Atlas - SDL_winrtmouse.cpp

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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2018 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_WINRT 24 25/* 26 * Windows includes: 27 */ 28#include <Windows.h> 29#include <windows.ui.core.h> 30using namespace Windows::UI::Core; 31using Windows::UI::Core::CoreCursor; 32 33/* 34 * SDL includes: 35 */ 36extern "C" { 37#include "SDL_assert.h" 38#include "../../events/SDL_mouse_c.h" 39#include "../../events/SDL_touch_c.h" 40#include "../SDL_sysvideo.h" 41#include "SDL_events.h" 42#include "SDL_log.h" 43} 44 45#include "../../core/winrt/SDL_winrtapp_direct3d.h" 46#include "SDL_winrtvideo_cpp.h" 47#include "SDL_winrtmouse_c.h" 48 49 50extern "C" SDL_bool WINRT_UsingRelativeMouseMode = SDL_FALSE; 51 52 53static SDL_Cursor * 54WINRT_CreateSystemCursor(SDL_SystemCursor id) 55{ 56 SDL_Cursor *cursor; 57 CoreCursorType cursorType = CoreCursorType::Arrow; 58 59 switch(id) 60 { 61 default: 62 SDL_assert(0); 63 return NULL; 64 case SDL_SYSTEM_CURSOR_ARROW: cursorType = CoreCursorType::Arrow; break; 65 case SDL_SYSTEM_CURSOR_IBEAM: cursorType = CoreCursorType::IBeam; break; 66 case SDL_SYSTEM_CURSOR_WAIT: cursorType = CoreCursorType::Wait; break; 67 case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorType = CoreCursorType::Cross; break; 68 case SDL_SYSTEM_CURSOR_WAITARROW: cursorType = CoreCursorType::Wait; break; 69 case SDL_SYSTEM_CURSOR_SIZENWSE: cursorType = CoreCursorType::SizeNorthwestSoutheast; break; 70 case SDL_SYSTEM_CURSOR_SIZENESW: cursorType = CoreCursorType::SizeNortheastSouthwest; break; 71 case SDL_SYSTEM_CURSOR_SIZEWE: cursorType = CoreCursorType::SizeWestEast; break; 72 case SDL_SYSTEM_CURSOR_SIZENS: cursorType = CoreCursorType::SizeNorthSouth; break; 73 case SDL_SYSTEM_CURSOR_SIZEALL: cursorType = CoreCursorType::SizeAll; break; 74 case SDL_SYSTEM_CURSOR_NO: cursorType = CoreCursorType::UniversalNo; break; 75 case SDL_SYSTEM_CURSOR_HAND: cursorType = CoreCursorType::Hand; break; 76 } 77 78 cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor)); 79 if (cursor) { 80 /* Create a pointer to a COM reference to a cursor. The extra 81 pointer is used (on top of the COM reference) to allow the cursor 82 to be referenced by the SDL_cursor's driverdata field, which is 83 a void pointer. 84 */ 85 CoreCursor ^* theCursor = new CoreCursor^(nullptr); 86 *theCursor = ref new CoreCursor(cursorType, 0); 87 cursor->driverdata = (void *) theCursor; 88 } else { 89 SDL_OutOfMemory(); 90 } 91 92 return cursor; 93} 94 95static SDL_Cursor * 96WINRT_CreateDefaultCursor() 97{ 98 return WINRT_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); 99} 100 101static void 102WINRT_FreeCursor(SDL_Cursor * cursor) 103{ 104 if (cursor->driverdata) { 105 CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; 106 *theCursor = nullptr; // Release the COM reference to the CoreCursor 107 delete theCursor; // Delete the pointer to the COM reference 108 } 109 SDL_free(cursor); 110} 111 112static int 113WINRT_ShowCursor(SDL_Cursor * cursor) 114{ 115 // TODO, WinRT, XAML: make WINRT_ShowCursor work when XAML support is enabled. 116 if ( ! CoreWindow::GetForCurrentThread()) { 117 return 0; 118 } 119 120 CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread(); 121 if (cursor) { 122 CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; 123 coreWindow->PointerCursor = *theCursor; 124 } else { 125 // HACK ALERT: TL;DR - Hiding the cursor in WinRT/UWP apps is weird, and 126 // a Win32-style cursor resource file must be directly included in apps, 127 // otherwise hiding the cursor will cause mouse-motion data to never be 128 // received. 129 // 130 // Here's the lengthy explanation: 131 // 132 // There are two ways to hide a cursor in WinRT/UWP apps. 133 // Both involve setting the WinRT CoreWindow's (which is somewhat analogous 134 // to a Win32 HWND) 'PointerCursor' property. 135 // 136 // The first way to hide a cursor sets PointerCursor to nullptr. This 137 // is, arguably, the easiest to implement for an app. It does have an 138 // unfortunate side-effect: it'll prevent mouse-motion events from being 139 // sent to the app (via CoreWindow). 140 // 141 // The second way to hide a cursor sets PointerCursor to a transparent 142 // cursor. This allows mouse-motion events to be sent to the app, but is 143 // more difficult to set up, as: 144 // 1. WinRT/UWP, while providing a few stock cursors, does not provide 145 // a completely transparent cursor. 146 // 2. WinRT/UWP allows apps to provide custom-built cursors, but *ONLY* 147 // if they are linked directly inside the app, via Win32-style 148 // cursor resource files. APIs to create cursors at runtime are 149 // not provided to apps, and attempting to link-to or use Win32 150 // cursor-creation APIs could cause an app to fail Windows Store 151 // certification. 152 // 153 // SDL can use either means of hiding the cursor. It provides a Win32-style 154 // set of cursor resource files in its source distribution, inside 155 // src/main/winrt/. If those files are linked to an SDL-for-WinRT/UWP app 156 // (by including them in a MSVC project, for example), SDL will attempt to 157 // use those, if and when the cursor is hidden via SDL APIs. If those 158 // files are not linked in, SDL will attempt to hide the cursor via the 159 // 'set PointerCursor to nullptr' means (which, if you recall, causes 160 // mouse-motion data to NOT be sent to the app!). 161 // 162 // Tech notes: 163 // - SDL's blank cursor resource uses a resource ID of 5000. 164 // - SDL's cursor resources consist of the following two files: 165 // - src/main/winrt/SDL2-WinRTResource_BlankCursor.cur -- cursor pixel data 166 // - src/main/winrt/SDL2-WinRTResources.rc -- declares the cursor resource, and its ID (of 5000) 167 // 168 169 const unsigned int win32CursorResourceID = 5000; 170 CoreCursor ^ blankCursor = ref new CoreCursor(CoreCursorType::Custom, win32CursorResourceID); 171 172 // Set 'PointerCursor' to 'blankCursor' in a way that shouldn't throw 173 // an exception if the app hasn't loaded that resource. 174 ABI::Windows::UI::Core::ICoreCursor * iblankCursor = reinterpret_cast<ABI::Windows::UI::Core::ICoreCursor *>(blankCursor); 175 ABI::Windows::UI::Core::ICoreWindow * icoreWindow = reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow *>(coreWindow); 176 HRESULT hr = icoreWindow->put_PointerCursor(iblankCursor); 177 if (FAILED(hr)) { 178 // The app doesn't contain the cursor resource, or some other error 179 // occurred. Just use the other, but mouse-motion-preventing, means of 180 // hiding the cursor. 181 coreWindow->PointerCursor = nullptr; 182 } 183 } 184 return 0; 185} 186 187static int 188WINRT_SetRelativeMouseMode(SDL_bool enabled) 189{ 190 WINRT_UsingRelativeMouseMode = enabled; 191 return 0; 192} 193 194void 195WINRT_InitMouse(_THIS) 196{ 197 SDL_Mouse *mouse = SDL_GetMouse(); 198 199 /* DLudwig, Dec 3, 2012: WinRT does not currently provide APIs for 200 the following features, AFAIK: 201 - custom cursors (multiple system cursors are, however, available) 202 - programmatically moveable cursors 203 */ 204 205#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP 206 //mouse->CreateCursor = WINRT_CreateCursor; 207 mouse->CreateSystemCursor = WINRT_CreateSystemCursor; 208 mouse->ShowCursor = WINRT_ShowCursor; 209 mouse->FreeCursor = WINRT_FreeCursor; 210 //mouse->WarpMouse = WINRT_WarpMouse; 211 mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode; 212 213 SDL_SetDefaultCursor(WINRT_CreateDefaultCursor()); 214#endif 215} 216 217void 218WINRT_QuitMouse(_THIS) 219{ 220} 221 222#endif /* SDL_VIDEO_DRIVER_WINRT */ 223 224/* vi: set ts=4 sw=4 expandtab: */ 225
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