Atlas - SDL_BeApp.cc
Home / ext / SDL2 / src / main / haiku Lines: 1 | Size: 4362 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if defined(__HAIKU__) 24 25/* Handle the BeApp specific portions of the application */ 26 27#include <AppKit.h> 28#include <storage/AppFileInfo.h> 29#include <storage/Path.h> 30#include <storage/Entry.h> 31#include <storage/File.h> 32#include <unistd.h> 33 34#include "SDL_BApp.h" /* SDL_BApp class definition */ 35#include "SDL_BeApp.h" 36#include "SDL_timer.h" 37#include "SDL_error.h" 38 39#include "../../video/haiku/SDL_BWin.h" 40 41#ifdef __cplusplus 42extern "C" { 43#endif 44 45#include "../../thread/SDL_systhread.h" 46 47/* Flag to tell whether or not the Be application is active or not */ 48static int SDL_BeAppActive = 0; 49static SDL_Thread *SDL_AppThread = NULL; 50 51static int 52StartBeApp(void *unused) 53{ 54 BApplication *App; 55 56 // default application signature 57 const char *signature = "application/x-SDL-executable"; 58 // dig resources for correct signature 59 image_info info; 60 int32 cookie = 0; 61 if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) { 62 BFile f(info.name, O_RDONLY); 63 if (f.InitCheck() == B_OK) { 64 BAppFileInfo app_info(&f); 65 if (app_info.InitCheck() == B_OK) { 66 char sig[B_MIME_TYPE_LENGTH]; 67 if (app_info.GetSignature(sig) == B_OK) 68 signature = strndup(sig, B_MIME_TYPE_LENGTH); 69 } 70 } 71 } 72 73 App = new SDL_BApp(signature); 74 75 App->Run(); 76 delete App; 77 return (0); 78} 79 80/* Initialize the Be Application, if it's not already started */ 81int 82SDL_InitBeApp(void) 83{ 84 /* Create the BApplication that handles appserver interaction */ 85 if (SDL_BeAppActive <= 0) { 86 SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL); 87 if (SDL_AppThread == NULL) { 88 return SDL_SetError("Couldn't create BApplication thread"); 89 } 90 91 /* Change working directory to that of executable */ 92 app_info info; 93 if (B_OK == be_app->GetAppInfo(&info)) { 94 entry_ref ref = info.ref; 95 BEntry entry; 96 if (B_OK == entry.SetTo(&ref)) { 97 BPath path; 98 if (B_OK == path.SetTo(&entry)) { 99 if (B_OK == path.GetParent(&path)) { 100 chdir(path.Path()); 101 } 102 } 103 } 104 } 105 106 do { 107 SDL_Delay(10); 108 } while ((be_app == NULL) || be_app->IsLaunching()); 109 110 /* Mark the application active */ 111 SDL_BeAppActive = 0; 112 } 113 114 /* Increment the application reference count */ 115 ++SDL_BeAppActive; 116 117 /* The app is running, and we're ready to go */ 118 return (0); 119} 120 121/* Quit the Be Application, if there's nothing left to do */ 122void 123SDL_QuitBeApp(void) 124{ 125 /* Decrement the application reference count */ 126 --SDL_BeAppActive; 127 128 /* If the reference count reached zero, clean up the app */ 129 if (SDL_BeAppActive == 0) { 130 if (SDL_AppThread != NULL) { 131 if (be_app != NULL) { /* Not tested */ 132 be_app->PostMessage(B_QUIT_REQUESTED); 133 } 134 SDL_WaitThread(SDL_AppThread, NULL); 135 SDL_AppThread = NULL; 136 } 137 /* be_app should now be NULL since be_app has quit */ 138 } 139} 140 141#ifdef __cplusplus 142} 143#endif 144 145/* SDL_BApp functions */ 146void SDL_BApp::ClearID(SDL_BWin *bwin) { 147 _SetSDLWindow(NULL, bwin->GetID()); 148 int32 i = _GetNumWindowSlots() - 1; 149 while(i >= 0 && GetSDLWindow(i) == NULL) { 150 _PopBackWindow(); 151 --i; 152 } 153} 154 155#endif /* __HAIKU__ */ 156 157/* vi: set ts=4 sw=4 expandtab: */ 158[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.