Atlas - SDL_sysfilesystem.cpp
Home / ext / SDL2 / src / filesystem / winrt Lines: 1 | Size: 6299 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23/* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all 24*/ 25 26#ifdef __WINRT__ 27 28extern "C" { 29#include "SDL_filesystem.h" 30#include "SDL_error.h" 31#include "SDL_hints.h" 32#include "SDL_stdinc.h" 33#include "SDL_system.h" 34#include "../../core/windows/SDL_windows.h" 35} 36 37#include <string> 38#include <unordered_map> 39 40using namespace std; 41using namespace Windows::Storage; 42 43extern "C" const wchar_t * 44SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) 45{ 46 switch (pathType) { 47 case SDL_WINRT_PATH_INSTALLED_LOCATION: 48 { 49 static wstring path; 50 if (path.empty()) { 51 path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data(); 52 } 53 return path.c_str(); 54 } 55 56 case SDL_WINRT_PATH_LOCAL_FOLDER: 57 { 58 static wstring path; 59 if (path.empty()) { 60 path = ApplicationData::Current->LocalFolder->Path->Data(); 61 } 62 return path.c_str(); 63 } 64 65#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) 66 case SDL_WINRT_PATH_ROAMING_FOLDER: 67 { 68 static wstring path; 69 if (path.empty()) { 70 path = ApplicationData::Current->RoamingFolder->Path->Data(); 71 } 72 return path.c_str(); 73 } 74 75 case SDL_WINRT_PATH_TEMP_FOLDER: 76 { 77 static wstring path; 78 if (path.empty()) { 79 path = ApplicationData::Current->TemporaryFolder->Path->Data(); 80 } 81 return path.c_str(); 82 } 83#endif 84 85 default: 86 break; 87 } 88 89 SDL_Unsupported(); 90 return NULL; 91} 92 93extern "C" const char * 94SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) 95{ 96 typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap; 97 static UTF8PathMap utf8Paths; 98 99 UTF8PathMap::iterator searchResult = utf8Paths.find(pathType); 100 if (searchResult != utf8Paths.end()) { 101 return searchResult->second.c_str(); 102 } 103 104 const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType); 105 if (!ucs2Path) { 106 return NULL; 107 } 108 109 char * utf8Path = WIN_StringToUTF8(ucs2Path); 110 utf8Paths[pathType] = utf8Path; 111 SDL_free(utf8Path); 112 return utf8Paths[pathType].c_str(); 113} 114 115extern "C" char * 116SDL_GetBasePath(void) 117{ 118 const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION); 119 size_t destPathLen; 120 char * destPath = NULL; 121 122 if (!srcPath) { 123 SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError()); 124 return NULL; 125 } 126 127 destPathLen = SDL_strlen(srcPath) + 2; 128 destPath = (char *) SDL_malloc(destPathLen); 129 if (!destPath) { 130 SDL_OutOfMemory(); 131 return NULL; 132 } 133 134 SDL_snprintf(destPath, destPathLen, "%s\\", srcPath); 135 return destPath; 136} 137 138extern "C" char * 139SDL_GetPrefPath(const char *org, const char *app) 140{ 141 /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and 142 * earlier is not available on WinRT or Windows Phone. WinRT provides 143 * a similar API, but SHGetFolderPath can't be called, at least not 144 * without violating Microsoft's app-store requirements. 145 */ 146 147 const WCHAR * srcPath = NULL; 148 WCHAR path[MAX_PATH]; 149 char *retval = NULL; 150 WCHAR* worg = NULL; 151 WCHAR* wapp = NULL; 152 size_t new_wpath_len = 0; 153 BOOL api_result = FALSE; 154 155 if (!app) { 156 SDL_InvalidParamError("app"); 157 return NULL; 158 } 159 if (!org) { 160 org = ""; 161 } 162 163 srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER); 164 if ( ! srcPath) { 165 SDL_SetError("Unable to find a source path"); 166 return NULL; 167 } 168 169 if (SDL_wcslen(srcPath) >= MAX_PATH) { 170 SDL_SetError("Path too long."); 171 return NULL; 172 } 173 SDL_wcslcpy(path, srcPath, SDL_arraysize(path)); 174 175 worg = WIN_UTF8ToString(org); 176 if (worg == NULL) { 177 SDL_OutOfMemory(); 178 return NULL; 179 } 180 181 wapp = WIN_UTF8ToString(app); 182 if (wapp == NULL) { 183 SDL_free(worg); 184 SDL_OutOfMemory(); 185 return NULL; 186 } 187 188 new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3; 189 190 if ((new_wpath_len + 1) > MAX_PATH) { 191 SDL_free(worg); 192 SDL_free(wapp); 193 SDL_SetError("Path too long."); 194 return NULL; 195 } 196 197 if (*worg) { 198 SDL_wcslcat(path, L"\\", new_wpath_len + 1); 199 SDL_wcslcat(path, worg, new_wpath_len + 1); 200 SDL_free(worg); 201 } 202 203 api_result = CreateDirectoryW(path, NULL); 204 if (api_result == FALSE) { 205 if (GetLastError() != ERROR_ALREADY_EXISTS) { 206 SDL_free(wapp); 207 WIN_SetError("Couldn't create a prefpath."); 208 return NULL; 209 } 210 } 211 212 SDL_wcslcat(path, L"\\", new_wpath_len + 1); 213 SDL_wcslcat(path, wapp, new_wpath_len + 1); 214 SDL_free(wapp); 215 216 api_result = CreateDirectoryW(path, NULL); 217 if (api_result == FALSE) { 218 if (GetLastError() != ERROR_ALREADY_EXISTS) { 219 WIN_SetError("Couldn't create a prefpath."); 220 return NULL; 221 } 222 } 223 224 SDL_wcslcat(path, L"\\", new_wpath_len + 1); 225 226 retval = WIN_StringToUTF8(path); 227 228 return retval; 229} 230 231#endif /* __WINRT__ */ 232 233/* vi: set ts=4 sw=4 expandtab: */ 234[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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