Atlas - SDL_cocoametalview.m
Home / ext / SDL2 / src / video / cocoa Lines: 1 | Size: 4248 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21/* 22 * @author Mark Callow, www.edgewise-consulting.com. 23 * 24 * Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing 25 * how to add a CAMetalLayer backed view. 26 */ 27 28#import "SDL_cocoametalview.h" 29 30#if SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_RENDER_METAL) 31 32#include "SDL_assert.h" 33 34@implementation SDL_cocoametalview 35 36/* The synthesized getter should be called by super's viewWithTag. */ 37@synthesize tag = _tag; 38 39/* Return a Metal-compatible layer. */ 40+ (Class)layerClass 41{ 42 return NSClassFromString(@"CAMetalLayer"); 43} 44 45/* Indicate the view wants to draw using a backing layer instead of drawRect. */ 46- (BOOL)wantsUpdateLayer 47{ 48 return YES; 49} 50 51/* When the wantsLayer property is set to YES, this method will be invoked to 52 * return a layer instance. 53 */ 54- (CALayer*)makeBackingLayer 55{ 56 return [self.class.layerClass layer]; 57} 58 59- (instancetype)initWithFrame:(NSRect)frame 60 scale:(CGFloat)scale 61{ 62 if ((self = [super initWithFrame:frame])) { 63 _tag = METALVIEW_TAG; 64 self.wantsLayer = YES; 65 66 /* Allow resize. */ 67 self.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable; 68 69 /* Set the desired scale. */ 70 ((CAMetalLayer *) self.layer).drawableSize = NSSizeToCGSize([self bounds].size); 71 self.layer.contentsScale = scale; 72 } 73 74 return self; 75} 76 77/* Set the size of the metal drawables when the view is resized. */ 78- (void)resizeWithOldSuperviewSize:(NSSize)oldSize 79{ 80 [super resizeWithOldSuperviewSize:oldSize]; 81} 82 83@end 84 85SDL_cocoametalview* 86Cocoa_Mtl_AddMetalView(SDL_Window* window) 87{ 88 SDL_WindowData* data = (__bridge SDL_WindowData *)window->driverdata; 89 NSView *view = data->nswindow.contentView; 90 CGFloat scale = 1.0; 91 92 if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) { 93 /* Set the scale to the natural scale factor of the screen - then 94 * the backing dimensions of the Metal view will match the pixel 95 * dimensions of the screen rather than the dimensions in points 96 * yielding high resolution on retine displays. 97 * 98 * N.B. In order for backingScaleFactor to be > 1, 99 * NSHighResolutionCapable must be set to true in the app's Info.plist. 100 */ 101 NSWindow* nswindow = data->nswindow; 102 if ([nswindow.screen respondsToSelector:@selector(backingScaleFactor)]) 103 scale = data->nswindow.screen.backingScaleFactor; 104 } 105 106 SDL_cocoametalview *metalview 107 = [[SDL_cocoametalview alloc] initWithFrame:view.frame scale:scale]; 108 [view addSubview:metalview]; 109 return metalview; 110} 111 112void 113Cocoa_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h) 114{ 115 SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata; 116 NSView *view = data->nswindow.contentView; 117 SDL_cocoametalview* metalview = [view viewWithTag:METALVIEW_TAG]; 118 if (metalview) { 119 CAMetalLayer *layer = (CAMetalLayer*)metalview.layer; 120 assert(layer != NULL); 121 if (w) { 122 *w = layer.drawableSize.width; 123 } 124 if (h) { 125 *h = layer.drawableSize.height; 126 } 127 } else { 128 SDL_GetWindowSize(window, w, h); 129 } 130} 131 132#endif /* SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_RENDER_METAL) */ 133 134/* vi: set ts=4 sw=4 expandtab: */ 135[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.