Atlas - SDL_syshaptic.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#include "../SDL_internal.h" 23 24#ifndef SDL_syshaptic_h_ 25#define SDL_syshaptic_h_ 26 27#include "SDL_haptic.h" 28 29 30struct haptic_effect 31{ 32 SDL_HapticEffect effect; /* The current event */ 33 struct haptic_hweffect *hweffect; /* The hardware behind the event */ 34}; 35 36/* 37 * The real SDL_Haptic struct. 38 */ 39struct _SDL_Haptic 40{ 41 Uint8 index; /* Stores index it is attached to */ 42 43 struct haptic_effect *effects; /* Allocated effects */ 44 int neffects; /* Maximum amount of effects */ 45 int nplaying; /* Maximum amount of effects to play at the same time */ 46 unsigned int supported; /* Supported effects */ 47 int naxes; /* Number of axes on the device. */ 48 49 struct haptic_hwdata *hwdata; /* Driver dependent */ 50 int ref_count; /* Count for multiple opens */ 51 52 int rumble_id; /* ID of rumble effect for simple rumble API. */ 53 SDL_HapticEffect rumble_effect; /* Rumble effect. */ 54 struct _SDL_Haptic *next; /* pointer to next haptic we have allocated */ 55}; 56 57/* 58 * Scans the system for haptic devices. 59 * 60 * Returns number of devices on success, -1 on error. 61 */ 62extern int SDL_SYS_HapticInit(void); 63 64/* Function to return the number of haptic devices plugged in right now */ 65extern int SDL_SYS_NumHaptics(void); 66 67/* 68 * Gets the device dependent name of the haptic device 69 */ 70extern const char *SDL_SYS_HapticName(int index); 71 72/* 73 * Opens the haptic device for usage. The haptic device should have 74 * the index value set previously. 75 * 76 * Returns 0 on success, -1 on error. 77 */ 78extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic); 79 80/* 81 * Returns the index of the haptic core pointer or -1 if none is found. 82 */ 83int SDL_SYS_HapticMouse(void); 84 85/* 86 * Checks to see if the joystick has haptic capabilities. 87 * 88 * Returns >0 if haptic capabilities are detected, 0 if haptic 89 * capabilities aren't detected and -1 on error. 90 */ 91extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick); 92 93/* 94 * Opens the haptic device for usage using the same device as 95 * the joystick. 96 * 97 * Returns 0 on success, -1 on error. 98 */ 99extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, 100 SDL_Joystick * joystick); 101/* 102 * Checks to see if haptic device and joystick device are the same. 103 * 104 * Returns 1 if they are the same, 0 if they aren't. 105 */ 106extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, 107 SDL_Joystick * joystick); 108 109/* 110 * Closes a haptic device after usage. 111 */ 112extern void SDL_SYS_HapticClose(SDL_Haptic * haptic); 113 114/* 115 * Performs a cleanup on the haptic subsystem. 116 */ 117extern void SDL_SYS_HapticQuit(void); 118 119/* 120 * Creates a new haptic effect on the haptic device using base 121 * as a template for the effect. 122 * 123 * Returns 0 on success, -1 on error. 124 */ 125extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, 126 struct haptic_effect *effect, 127 SDL_HapticEffect * base); 128 129/* 130 * Updates the haptic effect on the haptic device using data 131 * as a template. 132 * 133 * Returns 0 on success, -1 on error. 134 */ 135extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, 136 struct haptic_effect *effect, 137 SDL_HapticEffect * data); 138 139/* 140 * Runs the effect on the haptic device. 141 * 142 * Returns 0 on success, -1 on error. 143 */ 144extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, 145 struct haptic_effect *effect, 146 Uint32 iterations); 147 148/* 149 * Stops the effect on the haptic device. 150 * 151 * Returns 0 on success, -1 on error. 152 */ 153extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, 154 struct haptic_effect *effect); 155 156/* 157 * Cleanups up the effect on the haptic device. 158 */ 159extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, 160 struct haptic_effect *effect); 161 162/* 163 * Queries the device for the status of effect. 164 * 165 * Returns 0 if device is stopped, >0 if device is playing and 166 * -1 on error. 167 */ 168extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, 169 struct haptic_effect *effect); 170 171/* 172 * Sets the global gain of the haptic device. 173 * 174 * Returns 0 on success, -1 on error. 175 */ 176extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain); 177 178/* 179 * Sets the autocenter feature of the haptic device. 180 * 181 * Returns 0 on success, -1 on error. 182 */ 183extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); 184 185/* 186 * Pauses the haptic device. 187 * 188 * Returns 0 on success, -1 on error. 189 */ 190extern int SDL_SYS_HapticPause(SDL_Haptic * haptic); 191 192/* 193 * Unpauses the haptic device. 194 * 195 * Returns 0 on success, -1 on error. 196 */ 197extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic); 198 199/* 200 * Stops all the currently playing haptic effects on the device. 201 * 202 * Returns 0 on success, -1 on error. 203 */ 204extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic); 205 206#endif /* SDL_syshaptic_h_ */ 207 208/* vi: set ts=4 sw=4 expandtab: */ 209
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