Atlas - SDL_uikitmetalview.m

Home / ext / SDL2 / src / video / uikit Lines: 1 | Size: 4089 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)]
[FILE BEGIN]
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22/* 23 * @author Mark Callow, www.edgewise-consulting.com. 24 * 25 * Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing 26 * how to add a CAMetalLayer backed view. 27 */ 28 29#include "../../SDL_internal.h" 30 31#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN) 32 33#import "../SDL_sysvideo.h" 34#import "SDL_uikitwindow.h" 35#import "SDL_uikitmetalview.h" 36 37#include "SDL_assert.h" 38 39@implementation SDL_uikitmetalview 40 41/* Returns a Metal-compatible layer. */ 42+ (Class)layerClass 43{ 44 return [CAMetalLayer class]; 45} 46 47- (instancetype)initWithFrame:(CGRect)frame 48 scale:(CGFloat)scale 49{ 50 if ((self = [super initWithFrame:frame])) { 51 self.tag = METALVIEW_TAG; 52 /* Set the desired scale. */ 53 ((CAMetalLayer *) self.layer).drawableSize = self.bounds.size; 54 self.layer.contentsScale = scale; 55 } 56 57 return self; 58} 59 60/* Set the size of the metal drawables when the view is resized. */ 61- (void)layoutSubviews 62{ 63 CGSize bounds; 64 65 [super layoutSubviews]; 66 67 bounds = [self bounds].size; 68 bounds.width *= self.layer.contentsScale; 69 bounds.height *= self.layer.contentsScale; 70 ((CAMetalLayer *) self.layer).drawableSize = bounds; 71} 72 73@end 74 75SDL_uikitmetalview* 76UIKit_Mtl_AddMetalView(SDL_Window* window) 77{ 78 SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata; 79 SDL_uikitview *view = (SDL_uikitview*)data.uiwindow.rootViewController.view; 80 CGFloat scale = 1.0; 81 82 if ([view isKindOfClass:[SDL_uikitmetalview class]]) { 83 return (SDL_uikitmetalview *)view; 84 } 85 86 if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) { 87 /* Set the scale to the natural scale factor of the screen - then 88 * the backing dimensions of the Metal view will match the pixel 89 * dimensions of the screen rather than the dimensions in points 90 * yielding high resolution on retine displays. 91 */ 92#ifdef __IPHONE_8_0 93 if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) { 94 scale = data.uiwindow.screen.nativeScale; 95 } else 96#endif 97 { 98 scale = data.uiwindow.screen.scale; 99 } 100 } 101 SDL_uikitmetalview *metalview 102 = [[SDL_uikitmetalview alloc] initWithFrame:view.frame 103 scale:scale]; 104 [metalview setSDLWindow:window]; 105 106 return metalview; 107} 108 109void 110UIKit_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h) 111{ 112 @autoreleasepool { 113 SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata; 114 SDL_uikitview *view = (SDL_uikitview*)data.uiwindow.rootViewController.view; 115 SDL_uikitmetalview* metalview = [view viewWithTag:METALVIEW_TAG]; 116 if (metalview) { 117 CAMetalLayer *layer = (CAMetalLayer*)metalview.layer; 118 assert(layer != NULL); 119 if (w) { 120 *w = layer.drawableSize.width; 121 } 122 if (h) { 123 *h = layer.drawableSize.height; 124 } 125 } else { 126 SDL_GetWindowSize(window, w, h); 127 } 128 } 129} 130 131#endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN) */ 132
[FILE END]
(C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.