Atlas - SDL_bopengl.cc
Home / ext / SDL2 / src / video / haiku Lines: 1 | Size: 5049 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL 24 25#include "SDL_bopengl.h" 26 27#include <unistd.h> 28#include <KernelKit.h> 29#include <OpenGLKit.h> 30#include "SDL_BWin.h" 31#include "../../main/haiku/SDL_BApp.h" 32 33#ifdef __cplusplus 34extern "C" { 35#endif 36 37 38static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { 39 return ((SDL_BWin*)(window->driverdata)); 40} 41 42static SDL_INLINE SDL_BApp *_GetBeApp() { 43 return ((SDL_BApp*)be_app); 44} 45 46/* Passing a NULL path means load pointers from the application */ 47int HAIKU_GL_LoadLibrary(_THIS, const char *path) 48{ 49/* FIXME: Is this working correctly? */ 50 image_info info; 51 int32 cookie = 0; 52 while (get_next_image_info(0, &cookie, &info) == B_OK) { 53 void *location = NULL; 54 if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY, 55 &location) == B_OK) { 56 57 _this->gl_config.dll_handle = (void *) (size_t) info.id; 58 _this->gl_config.driver_loaded = 1; 59 SDL_strlcpy(_this->gl_config.driver_path, "libGL.so", 60 SDL_arraysize(_this->gl_config.driver_path)); 61 } 62 } 63 return 0; 64} 65 66void *HAIKU_GL_GetProcAddress(_THIS, const char *proc) 67{ 68 if (_this->gl_config.dll_handle != NULL) { 69 void *location = NULL; 70 status_t err; 71 if ((err = 72 get_image_symbol((image_id) (size_t) _this->gl_config.dll_handle, 73 proc, B_SYMBOL_TYPE_ANY, 74 &location)) == B_OK) { 75 return location; 76 } else { 77 SDL_SetError("Couldn't find OpenGL symbol"); 78 return NULL; 79 } 80 } else { 81 SDL_SetError("OpenGL library not loaded"); 82 return NULL; 83 } 84} 85 86 87 88 89int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window) { 90 _ToBeWin(window)->SwapBuffers(); 91 return 0; 92} 93 94int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { 95 SDL_BWin* win = (SDL_BWin*)context; 96 _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL); 97 return 0; 98} 99 100 101SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) { 102 /* FIXME: Not sure what flags should be included here; may want to have 103 most of them */ 104 SDL_BWin *bwin = _ToBeWin(window); 105 Uint32 gl_flags = BGL_RGB; 106 if (_this->gl_config.alpha_size) { 107 gl_flags |= BGL_ALPHA; 108 } 109 if (_this->gl_config.depth_size) { 110 gl_flags |= BGL_DEPTH; 111 } 112 if (_this->gl_config.stencil_size) { 113 gl_flags |= BGL_STENCIL; 114 } 115 if (_this->gl_config.double_buffer) { 116 gl_flags |= BGL_DOUBLE; 117 } else { 118 gl_flags |= BGL_SINGLE; 119 } 120 if (_this->gl_config.accum_red_size || 121 _this->gl_config.accum_green_size || 122 _this->gl_config.accum_blue_size || 123 _this->gl_config.accum_alpha_size) { 124 gl_flags |= BGL_ACCUM; 125 } 126 bwin->CreateGLView(gl_flags); 127 return (SDL_GLContext)(bwin); 128} 129 130void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) { 131 /* Currently, automatically unlocks the view */ 132 ((SDL_BWin*)context)->RemoveGLView(); 133} 134 135 136int HAIKU_GL_SetSwapInterval(_THIS, int interval) { 137 /* TODO: Implement this, if necessary? */ 138 return SDL_Unsupported(); 139} 140 141int HAIKU_GL_GetSwapInterval(_THIS) { 142 /* TODO: Implement this, if necessary? */ 143 return 0; 144} 145 146 147void HAIKU_GL_UnloadLibrary(_THIS) { 148 /* TODO: Implement this, if necessary? */ 149} 150 151 152/* FIXME: This function is meant to clear the OpenGL context when the video 153 mode changes (see SDL_bmodes.cc), but it doesn't seem to help, and is not 154 currently in use. */ 155void HAIKU_GL_RebootContexts(_THIS) { 156 SDL_Window *window = _this->windows; 157 while(window) { 158 SDL_BWin *bwin = _ToBeWin(window); 159 if(bwin->GetGLView()) { 160 bwin->LockLooper(); 161 bwin->RemoveGLView(); 162 bwin->CreateGLView(bwin->GetGLType()); 163 bwin->UnlockLooper(); 164 } 165 window = window->next; 166 } 167} 168 169 170#ifdef __cplusplus 171} 172#endif 173 174#endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */ 175 176/* vi: set ts=4 sw=4 expandtab: */ 177[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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