Atlas - SDL_bwindow.h

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#ifndef SDL_BWINDOW_H 23#define SDL_BWINDOW_H 24 25 26#include "../SDL_sysvideo.h" 27 28 29extern int HAIKU_CreateWindow(_THIS, SDL_Window *window); 30extern int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); 31extern void HAIKU_SetWindowTitle(_THIS, SDL_Window * window); 32extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); 33extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window); 34extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window); 35extern void HAIKU_ShowWindow(_THIS, SDL_Window * window); 36extern void HAIKU_HideWindow(_THIS, SDL_Window * window); 37extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window); 38extern void HAIKU_MaximizeWindow(_THIS, SDL_Window * window); 39extern void HAIKU_MinimizeWindow(_THIS, SDL_Window * window); 40extern void HAIKU_RestoreWindow(_THIS, SDL_Window * window); 41extern void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); 42extern void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); 43extern void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); 44extern int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); 45extern int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp); 46extern void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); 47extern void HAIKU_DestroyWindow(_THIS, SDL_Window * window); 48extern SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window, 49 struct SDL_SysWMinfo *info); 50 51 52 53#endif 54 55/* vi: set ts=4 sw=4 expandtab: */ 56
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