Atlas - keyboard.c
Home / ext / SDL2 / src / video / qnx Lines: 1 | Size: 4498 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 2017 BlackBerry Limited 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#include "../../SDL_internal.h" 23#include "../../events/SDL_keyboard_c.h" 24#include "SDL_scancode.h" 25#include "SDL_events.h" 26#include "sdl_qnx.h" 27#include <sys/keycodes.h> 28 29/** 30 * A map thta translates Screen key names to SDL scan codes. 31 * This map is incomplete, but should include most major keys. 32 */ 33static int key_to_sdl[] = { 34 [KEYCODE_SPACE] = SDL_SCANCODE_SPACE, 35 [KEYCODE_APOSTROPHE] = SDL_SCANCODE_APOSTROPHE, 36 [KEYCODE_COMMA] = SDL_SCANCODE_COMMA, 37 [KEYCODE_MINUS] = SDL_SCANCODE_MINUS, 38 [KEYCODE_PERIOD] = SDL_SCANCODE_PERIOD, 39 [KEYCODE_SLASH] = SDL_SCANCODE_SLASH, 40 [KEYCODE_ZERO] = SDL_SCANCODE_0, 41 [KEYCODE_ONE] = SDL_SCANCODE_1, 42 [KEYCODE_TWO] = SDL_SCANCODE_2, 43 [KEYCODE_THREE] = SDL_SCANCODE_3, 44 [KEYCODE_FOUR] = SDL_SCANCODE_4, 45 [KEYCODE_FIVE] = SDL_SCANCODE_5, 46 [KEYCODE_SIX] = SDL_SCANCODE_6, 47 [KEYCODE_SEVEN] = SDL_SCANCODE_7, 48 [KEYCODE_EIGHT] = SDL_SCANCODE_8, 49 [KEYCODE_NINE] = SDL_SCANCODE_9, 50 [KEYCODE_SEMICOLON] = SDL_SCANCODE_SEMICOLON, 51 [KEYCODE_EQUAL] = SDL_SCANCODE_EQUALS, 52 [KEYCODE_LEFT_BRACKET] = SDL_SCANCODE_LEFTBRACKET, 53 [KEYCODE_BACK_SLASH] = SDL_SCANCODE_BACKSLASH, 54 [KEYCODE_RIGHT_BRACKET] = SDL_SCANCODE_RIGHTBRACKET, 55 [KEYCODE_GRAVE] = SDL_SCANCODE_GRAVE, 56 [KEYCODE_A] = SDL_SCANCODE_A, 57 [KEYCODE_B] = SDL_SCANCODE_B, 58 [KEYCODE_C] = SDL_SCANCODE_C, 59 [KEYCODE_D] = SDL_SCANCODE_D, 60 [KEYCODE_E] = SDL_SCANCODE_E, 61 [KEYCODE_F] = SDL_SCANCODE_F, 62 [KEYCODE_G] = SDL_SCANCODE_G, 63 [KEYCODE_H] = SDL_SCANCODE_H, 64 [KEYCODE_I] = SDL_SCANCODE_I, 65 [KEYCODE_J] = SDL_SCANCODE_J, 66 [KEYCODE_K] = SDL_SCANCODE_K, 67 [KEYCODE_L] = SDL_SCANCODE_L, 68 [KEYCODE_M] = SDL_SCANCODE_M, 69 [KEYCODE_N] = SDL_SCANCODE_N, 70 [KEYCODE_O] = SDL_SCANCODE_O, 71 [KEYCODE_P] = SDL_SCANCODE_P, 72 [KEYCODE_Q] = SDL_SCANCODE_Q, 73 [KEYCODE_R] = SDL_SCANCODE_R, 74 [KEYCODE_S] = SDL_SCANCODE_S, 75 [KEYCODE_T] = SDL_SCANCODE_T, 76 [KEYCODE_U] = SDL_SCANCODE_U, 77 [KEYCODE_V] = SDL_SCANCODE_V, 78 [KEYCODE_W] = SDL_SCANCODE_W, 79 [KEYCODE_X] = SDL_SCANCODE_X, 80 [KEYCODE_Y] = SDL_SCANCODE_Y, 81 [KEYCODE_Z] = SDL_SCANCODE_Z, 82 [KEYCODE_UP] = SDL_SCANCODE_UP, 83 [KEYCODE_DOWN] = SDL_SCANCODE_DOWN, 84 [KEYCODE_LEFT] = SDL_SCANCODE_LEFT, 85 [KEYCODE_PG_UP] = SDL_SCANCODE_PAGEUP, 86 [KEYCODE_PG_DOWN] = SDL_SCANCODE_PAGEDOWN, 87 [KEYCODE_RIGHT] = SDL_SCANCODE_RIGHT, 88 [KEYCODE_RETURN] = SDL_SCANCODE_RETURN, 89 [KEYCODE_TAB] = SDL_SCANCODE_TAB, 90 [KEYCODE_ESCAPE] = SDL_SCANCODE_ESCAPE, 91}; 92 93/** 94 * Called from the event dispatcher when a keyboard event is encountered. 95 * Translates the event such that it can be handled by SDL. 96 * @param event Screen keyboard event 97 */ 98void 99handleKeyboardEvent(screen_event_t event) 100{ 101 int val; 102 SDL_Scancode scancode; 103 104 // Get the key value. 105 if (screen_get_event_property_iv(event, SCREEN_PROPERTY_SYM, &val) < 0) { 106 return; 107 } 108 109 // Skip unrecognized keys. 110 if ((val < 0) || (val >= SDL_TABLESIZE(key_to_sdl))) { 111 return; 112 } 113 114 // Translate to an SDL scan code. 115 scancode = key_to_sdl[val]; 116 if (scancode == 0) { 117 return; 118 } 119 120 // Get event flags (key state). 121 if (screen_get_event_property_iv(event, SCREEN_PROPERTY_FLAGS, &val) < 0) { 122 return; 123 } 124 125 // Propagate the event to SDL. 126 // FIXME: 127 // Need to handle more key states (such as key combinations). 128 if (val & KEY_DOWN) { 129 SDL_SendKeyboardKey(SDL_PRESSED, scancode); 130 } else { 131 SDL_SendKeyboardKey(SDL_RELEASED, scancode); 132 } 133} 134[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.