Atlas - SDL_winrtevents.cpp
Home / ext / SDL2 / src / video / winrt Lines: 1 | Size: 3963 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_WINRT 24 25/* 26 * Windows includes: 27 */ 28#include <Windows.h> 29using namespace Windows::UI::Core; 30using Windows::UI::Core::CoreCursor; 31 32/* 33 * SDL includes: 34 */ 35#include "SDL_winrtevents_c.h" 36#include "../../core/winrt/SDL_winrtapp_common.h" 37#include "../../core/winrt/SDL_winrtapp_direct3d.h" 38#include "../../core/winrt/SDL_winrtapp_xaml.h" 39#include "SDL_assert.h" 40#include "SDL_system.h" 41 42extern "C" { 43#include "../../thread/SDL_systhread.h" 44#include "../SDL_sysvideo.h" 45#include "../../events/SDL_events_c.h" 46} 47 48 49/* Forward declarations */ 50static void WINRT_YieldXAMLThread(); 51 52 53/* Global event management */ 54 55void 56WINRT_PumpEvents(_THIS) 57{ 58 if (SDL_WinRTGlobalApp) { 59 SDL_WinRTGlobalApp->PumpEvents(); 60 } else if (WINRT_XAMLWasEnabled) { 61 WINRT_YieldXAMLThread(); 62 } 63} 64 65 66/* XAML Thread management */ 67 68enum SDL_XAMLAppThreadState 69{ 70 ThreadState_NotLaunched = 0, 71 ThreadState_Running, 72 ThreadState_Yielding 73}; 74 75static SDL_XAMLAppThreadState _threadState = ThreadState_NotLaunched; 76static SDL_Thread * _XAMLThread = nullptr; 77static SDL_mutex * _mutex = nullptr; 78static SDL_cond * _cond = nullptr; 79 80static void 81WINRT_YieldXAMLThread() 82{ 83 SDL_LockMutex(_mutex); 84 SDL_assert(_threadState == ThreadState_Running); 85 _threadState = ThreadState_Yielding; 86 SDL_UnlockMutex(_mutex); 87 88 SDL_CondSignal(_cond); 89 90 SDL_LockMutex(_mutex); 91 while (_threadState != ThreadState_Running) { 92 SDL_CondWait(_cond, _mutex); 93 } 94 SDL_UnlockMutex(_mutex); 95} 96 97static int 98WINRT_XAMLThreadMain(void * userdata) 99{ 100 // TODO, WinRT: pass the C-style main() a reasonably realistic 101 // representation of command line arguments. 102 int argc = 0; 103 char **argv = NULL; 104 return WINRT_SDLAppEntryPoint(argc, argv); 105} 106 107void 108WINRT_CycleXAMLThread(void) 109{ 110 switch (_threadState) { 111 case ThreadState_NotLaunched: 112 { 113 _cond = SDL_CreateCond(); 114 115 _mutex = SDL_CreateMutex(); 116 _threadState = ThreadState_Running; 117 _XAMLThread = SDL_CreateThreadInternal(WINRT_XAMLThreadMain, "SDL/XAML App Thread", 0, nullptr); 118 119 SDL_LockMutex(_mutex); 120 while (_threadState != ThreadState_Yielding) { 121 SDL_CondWait(_cond, _mutex); 122 } 123 SDL_UnlockMutex(_mutex); 124 125 break; 126 } 127 128 case ThreadState_Running: 129 { 130 SDL_assert(false); 131 break; 132 } 133 134 case ThreadState_Yielding: 135 { 136 SDL_LockMutex(_mutex); 137 SDL_assert(_threadState == ThreadState_Yielding); 138 _threadState = ThreadState_Running; 139 SDL_UnlockMutex(_mutex); 140 141 SDL_CondSignal(_cond); 142 143 SDL_LockMutex(_mutex); 144 while (_threadState != ThreadState_Yielding) { 145 SDL_CondWait(_cond, _mutex); 146 } 147 SDL_UnlockMutex(_mutex); 148 } 149 } 150} 151 152#endif /* SDL_VIDEO_DRIVER_WINRT */ 153 154/* vi: set ts=4 sw=4 expandtab: */ 155[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.