 77#ifdef __ANDROID__ 78SDL_DYNAPI_PROC(void*,SDL_AndroidGetJNIEnv,(void),(),return) 79SDL_DYNAPI_PROC(void*,SDL_AndroidGetActivity,(void),(),return) 80SDL_DYNAPI_PROC(const char*,SDL_AndroidGetInternalStoragePath,(void),(),return) 81SDL_DYNAPI_PROC(int,SDL_AndroidGetExternalStorageState,(void),(),return) 82SDL_DYNAPI_PROC(const char*,SDL_AndroidGetExternalStoragePath,(void),(),return) 83#endif 84 85SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return) 86SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return) 87SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(Uint32 a),(a),) 88SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return) 89SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),) 90SDL_DYNAPI_PROC(SDL_assert_state,SDL_ReportAssertion,(SDL_assert_data *a, const char *b, const char *c, int d),(a,b,c,d),return) 91SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),) 92SDL_DYNAPI_PROC(const SDL_assert_data*,SDL_GetAssertionReport,(void),(),return) 93SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),) 94SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicTryLock,(SDL_SpinLock *a),(a),return) 95SDL_DYNAPI_PROC(void,SDL_AtomicLock,(SDL_SpinLock *a),(a),) 96SDL_DYNAPI_PROC(void,SDL_AtomicUnlock,(SDL_SpinLock *a),(a),) 97SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_atomic_t *a, int b, int c),(a,b,c),return) 98SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_atomic_t *a, int b),(a,b),return) 99SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_atomic_t *a),(a),return) 100SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_atomic_t *a, int b),(a,b),return) 101SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCASPtr,(void **a, void *b, void *c),(a,b,c),return) 102SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return) 103SDL_DYNAPI_PROC(void*,SDL_AtomicGetPtr,(void **a),(a),return) 104SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return) 105SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return) 106SDL_DYNAPI_PROC(int,SDL_AudioInit,(const char *a),(a),return) 107SDL_DYNAPI_PROC(void,SDL_AudioQuit,(void),(),) 108SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return) 109SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return) 110SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return) 111SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(int a, int b),(a,b),return) 112SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e),(a,b,c,d,e),return) 113SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioStatus,(void),(),return) 114SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return) 115SDL_DYNAPI_PROC(void,SDL_PauseAudio,(int a),(a),) 116SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),) 117SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return) 118SDL_DYNAPI_PROC(void,SDL_FreeWAV,(Uint8 *a),(a),) 119SDL_DYNAPI_PROC(int,SDL_BuildAudioCVT,(SDL_AudioCVT *a, SDL_AudioFormat b, Uint8 c, int d, SDL_AudioFormat e, Uint8 f, int g),(a,b,c,d,e,f,g),return) 120SDL_DYNAPI_PROC(int,SDL_ConvertAudio,(SDL_AudioCVT *a),(a),return) 121SDL_DYNAPI_PROC(void,SDL_MixAudio,(Uint8 *a, const Uint8 *b, Uint32 c, int d),(a,b,c,d),) 122SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),) 123SDL_DYNAPI_PROC(void,SDL_LockAudio,(void),(),) 124SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),) 125SDL_DYNAPI_PROC(void,SDL_UnlockAudio,(void),(),) 126SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),) 127SDL_DYNAPI_PROC(void,SDL_CloseAudio,(void),(),) 128SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),) 129SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return) 130SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return) 131SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardText,(void),(),return) 132SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return) 133SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return) 134SDL_DYNAPI_PROC(SDL_bool,SDL_HasRDTSC,(void),(),return) 135SDL_DYNAPI_PROC(SDL_bool,SDL_HasAltiVec,(void),(),return) 136SDL_DYNAPI_PROC(SDL_bool,SDL_HasMMX,(void),(),return) 137SDL_DYNAPI_PROC(SDL_bool,SDL_Has3DNow,(void),(),return) 138SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE,(void),(),return) 139SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE2,(void),(),return) 140SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE3,(void),(),return) 141SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE41,(void),(),return) 142SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE42,(void),(),return) 143SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return) 144SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return) 145SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),) 146SDL_DYNAPI_PROC(int,SDL_Error,(SDL_errorcode a),(a),return) 147SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),) 148SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return) 149SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvent,(Uint32 a),(a),return) 150SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return) 151SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),) 152SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),) 153SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return) 154SDL_DYNAPI_PROC(int,SDL_WaitEvent,(SDL_Event *a),(a),return) 155SDL_DYNAPI_PROC(int,SDL_WaitEventTimeout,(SDL_Event *a, int b),(a,b),return) 156SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return) 157SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),) 158SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return) 159SDL_DYNAPI_PROC(void,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),) 160SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),) 161SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),) 162SDL_DYNAPI_PROC(Uint8,SDL_EventState,(Uint32 a, int b),(a,b),return) 163SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return) 164SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return) 165SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return) 166SDL_DYNAPI_PROC(int,SDL_GameControllerAddMapping,(const char *a),(a),return) 167SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForGUID,(SDL_JoystickGUID a),(a),return) 168SDL_DYNAPI_PROC(char*,SDL_GameControllerMapping,(SDL_GameController *a),(a),return) 169SDL_DYNAPI_PROC(SDL_bool,SDL_IsGameController,(int a),(a),return) 170SDL_DYNAPI_PROC(const char*,SDL_GameControllerNameForIndex,(int a),(a),return) 171SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerOpen,(int a),(a),return) 172SDL_DYNAPI_PROC(const char*,SDL_GameControllerName,(SDL_GameController *a),(a),return) 173SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerGetAttached,(SDL_GameController *a),(a),return) 174SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GameControllerGetJoystick,(SDL_GameController *a),(a),return) 175SDL_DYNAPI_PROC(int,SDL_GameControllerEventState,(int a),(a),return) 176SDL_DYNAPI_PROC(void,SDL_GameControllerUpdate,(void),(),) 177SDL_DYNAPI_PROC(SDL_GameControllerAxis,SDL_GameControllerGetAxisFromString,(const char *a),(a),return) 178SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetStringForAxis,(SDL_GameControllerAxis a),(a),return) 179SDL_DYNAPI_PROC(SDL_GameControllerButtonBind,SDL_GameControllerGetBindForAxis,(SDL_GameController *a, SDL_GameControllerAxis b),(a,b),return) 180SDL_DYNAPI_PROC(Sint16,SDL_GameControllerGetAxis,(SDL_GameController *a, SDL_GameControllerAxis b),(a,b),return) 181SDL_DYNAPI_PROC(SDL_GameControllerButton,SDL_GameControllerGetButtonFromString,(const char *a),(a),return) 182SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetStringForButton,(SDL_GameControllerButton a),(a),return) 183SDL_DYNAPI_PROC(SDL_GameControllerButtonBind,SDL_GameControllerGetBindForButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return) 184SDL_DYNAPI_PROC(Uint8,SDL_GameControllerGetButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return) 185SDL_DYNAPI_PROC(void,SDL_GameControllerClose,(SDL_GameController *a),(a),) 186SDL_DYNAPI_PROC(int,SDL_RecordGesture,(SDL_TouchID a),(a),return) 187SDL_DYNAPI_PROC(int,SDL_SaveAllDollarTemplates,(SDL_RWops *a),(a),return) 188SDL_DYNAPI_PROC(int,SDL_SaveDollarTemplate,(SDL_GestureID a, SDL_RWops *b),(a,b),return) 189SDL_DYNAPI_PROC(int,SDL_LoadDollarTemplates,(SDL_TouchID a, SDL_RWops *b),(a,b),return) 190SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return) 191SDL_DYNAPI_PROC(const char*,SDL_HapticName,(int a),(a),return) 192SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpen,(int a),(a),return) 193SDL_DYNAPI_PROC(int,SDL_HapticOpened,(int a),(a),return) 194SDL_DYNAPI_PROC(int,SDL_HapticIndex,(SDL_Haptic *a),(a),return) 195SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return) 196SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpenFromMouse,(void),(),return) 197SDL_DYNAPI_PROC(int,SDL_JoystickIsHaptic,(SDL_Joystick *a),(a),return) 198SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpenFromJoystick,(SDL_Joystick *a),(a),return) 199SDL_DYNAPI_PROC(void,SDL_HapticClose,(SDL_Haptic *a),(a),) 200SDL_DYNAPI_PROC(int,SDL_HapticNumEffects,(SDL_Haptic *a),(a),return) 201SDL_DYNAPI_PROC(int,SDL_HapticNumEffectsPlaying,(SDL_Haptic *a),(a),return) 202SDL_DYNAPI_PROC(unsigned int,SDL_HapticQuery,(SDL_Haptic *a),(a),return) 203SDL_DYNAPI_PROC(int,SDL_HapticNumAxes,(SDL_Haptic *a),(a),return) 204SDL_DYNAPI_PROC(int,SDL_HapticEffectSupported,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return) 205SDL_DYNAPI_PROC(int,SDL_HapticNewEffect,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return) 206SDL_DYNAPI_PROC(int,SDL_HapticUpdateEffect,(SDL_Haptic *a, int b, SDL_HapticEffect *c),(a,b,c),return) 207SDL_DYNAPI_PROC(int,SDL_HapticRunEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return) 208SDL_DYNAPI_PROC(int,SDL_HapticStopEffect,(SDL_Haptic *a, int b),(a,b),return) 209SDL_DYNAPI_PROC(void,SDL_HapticDestroyEffect,(SDL_Haptic *a, int b),(a,b),) 210SDL_DYNAPI_PROC(int,SDL_HapticGetEffectStatus,(SDL_Haptic *a, int b),(a,b),return) 211SDL_DYNAPI_PROC(int,SDL_HapticSetGain,(SDL_Haptic *a, int b),(a,b),return) 212SDL_DYNAPI_PROC(int,SDL_HapticSetAutocenter,(SDL_Haptic *a, int b),(a,b),return) 213SDL_DYNAPI_PROC(int,SDL_HapticPause,(SDL_Haptic *a),(a),return) 214SDL_DYNAPI_PROC(int,SDL_HapticUnpause,(SDL_Haptic *a),(a),return) 215SDL_DYNAPI_PROC(int,SDL_HapticStopAll,(SDL_Haptic *a),(a),return) 216SDL_DYNAPI_PROC(int,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return) 217SDL_DYNAPI_PROC(int,SDL_HapticRumbleInit,(SDL_Haptic *a),(a),return) 218SDL_DYNAPI_PROC(int,SDL_HapticRumblePlay,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return) 219SDL_DYNAPI_PROC(int,SDL_HapticRumbleStop,(SDL_Haptic *a),(a),return) 220SDL_DYNAPI_PROC(SDL_bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return) 221SDL_DYNAPI_PROC(SDL_bool,SDL_SetHint,(const char *a, const char *b),(a,b),return) 222SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return) 223SDL_DYNAPI_PROC(void,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) 224SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) 225SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),) 226SDL_DYNAPI_PROC(int,SDL_NumJoysticks,(void),(),return) 227SDL_DYNAPI_PROC(const char*,SDL_JoystickNameForIndex,(int a),(a),return) 228SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickOpen,(int a),(a),return) 229SDL_DYNAPI_PROC(const char*,SDL_JoystickName,(SDL_Joystick *a),(a),return) 230SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_JoystickGetDeviceGUID,(int a),(a),return) 231SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_JoystickGetGUID,(SDL_Joystick *a),(a),return) 232SDL_DYNAPI_PROC(void,SDL_JoystickGetGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),) 233SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_JoystickGetGUIDFromString,(const char *a),(a),return) 234SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickGetAttached,(SDL_Joystick *a),(a),return) 235SDL_DYNAPI_PROC(SDL_JoystickID,SDL_JoystickInstanceID,(SDL_Joystick *a),(a),return) 236SDL_DYNAPI_PROC(int,SDL_JoystickNumAxes,(SDL_Joystick *a),(a),return) 237SDL_DYNAPI_PROC(int,SDL_JoystickNumBalls,(SDL_Joystick *a),(a),return) 238SDL_DYNAPI_PROC(int,SDL_JoystickNumHats,(SDL_Joystick *a),(a),return) 239SDL_DYNAPI_PROC(int,SDL_JoystickNumButtons,(SDL_Joystick *a),(a),return) 240SDL_DYNAPI_PROC(void,SDL_JoystickUpdate,(void),(),) 241SDL_DYNAPI_PROC(int,SDL_JoystickEventState,(int a),(a),return) 242SDL_DYNAPI_PROC(Sint16,SDL_JoystickGetAxis,(SDL_Joystick *a, int b),(a,b),return) 243SDL_DYNAPI_PROC(Uint8,SDL_JoystickGetHat,(SDL_Joystick *a, int b),(a,b),return) 244SDL_DYNAPI_PROC(int,SDL_JoystickGetBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return) 245SDL_DYNAPI_PROC(Uint8,SDL_JoystickGetButton,(SDL_Joystick *a, int b),(a,b),return) 246SDL_DYNAPI_PROC(void,SDL_JoystickClose,(SDL_Joystick *a),(a),) 247SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return) 248SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return) 249SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return) 250SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),) 251SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a),(a),return) 252SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return) 253SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) 254SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return) 255SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return) 256SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return) 257SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),) 258SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputActive,(void),(),return) 259SDL_DYNAPI_PROC(void,SDL_StopTextInput,(void),(),) 260SDL_DYNAPI_PROC(void,SDL_SetTextInputRect,(SDL_Rect *a),(a),) 261SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return) 262SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenKeyboardShown,(SDL_Window *a),(a),return) 263SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return) 264SDL_DYNAPI_PROC(void*,SDL_LoadFunction,(void *a, const char *b),(a,b),return) 265SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),) 266SDL_DYNAPI_PROC(void,SDL_LogSetAllPriority,(SDL_LogPriority a),(a),) 267SDL_DYNAPI_PROC(void,SDL_LogSetPriority,(int a, SDL_LogPriority b),(a,b),) 268SDL_DYNAPI_PROC(SDL_LogPriority,SDL_LogGetPriority,(int a),(a),return) 269SDL_DYNAPI_PROC(void,SDL_LogResetPriorities,(void),(),) 270SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, const char *c, va_list d),(a,b,c,d),) 271SDL_DYNAPI_PROC(void,SDL_LogGetOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),) 272SDL_DYNAPI_PROC(void,SDL_LogSetOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),) 273SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),) 274SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return) 275SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return) 276SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return) 277SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(int *a, int *b),(a,b),return) 278SDL_DYNAPI_PROC(Uint32,SDL_GetRelativeMouseState,(int *a, int *b),(a,b),return) 279SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, int b, int c),(a,b,c),) 280SDL_DYNAPI_PROC(int,SDL_SetRelativeMouseMode,(SDL_bool a),(a),return) 281SDL_DYNAPI_PROC(SDL_bool,SDL_GetRelativeMouseMode,(void),(),return) 282SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return) 283SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return) 284SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return) 285SDL_DYNAPI_PROC(void,SDL_SetCursor,(SDL_Cursor *a),(a),) 286SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return) 287SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return) 288SDL_DYNAPI_PROC(void,SDL_FreeCursor,(SDL_Cursor *a),(a),) 289SDL_DYNAPI_PROC(int,SDL_ShowCursor,(int a),(a),return) 290SDL_DYNAPI_PROC(SDL_mutex*,SDL_CreateMutex,(void),(),return) 291SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_mutex *a),(a),return) 292SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return) 293SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return) 294SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_mutex *a),(a),) 295SDL_DYNAPI_PROC(SDL_sem*,SDL_CreateSemaphore,(Uint32 a),(a),return) 296SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_sem *a),(a),) 297SDL_DYNAPI_PROC(int,SDL_SemWait,(SDL_sem *a),(a),return) 298SDL_DYNAPI_PROC(int,SDL_SemTryWait,(SDL_sem *a),(a),return) 299SDL_DYNAPI_PROC(int,SDL_SemWaitTimeout,(SDL_sem *a, Uint32 b),(a,b),return) 300SDL_DYNAPI_PROC(int,SDL_SemPost,(SDL_sem *a),(a),return) 301SDL_DYNAPI_PROC(Uint32,SDL_SemValue,(SDL_sem *a),(a),return) 302SDL_DYNAPI_PROC(SDL_cond*,SDL_CreateCond,(void),(),return) 303SDL_DYNAPI_PROC(void,SDL_DestroyCond,(SDL_cond *a),(a),) 304SDL_DYNAPI_PROC(int,SDL_CondSignal,(SDL_cond *a),(a),return) 305SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return) 306SDL_DYNAPI_PROC(int,SDL_CondWait,(SDL_cond *a, SDL_mutex *b),(a,b),return) 307SDL_DYNAPI_PROC(int,SDL_CondWaitTimeout,(SDL_cond *a, SDL_mutex *b, Uint32 c),(a,b,c),return) 308SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(Uint32 a),(a),return) 309SDL_DYNAPI_PROC(SDL_bool,SDL_PixelFormatEnumToMasks,(Uint32 a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return) 310SDL_DYNAPI_PROC(Uint32,SDL_MasksToPixelFormatEnum,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return) 311SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_AllocFormat,(Uint32 a),(a),return) 312SDL_DYNAPI_PROC(void,SDL_FreeFormat,(SDL_PixelFormat *a),(a),) 313SDL_DYNAPI_PROC(SDL_Palette*,SDL_AllocPalette,(int a),(a),return) 314SDL_DYNAPI_PROC(int,SDL_SetPixelFormatPalette,(SDL_PixelFormat *a, SDL_Palette *b),(a,b),return) 315SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return) 316SDL_DYNAPI_PROC(void,SDL_FreePalette,(SDL_Palette *a),(a),) 317SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) 318SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) 319SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),) 320SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),) 321SDL_DYNAPI_PROC(void,SDL_CalculateGammaRamp,(float a, Uint16 *b),(a,b),) 322SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return) 323SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return) 324SDL_DYNAPI_PROC(SDL_bool,SDL_HasIntersection,(const SDL_Rect *a, const SDL_Rect *b),(a,b),return) 325SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectRect,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return) 326SDL_DYNAPI_PROC(void,SDL_UnionRect,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),) 327SDL_DYNAPI_PROC(SDL_bool,SDL_EnclosePoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return) 328SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectRectAndLine,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) 329SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return) 330SDL_DYNAPI_PROC(int,SDL_GetRenderDriverInfo,(int a, SDL_RendererInfo *b),(a,b),return) 331SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e),(a,b,c,d,e),return) 332SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, int b, Uint32 c),(a,b,c),return) 333SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return) 334SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return) 335SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return) 336SDL_DYNAPI_PROC(int,SDL_GetRendererOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) 337SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, Uint32 b, int c, int d, int e),(a,b,c,d,e),return) 338SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return) 339SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, Uint32 *b, int *c, int *d, int *e),(a,b,c,d,e),return) 340SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) 341SDL_DYNAPI_PROC(int,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) 342SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return) 343SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return) 344SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return) 345SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return) 346SDL_DYNAPI_PROC(int,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return) 347SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return) 348SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return) 349SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),) 350SDL_DYNAPI_PROC(SDL_bool,SDL_RenderTargetSupported,(SDL_Renderer *a),(a),return) 351SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return) 352SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return) 353SDL_DYNAPI_PROC(int,SDL_RenderSetLogicalSize,(SDL_Renderer *a, int b, int c),(a,b,c),return) 354SDL_DYNAPI_PROC(void,SDL_RenderGetLogicalSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),) 355SDL_DYNAPI_PROC(int,SDL_RenderSetViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) 356SDL_DYNAPI_PROC(void,SDL_RenderGetViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),) 357SDL_DYNAPI_PROC(int,SDL_RenderSetClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) 358SDL_DYNAPI_PROC(void,SDL_RenderGetClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),) 359SDL_DYNAPI_PROC(int,SDL_RenderSetScale,(SDL_Renderer *a, float b, float c),(a,b,c),return) 360SDL_DYNAPI_PROC(void,SDL_RenderGetScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),) 361SDL_DYNAPI_PROC(int,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) 362SDL_DYNAPI_PROC(int,SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),return) 363SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return) 364SDL_DYNAPI_PROC(int,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return) 365SDL_DYNAPI_PROC(int,SDL_RenderClear,(SDL_Renderer *a),(a),return) 366SDL_DYNAPI_PROC(int,SDL_RenderDrawPoint,(SDL_Renderer *a, int b, int c),(a,b,c),return) 367SDL_DYNAPI_PROC(int,SDL_RenderDrawPoints,(SDL_Renderer *a, const SDL_Point *b, int c),(a,b,c),return) 368SDL_DYNAPI_PROC(int,SDL_RenderDrawLine,(SDL_Renderer *a, int b, int c, int d, int e),(a,b,c,d,e),return) 369SDL_DYNAPI_PROC(int,SDL_RenderDrawLines,(SDL_Renderer *a, const SDL_Point *b, int c),(a,b,c),return) 370SDL_DYNAPI_PROC(int,SDL_RenderDrawRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) 371SDL_DYNAPI_PROC(int,SDL_RenderDrawRects,(SDL_Renderer *a, const SDL_Rect *b, int c),(a,b,c),return) 372SDL_DYNAPI_PROC(int,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) 373SDL_DYNAPI_PROC(int,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_Rect *b, int c),(a,b,c),return) 374SDL_DYNAPI_PROC(int,SDL_RenderCopy,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d),(a,b,c,d),return) 375SDL_DYNAPI_PROC(int,SDL_RenderCopyEx,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d, const double e, const SDL_Point *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return) 376SDL_DYNAPI_PROC(int,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b, Uint32 c, void *d, int e),(a,b,c,d,e),return) 377SDL_DYNAPI_PROC(void,SDL_RenderPresent,(SDL_Renderer *a),(a),) 378SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),) 379SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),) 380SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return) 381SDL_DYNAPI_PROC(int,SDL_GL_UnbindTexture,(SDL_Texture *a),(a),return) 382SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFile,(const char *a, const char *b),(a,b),return) 383SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromMem,(void *a, int b),(a,b),return) 384SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromConstMem,(const void *a, int b),(a,b),return) 385SDL_DYNAPI_PROC(SDL_RWops*,SDL_AllocRW,(void),(),return) 386SDL_DYNAPI_PROC(void,SDL_FreeRW,(SDL_RWops *a),(a),) 387SDL_DYNAPI_PROC(Uint8,SDL_ReadU8,(SDL_RWops *a),(a),return) 388SDL_DYNAPI_PROC(Uint16,SDL_ReadLE16,(SDL_RWops *a),(a),return) 389SDL_DYNAPI_PROC(Uint16,SDL_ReadBE16,(SDL_RWops *a),(a),return) 390SDL_DYNAPI_PROC(Uint32,SDL_ReadLE32,(SDL_RWops *a),(a),return) 391SDL_DYNAPI_PROC(Uint32,SDL_ReadBE32,(SDL_RWops *a),(a),return) 392SDL_DYNAPI_PROC(Uint64,SDL_ReadLE64,(SDL_RWops *a),(a),return) 393SDL_DYNAPI_PROC(Uint64,SDL_ReadBE64,(SDL_RWops *a),(a),return) 394SDL_DYNAPI_PROC(size_t,SDL_WriteU8,(SDL_RWops *a, Uint8 b),(a,b),return) 395SDL_DYNAPI_PROC(size_t,SDL_WriteLE16,(SDL_RWops *a, Uint16 b),(a,b),return) 396SDL_DYNAPI_PROC(size_t,SDL_WriteBE16,(SDL_RWops *a, Uint16 b),(a,b),return) 397SDL_DYNAPI_PROC(size_t,SDL_WriteLE32,(SDL_RWops *a, Uint32 b),(a,b),return) 398SDL_DYNAPI_PROC(size_t,SDL_WriteBE32,(SDL_RWops *a, Uint32 b),(a,b),return) 399SDL_DYNAPI_PROC(size_t,SDL_WriteLE64,(SDL_RWops *a, Uint64 b),(a,b),return) 400SDL_DYNAPI_PROC(size_t,SDL_WriteBE64,(SDL_RWops *a, Uint64 b),(a,b),return) 401SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateShapedWindow,(const char *a, unsigned int b, unsigned int c, unsigned int d, unsigned int e, Uint32 f),(a,b,c,d,e,f),return) 402SDL_DYNAPI_PROC(SDL_bool,SDL_IsShapedWindow,(const SDL_Window *a),(a),return) 403SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c),(a,b,c),return) 404SDL_DYNAPI_PROC(int,SDL_GetShapedWindowMode,(SDL_Window *a, SDL_WindowShapeMode *b),(a,b),return) 405SDL_DYNAPI_PROC(void*,SDL_malloc,(size_t a),(a),return) 406SDL_DYNAPI_PROC(void*,SDL_calloc,(size_t a, size_t b),(a,b),return) 407SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return) 408SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),) 409SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return) 410SDL_DYNAPI_PROC(int,SDL_setenv,(const char *a, const char *b, int c),(a,b,c),return) 411SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (*d)(const void *, const void *)),(a,b,c,d),) 412SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return) 413SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return) 414SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return) 415SDL_DYNAPI_PROC(int,SDL_toupper,(int a),(a),return) 416SDL_DYNAPI_PROC(int,SDL_tolower,(int a),(a),return) 417SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return) 418SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) 419SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) 420SDL_DYNAPI_PROC(int,SDL_memcmp,(const void *a, const void *b, size_t c),(a,b,c),return) 421SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return) 422SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) 423SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) 424SDL_DYNAPI_PROC(size_t,SDL_strlen,(const char *a),(a),return) 425SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) 426SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) 427SDL_DYNAPI_PROC(size_t,SDL_strlcat,(SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) 428SDL_DYNAPI_PROC(char*,SDL_strdup,(const char *a),(a),return) 429SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return) 430SDL_DYNAPI_PROC(char*,SDL_strupr,(char *a),(a),return) 431SDL_DYNAPI_PROC(char*,SDL_strlwr,(char *a),(a),return) 432SDL_DYNAPI_PROC(char*,SDL_strchr,(const char *a, int b),(a,b),return) 433SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return) 434SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return) 435SDL_DYNAPI_PROC(char*,SDL_itoa,(int a, char *b, int c),(a,b,c),return) 436SDL_DYNAPI_PROC(char*,SDL_uitoa,(unsigned int a, char *b, int c),(a,b,c),return) 437SDL_DYNAPI_PROC(char*,SDL_ltoa,(long a, char *b, int c),(a,b,c),return) 438SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return) 439SDL_DYNAPI_PROC(char*,SDL_lltoa,(Sint64 a, char *b, int c),(a,b,c),return) 440SDL_DYNAPI_PROC(char*,SDL_ulltoa,(Uint64 a, char *b, int c),(a,b,c),return) 441SDL_DYNAPI_PROC(int,SDL_atoi,(const char *a),(a),return) 442SDL_DYNAPI_PROC(double,SDL_atof,(const char *a),(a),return) 443SDL_DYNAPI_PROC(long,SDL_strtol,(const char *a, char **b, int c),(a,b,c),return) 444SDL_DYNAPI_PROC(unsigned long,SDL_strtoul,(const char *a, char **b, int c),(a,b,c),return) 445SDL_DYNAPI_PROC(Sint64,SDL_strtoll,(const char *a, char **b, int c),(a,b,c),return) 446SDL_DYNAPI_PROC(Uint64,SDL_strtoull,(const char *a, char **b, int c),(a,b,c),return) 447SDL_DYNAPI_PROC(double,SDL_strtod,(const char *a, char **b),(a,b),return) 448SDL_DYNAPI_PROC(int,SDL_strcmp,(const char *a, const char *b),(a,b),return) 449SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c),return) 450SDL_DYNAPI_PROC(int,SDL_strcasecmp,(const char *a, const char *b),(a,b),return) 451SDL_DYNAPI_PROC(int,SDL_strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return) 452SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, const char *c, va_list d),(a,b,c,d),return) 453SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return) 454SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return) 455SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return) 456SDL_DYNAPI_PROC(double,SDL_atan2,(double a, double b),(a,b),return) 457SDL_DYNAPI_PROC(double,SDL_ceil,(double a),(a),return) 458SDL_DYNAPI_PROC(double,SDL_copysign,(double a, double b),(a,b),return) 459SDL_DYNAPI_PROC(double,SDL_cos,(double a),(a),return) 460SDL_DYNAPI_PROC(float,SDL_cosf,(float a),(a),return) 461SDL_DYNAPI_PROC(double,SDL_fabs,(double a),(a),return) 462SDL_DYNAPI_PROC(double,SDL_floor,(double a),(a),return) 463SDL_DYNAPI_PROC(double,SDL_log,(double a),(a),return) 464SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return) 465SDL_DYNAPI_PROC(double,SDL_scalbn,(double a, int b),(a,b),return) 466SDL_DYNAPI_PROC(double,SDL_sin,(double a),(a),return) 467SDL_DYNAPI_PROC(float,SDL_sinf,(float a),(a),return) 468SDL_DYNAPI_PROC(double,SDL_sqrt,(double a),(a),return) 469SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),return) 470SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return) 471SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return) 472SDL_DYNAPI_PROC(char*,SDL_iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return) 473SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurface,(Uint32 a, int b, int c, int d, Uint32 e, Uint32 f, Uint32 g, Uint32 h),(a,b,c,d,e,f,g,h),return) 474SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceFrom,(void *a, int b, int c, int d, int e, Uint32 f, Uint32 g, Uint32 h, Uint32 i),(a,b,c,d,e,f,g,h,i),return) 475SDL_DYNAPI_PROC(void,SDL_FreeSurface,(SDL_Surface *a),(a),) 476SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return) 477SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return) 478SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),) 479SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_RW,(SDL_RWops *a, int b),(a,b),return) 480SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return) 481SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return) 482SDL_DYNAPI_PROC(int,SDL_SetColorKey,(SDL_Surface *a, int b, Uint32 c),(a,b,c),return) 483SDL_DYNAPI_PROC(int,SDL_GetColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return) 484SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) 485SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) 486SDL_DYNAPI_PROC(int,SDL_SetSurfaceAlphaMod,(SDL_Surface *a, Uint8 b),(a,b),return) 487SDL_DYNAPI_PROC(int,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return) 488SDL_DYNAPI_PROC(int,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return) 489SDL_DYNAPI_PROC(int,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return) 490SDL_DYNAPI_PROC(SDL_bool,SDL_SetClipRect,(SDL_Surface *a, const SDL_Rect *b),(a,b),return) 491SDL_DYNAPI_PROC(void,SDL_GetClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),) 492SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b, Uint32 c),(a,b,c),return) 493SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b, Uint32 c),(a,b,c),return) 494SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return) 495SDL_DYNAPI_PROC(int,SDL_FillRect,(SDL_Surface *a, const SDL_Rect *b, Uint32 c),(a,b,c),return) 496SDL_DYNAPI_PROC(int,SDL_FillRects,(SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d),(a,b,c,d),return) 497SDL_DYNAPI_PROC(int,SDL_UpperBlit,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) 498SDL_DYNAPI_PROC(int,SDL_LowerBlit,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) 499SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) 500SDL_DYNAPI_PROC(int,SDL_UpperBlitScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) 501SDL_DYNAPI_PROC(int,SDL_LowerBlitScaled,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) 502SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b),(a,b),return) 503SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return) 504SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return) 505SDL_DYNAPI_PROC(SDL_threadID,SDL_GetThreadID,(SDL_Thread *a),(a),return) 506SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return) 507SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),) 508SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),) 509SDL_DYNAPI_PROC(SDL_TLSID,SDL_TLSCreate,(void),(),return) 510SDL_DYNAPI_PROC(void*,SDL_TLSGet,(SDL_TLSID a),(a),return) 511SDL_DYNAPI_PROC(int,SDL_TLSSet,(SDL_TLSID a, const void *b, void (*c)(void*)),(a,b,c),return) 512SDL_DYNAPI_PROC(Uint32,SDL_GetTicks,(void),(),return) 513SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return) 514SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return) 515SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),) 516SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) 517SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return) 518SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return) 519SDL_DYNAPI_PROC(SDL_TouchID,SDL_GetTouchDevice,(int a),(a),return) 520SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return) 521SDL_DYNAPI_PROC(SDL_Finger*,SDL_GetTouchFinger,(SDL_TouchID a, int b),(a,b),return) 522SDL_DYNAPI_PROC(void,SDL_GetVersion,(SDL_version *a),(a),) 523SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return) 524SDL_DYNAPI_PROC(int,SDL_GetRevisionNumber,(void),(),return) 525SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return) 526SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return) 527SDL_DYNAPI_PROC(int,SDL_VideoInit,(const char *a),(a),return) 528SDL_DYNAPI_PROC(void,SDL_VideoQuit,(void),(),) 529SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return) 530SDL_DYNAPI_PROC(int,SDL_GetNumVideoDisplays,(void),(),return) 531SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(int a),(a),return) 532SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(int a, SDL_Rect *b),(a,b),return) 533SDL_DYNAPI_PROC(int,SDL_GetNumDisplayModes,(int a),(a),return) 534SDL_DYNAPI_PROC(int,SDL_GetDisplayMode,(int a, int b, SDL_DisplayMode *c),(a,b,c),return) 535SDL_DYNAPI_PROC(int,SDL_GetDesktopDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return) 536SDL_DYNAPI_PROC(int,SDL_GetCurrentDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return) 537SDL_DYNAPI_PROC(SDL_DisplayMode*,SDL_GetClosestDisplayMode,(int a, const SDL_DisplayMode *b, SDL_DisplayMode *c),(a,b,c),return) 538SDL_DYNAPI_PROC(int,SDL_GetWindowDisplayIndex,(SDL_Window *a),(a),return) 539SDL_DYNAPI_PROC(int,SDL_SetWindowDisplayMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return) 540SDL_DYNAPI_PROC(int,SDL_GetWindowDisplayMode,(SDL_Window *a, SDL_DisplayMode *b),(a,b),return) 541SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return) 542SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) 543SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowFrom,(const void *a),(a),return) 544SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return) 545SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return) 546SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return) 547SDL_DYNAPI_PROC(void,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),) 548SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return) 549SDL_DYNAPI_PROC(void,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),) 550SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return) 551SDL_DYNAPI_PROC(void*,SDL_GetWindowData,(SDL_Window *a, const char *b),(a,b),return) 552SDL_DYNAPI_PROC(void,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),) 553SDL_DYNAPI_PROC(void,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),) 554SDL_DYNAPI_PROC(void,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),) 555SDL_DYNAPI_PROC(void,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),) 556SDL_DYNAPI_PROC(void,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),) 557SDL_DYNAPI_PROC(void,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),) 558SDL_DYNAPI_PROC(void,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),) 559SDL_DYNAPI_PROC(void,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),) 560SDL_DYNAPI_PROC(void,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),) 561SDL_DYNAPI_PROC(void,SDL_ShowWindow,(SDL_Window *a),(a),) 562SDL_DYNAPI_PROC(void,SDL_HideWindow,(SDL_Window *a),(a),) 563SDL_DYNAPI_PROC(void,SDL_RaiseWindow,(SDL_Window *a),(a),) 564SDL_DYNAPI_PROC(void,SDL_MaximizeWindow,(SDL_Window *a),(a),) 565SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),) 566SDL_DYNAPI_PROC(void,SDL_RestoreWindow,(SDL_Window *a),(a),) 567SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, Uint32 b),(a,b),return) 568SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return) 569SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return) 570SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) 571SDL_DYNAPI_PROC(void,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),) 572SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return) 573SDL_DYNAPI_PROC(int,SDL_SetWindowBrightness,(SDL_Window *a, float b),(a,b),return) 574SDL_DYNAPI_PROC(float,SDL_GetWindowBrightness,(SDL_Window *a),(a),return) 575SDL_DYNAPI_PROC(int,SDL_SetWindowGammaRamp,(SDL_Window *a, const Uint16 *b, const Uint16 *c, const Uint16 *d),(a,b,c,d),return) 576SDL_DYNAPI_PROC(int,SDL_GetWindowGammaRamp,(SDL_Window *a, Uint16 *b, Uint16 *c, Uint16 *d),(a,b,c,d),return) 577SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),) 578SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenSaverEnabled,(void),(),return) 579SDL_DYNAPI_PROC(void,SDL_EnableScreenSaver,(void),(),) 580SDL_DYNAPI_PROC(void,SDL_DisableScreenSaver,(void),(),) 581SDL_DYNAPI_PROC(int,SDL_GL_LoadLibrary,(const char *a),(a),return) 582SDL_DYNAPI_PROC(void*,SDL_GL_GetProcAddress,(const char *a),(a),return) 583SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),) 584SDL_DYNAPI_PROC(SDL_bool,SDL_GL_ExtensionSupported,(const char *a),(a),return) 585SDL_DYNAPI_PROC(int,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return) 586SDL_DYNAPI_PROC(int,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return) 587SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return) 588SDL_DYNAPI_PROC(int,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return) 589SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return) 590SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return) 591SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) 592SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return) 593SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return) 594SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),) 595SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),) 596SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return) 597SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return) 598SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),) 599SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return) 600SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return) 601SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return) 602#ifdef __WIN32__ 603SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),return) 604#endif 605SDL_DYNAPI_PROC(SDL_bool,SDL_RenderIsClipEnabled,(SDL_Renderer *a),(a),return) 606#ifdef __WINRT__ 607SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return) 608SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return) 609SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return) 610#endif 611SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(int a, int b),(a,b),return) 612SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return) 613SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return) 614SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return) 615SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return) 616SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return) 617SDL_DYNAPI_PROC(Uint32,SDL_GetGlobalMouseState,(int *a, int *b),(a,b),return) 618SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX2,(void),(),return) 619SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return) 620SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return) 621SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),) 622SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return) 623#ifdef __WIN32__ 624SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),) 625#endif 626SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return) 627SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_JoystickCurrentPowerLevel,(SDL_Joystick *a),(a),return) 628SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromInstanceID,(SDL_JoystickID a),(a),return) 629SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromInstanceID,(SDL_JoystickID a),(a),return) 630SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(int a, SDL_Rect *b),(a,b),return) 631SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) 632SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return) 633SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return) 634SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return) 635SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return) 636SDL_DYNAPI_PROC(int,SDL_RenderSetIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b),return) 637SDL_DYNAPI_PROC(SDL_bool,SDL_RenderGetIntegerScale,(SDL_Renderer *a),(a),return) 638SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return) 639SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),) 640SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormat,(Uint32 a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return) 641SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormatFrom,(void *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) 642SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return) 643SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetDeviceVendor,(int a),(a),return) 644SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetDeviceProduct,(int a),(a),return) 645SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetDeviceProductVersion,(int a),(a),return) 646SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetVendor,(SDL_Joystick *a),(a),return) 647SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetProduct,(SDL_Joystick *a),(a),return) 648SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetProductVersion,(SDL_Joystick *a),(a),return) 649SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetVendor,(SDL_GameController *a),(a),return) 650SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetProduct,(SDL_GameController *a),(a),return) 651SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetProductVersion,(SDL_GameController *a),(a),return) 652SDL_DYNAPI_PROC(SDL_bool,SDL_HasNEON,(void),(),return) 653SDL_DYNAPI_PROC(int,SDL_GameControllerNumMappings,(void),(),return) 654SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForIndex,(int a),(a),return) 655SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickGetAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return) 656SDL_DYNAPI_PROC(SDL_JoystickType,SDL_JoystickGetDeviceType,(int a),(a),return) 657SDL_DYNAPI_PROC(SDL_JoystickType,SDL_JoystickGetType,(SDL_Joystick *a),(a),return) 658SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),) 659SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),) 660SDL_DYNAPI_PROC(SDL_JoystickID,SDL_JoystickGetDeviceInstanceID,(int a),(a),return) 661SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return) 662SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return) 663SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return) 664SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return) 665SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return) 666SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return) 667SDL_DYNAPI_PROC(void*,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return) 668SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),) 669SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(SDL_Window *a, unsigned int *b, const char **c),(a,b,c),return) 670SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, VkSurfaceKHR *c),(a,b,c),return) 671SDL_DYNAPI_PROC(void,SDL_Vulkan_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) 672SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),) 673SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),) 674SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) 675SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return) 676SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return) 677SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_NewAudioStream,(const SDL_AudioFormat a, const Uint8 b, const int c, const SDL_AudioFormat d, const Uint8 e, const int f),(a,b,c,d,e,f),return) 678SDL_DYNAPI_PROC(int,SDL_AudioStreamPut,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return) 679SDL_DYNAPI_PROC(int,SDL_AudioStreamGet,(SDL_AudioStream *a, void *b, int c),(a,b,c),return) 680SDL_DYNAPI_PROC(void,SDL_AudioStreamClear,(SDL_AudioStream *a),(a),) 681SDL_DYNAPI_PROC(int,SDL_AudioStreamAvailable,(SDL_AudioStream *a),(a),return) 682SDL_DYNAPI_PROC(void,SDL_FreeAudioStream,(SDL_AudioStream *a),(a),) 683SDL_DYNAPI_PROC(int,SDL_AudioStreamFlush,(SDL_AudioStream *a),(a),return) 684SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return) 685SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return) 686SDL_DYNAPI_PROC(float,SDL_atanf,(float a),(a),return) 687SDL_DYNAPI_PROC(float,SDL_atan2f,(float a, float b),(a,b),return) 688SDL_DYNAPI_PROC(float,SDL_ceilf,(float a),(a),return) 689SDL_DYNAPI_PROC(float,SDL_copysignf,(float a, float b),(a,b),return) 690SDL_DYNAPI_PROC(float,SDL_fabsf,(float a),(a),return) 691SDL_DYNAPI_PROC(float,SDL_floorf,(float a),(a),return) 692SDL_DYNAPI_PROC(float,SDL_logf,(float a),(a),return) 693SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return) 694SDL_DYNAPI_PROC(float,SDL_scalbnf,(float a, int b),(a,b),return) 695SDL_DYNAPI_PROC(double,SDL_fmod,(double a, double b),(a,b),return) 696SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return) 697SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),) 698SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),return) 699SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),return) 700SDL_DYNAPI_PROC(void*,SDL_RenderGetMetalLayer,(SDL_Renderer *a),(a),return) 701SDL_DYNAPI_PROC(void*,SDL_RenderGetMetalCommandEncoder,(SDL_Renderer *a),(a),return) 702#ifdef __WINRT__ 703SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return) 704#endif 705#ifdef __ANDROID__ 706SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return) 707#endif 708SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return) 709SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return) 710SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForDeviceIndex,(int a),(a),return) 711#ifdef __LINUX__ 712SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriority,(Sint64 a, int b),(a,b),return) 713#endif 714SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX512F,(void),(),return) 715#ifdef __ANDROID__ 716SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return) 717SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return) 718SDL_DYNAPI_PROC(void,SDL_AndroidBackButton,(void),(),return) 719#endif 720SDL_DYNAPI_PROC(double,SDL_exp,(double a),(a),return) 721SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return) 722SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return) 723SDL_DYNAPI_PROC(int,SDL_GameControllerRumble,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) 724SDL_DYNAPI_PROC(int,SDL_JoystickRumble,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) 725SDL_DYNAPI_PROC(int,SDL_NumSensors,(void),(),return) 726SDL_DYNAPI_PROC(const char*,SDL_SensorGetDeviceName,(int a),(a),return) 727SDL_DYNAPI_PROC(SDL_SensorType,SDL_SensorGetDeviceType,(int a),(a),return) 728SDL_DYNAPI_PROC(int,SDL_SensorGetDeviceNonPortableType,(int a),(a),return) 729SDL_DYNAPI_PROC(SDL_SensorID,SDL_SensorGetDeviceInstanceID,(int a),(a),return) 730SDL_DYNAPI_PROC(SDL_Sensor*,SDL_SensorOpen,(int a),(a),return) 731SDL_DYNAPI_PROC(SDL_Sensor*,SDL_SensorFromInstanceID,(SDL_SensorID a),(a),return) 732SDL_DYNAPI_PROC(const char*,SDL_SensorGetName,(SDL_Sensor *a),(a),return) 733SDL_DYNAPI_PROC(SDL_SensorType,SDL_SensorGetType,(SDL_Sensor *a),(a),return) 734SDL_DYNAPI_PROC(int,SDL_SensorGetNonPortableType,(SDL_Sensor *a),(a),return) 735SDL_DYNAPI_PROC(SDL_SensorID,SDL_SensorGetInstanceID,(SDL_Sensor *a),(a),return) 736SDL_DYNAPI_PROC(int,SDL_SensorGetData,(SDL_Sensor *a, float *b, int c),(a,b,c),return) 737SDL_DYNAPI_PROC(void,SDL_SensorClose,(SDL_Sensor *a),(a),) 738SDL_DYNAPI_PROC(void,SDL_SensorUpdate,(void),(),) 739SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return) 740SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(int a),(a),return) 741
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