Atlas - SDL_systhread.c

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_THREAD_PSP 24 25/* PSP thread management routines for SDL */ 26 27#include <stdio.h> 28#include <stdlib.h> 29 30#include "SDL_error.h" 31#include "SDL_thread.h" 32#include "../SDL_systhread.h" 33#include "../SDL_thread_c.h" 34#include <pspkerneltypes.h> 35#include <pspthreadman.h> 36 37 38static int ThreadEntry(SceSize args, void *argp) 39{ 40 SDL_RunThread(*(void **) argp); 41 return 0; 42} 43 44int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) 45{ 46 SceKernelThreadInfo status; 47 int priority = 32; 48 49 /* Set priority of new thread to the same as the current thread */ 50 status.size = sizeof(SceKernelThreadInfo); 51 if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) { 52 priority = status.currentPriority; 53 } 54 55 thread->handle = sceKernelCreateThread(thread->name, ThreadEntry, 56 priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000, 57 PSP_THREAD_ATTR_VFPU, NULL); 58 if (thread->handle < 0) { 59 return SDL_SetError("sceKernelCreateThread() failed"); 60 } 61 62 sceKernelStartThread(thread->handle, 4, &args); 63 return 0; 64} 65 66void SDL_SYS_SetupThread(const char *name) 67{ 68 /* Do nothing. */ 69} 70 71SDL_threadID SDL_ThreadID(void) 72{ 73 return (SDL_threadID) sceKernelGetThreadId(); 74} 75 76void SDL_SYS_WaitThread(SDL_Thread *thread) 77{ 78 sceKernelWaitThreadEnd(thread->handle, NULL); 79 sceKernelDeleteThread(thread->handle); 80} 81 82void SDL_SYS_DetachThread(SDL_Thread *thread) 83{ 84 /* !!! FIXME: is this correct? */ 85 sceKernelDeleteThread(thread->handle); 86} 87 88void SDL_SYS_KillThread(SDL_Thread *thread) 89{ 90 sceKernelTerminateDeleteThread(thread->handle); 91} 92 93int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) 94{ 95 int value; 96 97 if (priority == SDL_THREAD_PRIORITY_LOW) { 98 value = 19; 99 } else if (priority == SDL_THREAD_PRIORITY_HIGH) { 100 value = -10; 101 } else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) { 102 value = -20; 103 } else { 104 value = 0; 105 } 106 107 return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value); 108 109} 110 111#endif /* SDL_THREAD_PSP */ 112 113/* vim: ts=4 sw=4 114 */ 115
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