Atlas - SDL_sysjoystick.c
Home / ext / SDL2 / src / joystick / psp Lines: 1 | Size: 7611 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_JOYSTICK_PSP 24 25/* This is the PSP implementation of the SDL joystick API */ 26#include <pspctrl.h> 27#include <pspkernel.h> 28 29#include <stdio.h> /* For the definition of NULL */ 30#include <stdlib.h> 31 32#include "../SDL_sysjoystick.h" 33#include "../SDL_joystick_c.h" 34 35#include "SDL_events.h" 36#include "SDL_error.h" 37#include "SDL_mutex.h" 38#include "SDL_timer.h" 39#include "../../thread/SDL_systhread.h" 40 41/* Current pad state */ 42static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 }; 43static SDL_sem *pad_sem = NULL; 44static SDL_Thread *thread = NULL; 45static int running = 0; 46static const enum PspCtrlButtons button_map[] = { 47 PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE, 48 PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER, 49 PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT, 50 PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD }; 51static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */ 52 53typedef struct 54{ 55 int x; 56 int y; 57} point; 58 59/* 4 points define the bezier-curve. */ 60static point a = { 0, 0 }; 61static point b = { 50, 0 }; 62static point c = { 78, 32767 }; 63static point d = { 128, 32767 }; 64 65/* simple linear interpolation between two points */ 66static SDL_INLINE void lerp (point *dest, point *a, point *b, float t) 67{ 68 dest->x = a->x + (b->x - a->x)*t; 69 dest->y = a->y + (b->y - a->y)*t; 70} 71 72/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */ 73static int calc_bezier_y(float t) 74{ 75 point ab, bc, cd, abbc, bccd, dest; 76 lerp (&ab, &a, &b, t); /* point between a and b */ 77 lerp (&bc, &b, &c, t); /* point between b and c */ 78 lerp (&cd, &c, &d, t); /* point between c and d */ 79 lerp (&abbc, &ab, &bc, t); /* point between ab and bc */ 80 lerp (&bccd, &bc, &cd, t); /* point between bc and cd */ 81 lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */ 82 return dest.y; 83} 84 85/* 86 * Collect pad data about once per frame 87 */ 88int JoystickUpdate(void *data) 89{ 90 while (running) { 91 SDL_SemWait(pad_sem); 92 sceCtrlPeekBufferPositive(&pad, 1); 93 SDL_SemPost(pad_sem); 94 /* Delay 1/60th of a second */ 95 sceKernelDelayThread(1000000 / 60); 96 } 97 return 0; 98} 99 100 101 102/* Function to scan the system for joysticks. 103 * Joystick 0 should be the system default joystick. 104 * It should return number of joysticks, or -1 on an unrecoverable fatal error. 105 */ 106int SDL_SYS_JoystickInit(void) 107{ 108 int i; 109 110 /* Setup input */ 111 sceCtrlSetSamplingCycle(0); 112 sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); 113 114 /* Start thread to read data */ 115 if((pad_sem = SDL_CreateSemaphore(1)) == NULL) { 116 return SDL_SetError("Can't create input semaphore"); 117 } 118 running = 1; 119 if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) { 120 return SDL_SetError("Can't create input thread"); 121 } 122 123 /* Create an accurate map from analog inputs (0 to 255) 124 to SDL joystick positions (-32768 to 32767) */ 125 for (i = 0; i < 128; i++) 126 { 127 float t = (float)i/127.0f; 128 analog_map[i+128] = calc_bezier_y(t); 129 analog_map[127-i] = -1 * analog_map[i+128]; 130 } 131 132 return 1; 133} 134 135int SDL_SYS_NumJoysticks(void) 136{ 137 return 1; 138} 139 140void SDL_SYS_JoystickDetect(void) 141{ 142} 143 144/* Function to get the device-dependent name of a joystick */ 145const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index) 146{ 147 return "PSP builtin joypad"; 148} 149 150/* Function to perform the mapping from device index to the instance id for this index */ 151SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) 152{ 153 return device_index; 154} 155 156/* Function to get the device-dependent name of a joystick */ 157const char *SDL_SYS_JoystickName(int index) 158{ 159 if (index == 0) 160 return "PSP controller"; 161 162 SDL_SetError("No joystick available with that index"); 163 return(NULL); 164} 165 166/* Function to open a joystick for use. 167 The joystick to open is specified by the device index. 168 This should fill the nbuttons and naxes fields of the joystick structure. 169 It returns 0, or -1 if there is an error. 170 */ 171int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index) 172{ 173 joystick->nbuttons = 14; 174 joystick->naxes = 2; 175 joystick->nhats = 0; 176 177 return 0; 178} 179 180/* Function to update the state of a joystick - called as a device poll. 181 * This function shouldn't update the joystick structure directly, 182 * but instead should call SDL_PrivateJoystick*() to deliver events 183 * and update joystick device state. 184 */ 185void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) 186{ 187 int i; 188 enum PspCtrlButtons buttons; 189 enum PspCtrlButtons changed; 190 unsigned char x, y; 191 static enum PspCtrlButtons old_buttons = 0; 192 static unsigned char old_x = 0, old_y = 0; 193 194 SDL_SemWait(pad_sem); 195 buttons = pad.Buttons; 196 x = pad.Lx; 197 y = pad.Ly; 198 SDL_SemPost(pad_sem); 199 200 /* Axes */ 201 if(old_x != x) { 202 SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]); 203 old_x = x; 204 } 205 if(old_y != y) { 206 SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]); 207 old_y = y; 208 } 209 210 /* Buttons */ 211 changed = old_buttons ^ buttons; 212 old_buttons = buttons; 213 if(changed) { 214 for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) { 215 if(changed & button_map[i]) { 216 SDL_PrivateJoystickButton( 217 joystick, i, 218 (buttons & button_map[i]) ? 219 SDL_PRESSED : SDL_RELEASED); 220 } 221 } 222 } 223 224 sceKernelDelayThread(0); 225} 226 227/* Function to close a joystick after use */ 228void SDL_SYS_JoystickClose(SDL_Joystick *joystick) 229{ 230} 231 232/* Function to perform any system-specific joystick related cleanup */ 233void SDL_SYS_JoystickQuit(void) 234{ 235 /* Cleanup Threads and Semaphore. */ 236 running = 0; 237 SDL_WaitThread(thread, NULL); 238 SDL_DestroySemaphore(pad_sem); 239} 240 241SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index ) 242{ 243 SDL_JoystickGUID guid; 244 /* the GUID is just the first 16 chars of the name for now */ 245 const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index ); 246 SDL_zero( guid ); 247 SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); 248 return guid; 249} 250 251SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) 252{ 253 SDL_JoystickGUID guid; 254 /* the GUID is just the first 16 chars of the name for now */ 255 const char *name = joystick->name; 256 SDL_zero( guid ); 257 SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); 258 return guid; 259} 260 261#endif /* SDL_JOYSTICK_PSP */ 262 263/* vim: ts=4 sw=4 264 */ 265[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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