Atlas - SDL_emscriptenopengles.c
Home / ext / SDL2 / src / video / emscripten Lines: 1 | Size: 3785 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL 24 25#include <emscripten/emscripten.h> 26#include <GLES2/gl2.h> 27 28#include "SDL_emscriptenvideo.h" 29#include "SDL_emscriptenopengles.h" 30 31#define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME; 32 33/* EGL implementation of SDL OpenGL support */ 34 35int 36Emscripten_GLES_LoadLibrary(_THIS, const char *path) { 37 /*we can't load EGL dynamically*/ 38 _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData)); 39 if (!_this->egl_data) { 40 return SDL_OutOfMemory(); 41 } 42 43 /* Emscripten forces you to manually cast eglGetProcAddress to the real 44 function type; grep for "__eglMustCastToProperFunctionPointerType" in 45 Emscripten's egl.h for details. */ 46 _this->egl_data->eglGetProcAddress = (void *(EGLAPIENTRY *)(const char *)) eglGetProcAddress; 47 48 LOAD_FUNC(eglGetDisplay); 49 LOAD_FUNC(eglInitialize); 50 LOAD_FUNC(eglTerminate); 51 LOAD_FUNC(eglChooseConfig); 52 LOAD_FUNC(eglGetConfigAttrib); 53 LOAD_FUNC(eglCreateContext); 54 LOAD_FUNC(eglDestroyContext); 55 LOAD_FUNC(eglCreateWindowSurface); 56 LOAD_FUNC(eglDestroySurface); 57 LOAD_FUNC(eglMakeCurrent); 58 LOAD_FUNC(eglSwapBuffers); 59 LOAD_FUNC(eglSwapInterval); 60 LOAD_FUNC(eglWaitNative); 61 LOAD_FUNC(eglWaitGL); 62 LOAD_FUNC(eglBindAPI); 63 64 _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(EGL_DEFAULT_DISPLAY); 65 if (!_this->egl_data->egl_display) { 66 return SDL_SetError("Could not get EGL display"); 67 } 68 69 if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { 70 return SDL_SetError("Could not initialize EGL"); 71 } 72 73 if (path) { 74 SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1); 75 } else { 76 *_this->gl_config.driver_path = '\0'; 77 } 78 79 return 0; 80} 81 82void 83Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context) 84{ 85 /* 86 WebGL contexts can't actually be deleted, so we need to reset it. 87 ES2 renderer resets state on init anyway, clearing the canvas should be enough 88 */ 89 90 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 91 92 SDL_EGL_DeleteContext(_this, context); 93} 94 95SDL_EGL_CreateContext_impl(Emscripten) 96SDL_EGL_SwapWindow_impl(Emscripten) 97SDL_EGL_MakeCurrent_impl(Emscripten) 98 99void 100Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h) 101{ 102 SDL_WindowData *data; 103 if (window->driverdata) { 104 data = (SDL_WindowData *) window->driverdata; 105 106 if (w) { 107 *w = window->w * data->pixel_ratio; 108 } 109 110 if (h) { 111 *h = window->h * data->pixel_ratio; 112 } 113 } 114} 115 116#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */ 117 118/* vi: set ts=4 sw=4 expandtab: */ 119 120[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.