Atlas - SDL_hidapijoystick_c.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#ifndef SDL_JOYSTICK_HIDAPI_H 24#define SDL_JOYSTICK_HIDAPI_H 25 26#include "../../hidapi/hidapi/hidapi.h" 27 28/* This is the full set of HIDAPI drivers available */ 29#define SDL_JOYSTICK_HIDAPI_PS4 30#define SDL_JOYSTICK_HIDAPI_SWITCH 31#define SDL_JOYSTICK_HIDAPI_XBOX360 32#define SDL_JOYSTICK_HIDAPI_XBOXONE 33 34#ifdef __WINDOWS__ 35/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */ 36#undef SDL_JOYSTICK_HIDAPI_XBOXONE 37#endif 38 39#ifdef __MACOSX__ 40/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */ 41#undef SDL_JOYSTICK_HIDAPI_XBOXONE 42#endif 43 44typedef struct _SDL_HIDAPI_DeviceDriver 45{ 46 const char *hint; 47 SDL_bool enabled; 48 SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, Uint16 usage_page, Uint16 usage); 49 const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id); 50 SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context); 51 int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); 52 SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context); 53 void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context); 54 55} SDL_HIDAPI_DeviceDriver; 56 57/* HIDAPI device support */ 58extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4; 59extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam; 60extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch; 61extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360; 62extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne; 63 64/* Return true if a HID device is present and supported as a joystick */ 65extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version); 66 67/* Return the name of an Xbox 360 or Xbox One controller */ 68extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id); 69 70#endif /* SDL_JOYSTICK_HIDAPI_H */ 71 72/* vi: set ts=4 sw=4 expandtab: */ 73
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